private void checkKeyAction(Keyboard.Key key, Action action) { if (Keyboard.IsKeyPressed(key)) { action(); } }
public void Window_KeyPressedTest(Keyboard.Key key) { var game = new PrivateObject(_game, new PrivateType(typeof(Game))); var isPausedOld = (bool)game.GetField("isPaused"); game.Invoke( "Window_KeyPressed", new object(), new KeyEventArgs(new KeyEvent { Code = key }) ); var isPausedNew = (bool)game.GetField("isPaused"); if (key == Keyboard.Key.Escape) { Assert.IsTrue(isPausedOld != isPausedNew); } else { Assert.IsTrue(isPausedOld == isPausedNew); } }
private void checkToggleAction(Keyboard.Key key, Action action) { if (checkToggle(key)) { action(); } }
/// <summary> /// Allows keys to be passed to the view that the mouse is over. /// </summary> /// <param name="k"></param> /// <param name="x"></param> /// <param name="y"></param> public static void InjectKey(Keyboard.Key k, int x, int y) { if (Tabs.Count == 0) { return; } foreach (BrowserTab t in Tabs) { if (t.MouseOver(x, y) && t.KeyEvents) { Console.WriteLine("Sending " + k.ToString() + " to " + t.ID); WebCore.QueueWork(t.MyTab, () => { if (k != Keyboard.Key.F5) { WebKeyboardEvent keyboardEvent = new WebKeyboardEvent(); keyboardEvent.Text = k.ToString(); keyboardEvent.Type = WebKeyboardEventType.Char; t.MyTab.InjectKeyboardEvent(keyboardEvent); } else { Console.WriteLine("Refreshing tab..."); t.MyTab.Source = new Uri(t.url); } }); return; } } }
private void EmitKeyEvent(Keyboard.Key key, InputAction action, KeyModifiers mods, int scanCode) { var shift = (mods & KeyModifiers.Shift) != 0; var alt = (mods & KeyModifiers.Alt) != 0; var control = (mods & KeyModifiers.Control) != 0; var system = (mods & KeyModifiers.Super) != 0; var ev = new KeyEventArgs( key, action == InputAction.Repeat, alt, control, shift, system, scanCode); switch (action) { case InputAction.Release: _clyde.SendKeyUp(ev); break; case InputAction.Press: case InputAction.Repeat: _clyde.SendKeyDown(ev); break; default: throw new ArgumentOutOfRangeException(nameof(action), action, null); } }
void KeyPressedEvent(Keyboard.Key Code, bool Ctrl, bool Shift, bool Alt, bool System, bool Down) { if (Down && Code == Keyboard.Key.F1) { Con.Focused = true; } }
public PlayerKeySetting(Keyboard.Key left, Keyboard.Key right, Keyboard.Key jump, Keyboard.Key start) { this.left = left; this.right = right; this.jump = jump; this.start = start; }
public void Move(Keyboard.Key key) { if (_gameHandler.RoundObject.GameWin == true) { } else { if (key == Keyboard.Key.Q) { GameOverList[selectedItemIndex].Color = Color.White; selectedItemIndex--; if (selectedItemIndex < 0) { selectedItemIndex = 0; } GameOverList[selectedItemIndex].Color = Color.Yellow; } else if (key == Keyboard.Key.D) { GameOverList[selectedItemIndex].Color = Color.White; selectedItemIndex++; if (selectedItemIndex > 1) { selectedItemIndex = 1; } GameOverList[selectedItemIndex].Color = Color.Yellow; } } }
public Player(Texture tex, Keyboard.Key left, Keyboard.Key right) { sprite = new Sprite(tex); sprite.Origin = new Vector2f(256f, 256f); this.left = left; this.right = right; }
/// <summary> /// Initializes a new instance of <see cref="KeyboardKeyEventArgs"/> class. /// </summary> /// <param name="keyCode">The <see cref="Keyboard.Key"/> corresponding to the key the user input.</param> public KeyboardKeyEventArgs(Keyboard.Key keyCode) : base() { KeyCode = keyCode; _state = OpenTK.Input.Keyboard.GetState(); _isRepeat = false; }
