示例#1
0
        // Given a key, returns the appropriate navigation action.
        public static void TranslateKeyToKeyNavigationAction(
            FlowDirection flowDirection,
            VirtualKey key,
            out KeyNavigationAction pNavAction,
            out bool pIsValidKey)
        {
            pIsValidKey = true;

            pNavAction = KeyNavigationAction.Up;

            bool bInvertForRTL = (flowDirection == FlowDirection.RightToLeft);

            switch (key)
            {
            case VirtualKey.PageUp:
                pNavAction = KeyNavigationAction.Previous;
                break;

            case VirtualKey.PageDown:
                pNavAction = KeyNavigationAction.Next;
                break;

            case VirtualKey.Down:
                pNavAction = KeyNavigationAction.Down;
                break;

            case VirtualKey.Up:
                pNavAction = KeyNavigationAction.Up;
                break;

            case VirtualKey.Left:
                pNavAction = (bInvertForRTL
                                                ? KeyNavigationAction.Right
                                                : KeyNavigationAction.Left);
                break;

            case VirtualKey.Right:
                pNavAction = (bInvertForRTL
                                                ? KeyNavigationAction.Left
                                                : KeyNavigationAction.Right);
                break;

            case VirtualKey.Home:
                pNavAction = KeyNavigationAction.First;
                break;

            case VirtualKey.End:
                pNavAction = KeyNavigationAction.Last;
                break;

            default:
                pIsValidKey = false;
                break;
            }
        }
示例#2
0
        // Based on current element's index/type and action, return the next element index/type.
        public void GetTargetIndexFromNavigationAction(
            ElementType elementType,
            int elementIndex,
            KeyNavigationAction action,
            Rect windowConstraint,
            out ElementType pTargetElementType,
            out int pTargetElementIndex)
        {
            int totalItems;
            int totalGroups;

            totalItems  = GetLayoutDataInfoProviderNoRef.GetTotalItemCount();
            totalGroups = GetLayoutDataInfoProviderNoRef.GetTotalGroupCount();

            global::System.Diagnostics.Debug.Assert(0 <= elementIndex && elementIndex < totalItems);
            global::System.Diagnostics.Debug.Assert(elementType == ElementType.ItemContainer);

            pTargetElementType = ElementType.ItemContainer;

            if (action != KeyNavigationAction.Left &&
                action != KeyNavigationAction.Right &&
                action != KeyNavigationAction.Up &&
                action != KeyNavigationAction.Down)
            {
                throw new ArgumentException(nameof(action));
            }

            int step = (action == KeyNavigationAction.Left || action == KeyNavigationAction.Up) ? -1 : 1;

            pTargetElementIndex = elementIndex;

            // Easy case: the action is along layout orientation, therefore handle it.
            if ((VirtualizationDirection == Orientation.Vertical && (action == KeyNavigationAction.Left || action == KeyNavigationAction.Right)) ||
                (VirtualizationDirection == Orientation.Horizontal && (action == KeyNavigationAction.Up || action == KeyNavigationAction.Down)))
            {
                pTargetElementIndex = Math.Min(Math.Max(elementIndex + step, 0), totalItems - 1);
            }
            // The action is not in layout direction.  We must jump to the next item in the same row/column.
            // We are not grouping, easy.
            else
            {
                // TODO: verify startAt
                int maxLineLength = DetermineMaxStackingLine();
                int nextIndex     = elementIndex + step * maxLineLength;
                if (0 <= nextIndex && nextIndex < totalItems)
                {
                    pTargetElementIndex = nextIndex;
                }
            }

            global::System.Diagnostics.Debug.Assert(0 <= pTargetElementIndex && pTargetElementIndex < totalItems);

            return;
        }