public override void Equipment() { if (TargetSlot && TargetSlot.type == SlotType.Key) { TargetSlot.Item = Item; ((KeySlot)TargetSlot).mItemSlotType = type; KeySettingManager.KeySlotUpdate(); } base.Equipment(); }
public override void Equipment() { base.Equipment(); //if (TargetSlot) KeySettingManager.KeySlotUpdate(); }
public override void OnMouseRCilck() { Item = null; KeySettingManager.KeySlotUpdate(); }