/// <summary> /// Checks if a key is numeric /// </summary> /// <param name="key">Key to check</param> /// <returns>True if numeric, else false</returns> public static bool IsKeyNumeric(Keyboard.Key key) { switch (key) { case Keyboard.Key.Num0: case Keyboard.Key.Num1: case Keyboard.Key.Num2: case Keyboard.Key.Num3: case Keyboard.Key.Num4: case Keyboard.Key.Num5: case Keyboard.Key.Num6: case Keyboard.Key.Num7: case Keyboard.Key.Num8: case Keyboard.Key.Num9: case Keyboard.Key.Numpad0: case Keyboard.Key.Numpad1: case Keyboard.Key.Numpad2: case Keyboard.Key.Numpad3: case Keyboard.Key.Numpad4: case Keyboard.Key.Numpad5: case Keyboard.Key.Numpad6: case Keyboard.Key.Numpad7: case Keyboard.Key.Numpad8: case Keyboard.Key.Numpad9: return(true); default: return(false); } }
public GuiRawKeyEvent(Keyboard.Key key, int scanCode, RawKeyAction action, Vector2i mouseRelative) { Key = key; ScanCode = scanCode; Action = action; MouseRelative = mouseRelative; }
private void SfmlWindow_KeyReleased(object sender, KeyEventArgs e) { if (e.Code == _lastKeyPressed) { _lastKeyPressed = Keyboard.Key.Unknown; } }
private void EmitKeyEvent(Keyboard.Key key, InputAction action, KeyModifiers mods) { var shift = mods.HasFlag(KeyModifiers.Shift); var alt = mods.HasFlag(KeyModifiers.Alt); var control = mods.HasFlag(KeyModifiers.Control); var system = mods.HasFlag(KeyModifiers.Super); var ev = new KeyEventArgs( key, action == InputAction.Repeat, alt, control, shift, system); switch (action) { case InputAction.Release: _gameController.KeyUp(ev); break; case InputAction.Press: case InputAction.Repeat: _gameController.KeyDown(ev); break; default: throw new ArgumentOutOfRangeException(nameof(action), action, null); } }
public KeyInputArgs(Keyboard.Key key, bool pressed, bool control, bool shift) { Key = key; Pressed = pressed; Control = control; Shift = shift; }
public override void OnKeyPressed(Keyboard.Key key) { base.OnKeyPressed(key); if (Focused) { if (key == Keyboard.Key.Left && _currentIndex > 0) { _currentIndex--; _cursor.Position = _text.GetLetterPosition(_currentIndex) + (Vector2f)_text.GlobalPosition; } else if (key == Keyboard.Key.Right && _currentIndex < _realText.Length) { _currentIndex++; _cursor.Position = _text.GetLetterPosition(_currentIndex) + (Vector2f)_text.GlobalPosition; } else if (key == Keyboard.Key.Delete && _currentIndex < _realText.Length) { _realText = _realText.Remove(_currentIndex, 1); UpdateValue(); } else if (key == Keyboard.Key.Home) { _currentIndex = 0; } else if (key == Keyboard.Key.End) { _currentIndex = _realText.Length; } } }
public Vector2i CalculateNewPosition(Keyboard.Key keyDir) { var newXPos = Position.X; var newYPos = Position.Y; switch (keyDir) { case Keyboard.Key.Up: newYPos -= m_playerEntitySpeed; break; case Keyboard.Key.Down: newYPos += m_playerEntitySpeed; break; case Keyboard.Key.Left: newXPos -= m_playerEntitySpeed; break; case Keyboard.Key.Right: newXPos += m_playerEntitySpeed; break; } return(new Vector2i(newXPos, newYPos)); }
public keyInput(Keyboard.Key key, RenderWindow gameWindow, string name, bool requireFocused) { this.requireFocused = requireFocused; this.gameWindow = gameWindow; this.key = key; this.name = name; }
public override void KeyReleased(Keyboard.Key key, Keyboard.Scancode scancode) { if (key == Keyboard.Key.Escape) { Event.Quit(); } }
