示例#1
0
        private void RefreshMonoInProjectList()
        {
            _monoBehaviorsInProject.Clear();

            var mbs = Resources.FindObjectsOfTypeAll(typeof(MonoBehaviour)) as MonoBehaviour[];

            if (mbs == null)
            {
                return;
            }

            foreach (MonoBehaviour mb in mbs)
            {
                if (!string.IsNullOrEmpty(mb.gameObject.scene.name))
                {
                    continue;
                }

                if (IsUnityBehavior(mb))
                {
                    continue;
                }


                if (!_monoBehaviorsInProject.ContainsKey(mb.GetType()))
                {
                    _monoBehaviorsInProject[mb.GetType()] = new ValueArray();
                }

                ((ValueArray)_monoBehaviorsInProject[mb.GetType()]).Add(mb.gameObject);
            }

            _monoTypesReport = BuildMonoAssembliesList();
        }
示例#2
0
        private void RefreshMonoInScenesList()
        {
            filter = "";
            _monoBehaviorsInActiveScenes.Clear();

            var mbs = Resources.FindObjectsOfTypeAll(typeof(MonoBehaviour)) as MonoBehaviour[];

            if (mbs == null)
            {
                return;
            }

            foreach (MonoBehaviour mb in mbs)
            {
                if (string.IsNullOrEmpty(mb.gameObject.scene.name))
                {
                    continue;
                }

                if (IsUnityBehavior(mb))
                {
                    continue;
                }

                if (!_monoBehaviorsInActiveScenes.ContainsKey(mb.GetType()))
                {
                    _monoBehaviorsInActiveScenes[mb.GetType()] = new ValueArray();
                }

                ((ValueArray)_monoBehaviorsInActiveScenes[mb.GetType()]).Add(mb.gameObject);
            }
        }