public override void HandleKeyPress(Keyboard.Key Key) { switch (Key) { case Keyboard.Key.A: _Controller.AbandonUnit(); break; case Keyboard.Key.D: _Controller.Dismount(); break; case Keyboard.Key.E: _Controller.Evacuate(); break; case Keyboard.Key.F: _Controller.FortifyUnit(); break; case Keyboard.Key.I: _Controller.ClearMinefield(); break; case Keyboard.Key.L: _Controller.LoadUnit(true); break; case Keyboard.Key.M: _Controller.Mount(); break; case Keyboard.Key.P: _Controller.Emplace(); break; case Keyboard.Key.R: _Controller.Recon(); break; case Keyboard.Key.U: _Controller.UnloadUnit(); break; } }
public void Walk(Keyboard.Key Dir, double frame_time) { float d = (float)(PlayerSpeed * frame_time); switch (Dir) { case Keyboard.Key.W: if (!Map.isWall((int)(x + (d + 0.05F) * cos_a), (int)y)) { x = x + d * cos_a; } if (!Map.isWall((int)x, (int)(y + (d + 0.05F) * sin_a))) { y = y + d * sin_a; } break; case Keyboard.Key.S: if (!Map.isWall((int)(x - (d + 0.05F) * cos_a), (int)y)) { x = x - d * cos_a; } if (!Map.isWall((int)x, (int)(y - (d + 0.05F) * sin_a))) { y = y - d * sin_a; } break; case Keyboard.Key.A: if (!Map.isWall((int)(x + (d + 0.05F) * sin_a), (int)y)) { x = x + d * sin_a; } if (!Map.isWall((int)x, (int)(y - (d + 0.05F) * cos_a))) { y = y - d * cos_a; } break; case Keyboard.Key.D: if (!Map.isWall((int)(x - (d + 0.05F) * sin_a), (int)y)) { x = x - d * sin_a; } if (!Map.isWall((int)x, (int)(y + (d + 0.05F) * cos_a))) { y = y + d * cos_a; } break; } PlayerSpeed = Settings.BasePlayerSpeed; if (new System.Drawing.Point((int)x, (int)y) == mapActivator) { Map.isVisible = true; } if ((int)x == Map.Out.x && (int)y == Map.Out.y) { Program.menu.isWin = true; Program.menu.OnOpen(); } }
public bool IsKeyDown(Keyboard.Key key) { bool returnValue; pressedKeys.TryGetValue(key, out returnValue); return(returnValue); }
public void AddKey(Keyboard.Key key) { if (!keys.Contains(key)) { keys.Add(key); } }
public override void KeyPressed(Keyboard.Key key, Keyboard.Scancode scancode, bool isRepeat) { if (key == Keyboard.Key.F) { Window.SetFullscreen(!Window.GetFullscreen()); } }
private void HandleHidEvent(object aSender, Event aHidEvent) { if (!aHidEvent.IsRepeat) { this.Invoke(new Action(() => { this.Text = " "; })); } foreach (var button in mapping.buttonMapping) { if ((aHidEvent.InputReport[button.inputReportIndex] & button.inputReportMask) != 0 && !aHidEvent.IsRepeat && !aHidEvent.IsStray) { System.Diagnostics.Trace.WriteLine(button.button); // Find mapping for button: var key = kpMapping.keymapping.FirstOrDefault(x => x.Key == button.button); if (key.Key == null) { continue; } // We found a valid mapping -> emit keystrike! Keyboard.Key k = new Keyboard.Key(key.Value); k.PressForeground(); this.Invoke(new Action(() => { this.Text = " Key Active :" + key.Value.ToString(); })); } } }
private bool HandleInputTargeting(Keyboard.Key input) { var dir = EnumDirections.None; switch (input) { case Keyboard.Key.A: dir = EnumDirections.West; break; case Keyboard.Key.D: dir = EnumDirections.East; break; case Keyboard.Key.W: dir = EnumDirections.North; break; case Keyboard.Key.S: dir = EnumDirections.South; break; case Keyboard.Key.Q: dir = EnumDirections.NorthWest; break; case Keyboard.Key.E: dir = EnumDirections.NorthEast; break; case Keyboard.Key.Z: dir = EnumDirections.SouthWest; break; case Keyboard.Key.X: dir = EnumDirections.SouthEast; break; case _inputToggleTargetingSystem: BroadcastMessage(new RequestChangeGameStateEvent(EnumGameState.RegularGame)); break; case _inputAttack: BroadcastMessage(new PlayerRequestAttackEvent()); BroadcastMessage(new RequestChangeGameStateEvent(EnumGameState.RegularGame)); break; case Keyboard.Key.Escape: BroadcastMessage(new RequestChangeGameStateEvent(EnumGameState.RegularGame)); break; } if (dir != EnumDirections.None) { BroadcastMessage(new MoveTargetingCursorEvent(dir)); } return(false); }
public KeyEventArgs(Keyboard.Key key, bool alt, bool control, bool shift, bool system) { Key = key; Alt = alt; Control = control; Shift = shift; System = system; }
public override void KeyPress(Keyboard.Key key, bool pressed) { if (Focus == null) { return; } focus.KeyPress(key, pressed); }
public KeyboardMovementScript(Keyboard.Key up, Keyboard.Key down, Keyboard.Key left, Keyboard.Key right, Keyboard.Key roll) { _up = up; _down = down; _left = left; _right = right; _roll = roll; }
private void Form1_KeyDown(object sender, KeyEventArgs e) { Keyboard.Key k = ProcessKeys(e.KeyCode); if (k != null) { k.Value = true; } }
public KeyboardInput() { _moveUp = Keyboard.Key.Up; _moveDown = Keyboard.Key.Down; _moveLeft = Keyboard.Key.Left; _moveRight = Keyboard.Key.Right; _action = Keyboard.Key.Z; _cancel = Keyboard.Key.X; _dirUp = 2; _dirDown = 0; _dirLeft = 3; _dirRight = 1; }
public TitleScreenState() { var possibleKeys = new[] { Keyboard.Key.Delete, Keyboard.Key.P, Keyboard.Key.BackSlash, Keyboard.Key.Escape, Keyboard.Key.Tab, Keyboard.Key.Period, Keyboard.Key.F5, Keyboard.Key.D }; startKey = possibleKeys[Content.Random.Next(possibleKeys.Length)]; logo = new SpriteComponent { Sprite = new Sprite(Content.Logo) }; prompt = new TextComponent { Text = new Text("Press " + startKey.ToString().ToUpper(), Content.Font, 16) }; input = new InputComponent(); input.KeyEvents[startKey] = (key, mod, time) => Program.TransitionToState<GameplayState>(); }
public static void OnKeyPressed(object sender, KeyEventArgs e) { LocalWindow = (RenderWindow) sender; int i = 0; foreach(Keyboard.Key thiskey in GameKeys.AllKeys) { if (!Keyboard.IsKeyPressed(thiskey)) continue; _pressedKeys[i] = thiskey;//InputMap.HandleKey(thiskey); i++; if(_lastKey != thiskey)Console.WriteLine(thiskey.ToString()); _lastKey = thiskey; } InputMap.HandleKeyPress(_pressedKeys); ResetPressedKeys(); }
public LabeledWidget(String label = null, EMode mode = DEFAULT_MODE, Boolean shortCutMode = DEFAULT_SHORTCUT_MODE) : base() { if (label != null) { Mode = mode; Type = EType.Label; Label = new Button(label, Button.EMode.Label); switch (Mode) { case EMode.Left: case EMode.Right: HBox = new HAutoSizeBox(true, null); AddWidget(HBox); break; case EMode.Top: case EMode.Bottom: VBox = new VAutoSizeBox(true, null); AddWidget(VBox); break; } ShortCutMode = shortCutMode; if (Label.Text.Length > 0) ShortCutKey = WindowEvents.KeyCodeFromString(Label.Text[0].ToString()); } }
public void SetKeyShortcut(Keyboard.Key key) { keyShortcut = key; }
//////////////////////////////////////////////////////////// /// <summary> /// Construct the key arguments from a key event /// </summary> /// <param name="e">Key event</param> //////////////////////////////////////////////////////////// public KeyEventArgs(KeyEvent e) { Code = e.Code; Alt = e.Alt != 0; Control = e.Control != 0; Shift = e.Shift != 0; System = e.System != 0; }
private void InitializeVariables() { SimpleFloor = Helper.INIParser.GetSetting("Rendering", "SimpleFloor") != "0"; SimpleTrapdoor = Helper.INIParser.GetSetting("Rendering", "SimpleTrapdoor") != "0"; SimpleBrokenWall = Helper.INIParser.GetSetting("Rendering", "SimpleBrokenWall") != "0"; _kcExit = Helper.StringToKey(Helper.INIParser.GetSetting("Input", "kcExit")); _kcNorth = Helper.StringToKey(Helper.INIParser.GetSetting("Input", "kcNorth")); _kcSouth = Helper.StringToKey(Helper.INIParser.GetSetting("Input", "kcSouth")); _kcWest = Helper.StringToKey(Helper.INIParser.GetSetting("Input", "kcWest")); _kcEast = Helper.StringToKey(Helper.INIParser.GetSetting("Input", "kcEast")); _kcNorthwest = Helper.StringToKey(Helper.INIParser.GetSetting("Input", "kcNorthwest")); _kcSouthwest = Helper.StringToKey(Helper.INIParser.GetSetting("Input", "kcSouthwest")); _kcNortheast = Helper.StringToKey(Helper.INIParser.GetSetting("Input", "kcNortheast")); _kcSoutheast = Helper.StringToKey(Helper.INIParser.GetSetting("Input", "kcSoutheast")); _kcItem1 = Helper.StringToKey(Helper.INIParser.GetSetting("Input", "kcItem1")); _kcItem2 = Helper.StringToKey(Helper.INIParser.GetSetting("Input", "kcItem2")); _kcItem3 = Helper.StringToKey(Helper.INIParser.GetSetting("Input", "kcItem3")); _kcRestart = Helper.StringToKey(Helper.INIParser.GetSetting("Input", "kcRestart")); _kcSkip = Helper.StringToKey(Helper.INIParser.GetSetting("Input", "kcSkip")); _kcSwingCw = Helper.StringToKey(Helper.INIParser.GetSetting("Input", "kcSwingCw")); _kcSwingCcw = Helper.StringToKey(Helper.INIParser.GetSetting("Input", "kcSwingCcw")); _kcWait = Helper.StringToKey(Helper.INIParser.GetSetting("Input", "kcWait")); InputDelayMax = int.Parse(Helper.INIParser.GetSetting("Game", "InputDelay")); TilesX = int.Parse(Helper.INIParser.GetSetting("Game", "TilesX")); TilesY = int.Parse(Helper.INIParser.GetSetting("Game", "TilesY")); RenderCells = new List<RenderCell>(); Particles = new List<Particle>(); CurrentTileset = Resources.GetRandomTileset(); TileSize = 14; InputDelay = 0; LastKeyPress = Keyboard.Key.Escape; TextInventory = new List<Text>(); SpriteInventory = new List<Sprite>(); Game = new Game(this, TilesX, TilesY) { SFMLGame = this }; Running = true; }
public PressListener(Keyboard.Key key) { _key = key; }
/// <summary> /// Changes the referened key. /// </summary> /// <param name="newValue">The new <see cref="Keyboard.Key"/>.</param> public void ChangeKey(Keyboard.Key newValue) { _key = newValue; }
/// <summary> /// Initializes a new instance of the <see cref="StaticKeyCodeReference"/> class. /// </summary> /// <param name="key">The key.</param> public StaticKeyCodeReference(Keyboard.Key key) { _key = key; }
public InputKey(Keyboard.Key keyboardKey) { kbKey = keyboardKey; }
private static Keyboard.Key[] InitializePressedKeys() { Keyboard.Key[] pressedKeys = new Keyboard.Key[GameKeys.AllKeys.Length]; ResetPressedKeys(pressedKeys); return pressedKeys; }
/// <summary> /// Grabs the <see cref="Keyboard.Key"/> value from the <see cref="_settings"/>. /// </summary> void UpdateValue() { _key = (Keyboard.Key)_settings[KeySettingName]; }
public KeyEvent(KeyStateChange type_, Keyboard.Key key_) : base(EventType.KeyEvent) { StateChange = type_; Key = key_; }
public KeyCombinationEvent(bool ctrl_, bool shift_, Keyboard.Key key_) : base(EventType.KeyCombinationEvent) { Ctrl = ctrl_; Shift = shift_; Key = key_; }
public Button(String label, EMode mode = EMode.BackgroundLabel, Boolean shortCutMode = DEFAULT_SHORTCUT_MODE) : base() { Mode = mode; if (Mode == EMode.BackgroundLabel) { BackgroundTextures = new Dictionary<EState, Texture>() { { EState.Normal, Create.Texture("ButtonBackgroundN") }, { EState.MouseOver, Create.Texture("ButtonBackgroundO") } }; Background = new PictureBox(GetCurrentTexture()); } else if (Mode == EMode.LabelEffect) { Mode = EMode.LabelEffect; ClickOffset = DEFAULT_LABEL_CLICKOFFSET; } Label = new Label(label); AddWidget(Label); State = EState.Normal; ShortCutMode = shortCutMode && label != null; if (label != null && Label.Text.Length > 0) ShortCutKey = WindowEvents.KeyCodeFromString(Label.Text[0].ToString()); }