public void ReceiveKeyEvent(KeyMessageID m, KeyEventArgs e) { if ((drawingCounter >= maxCounter) && (start)) { start = false; if (OnHalfCompleted != null) { OnHalfCompleted(this, new EventArgs()); } } }
// Processes key press: public override void ProcessKeys(KeyMessageID m, KeyEventArgs e) { // When key pressed, processing key adapters: foreach (CKeyPressAdapter keyadapter in keyPressAdapters) { keyadapter.ProcessKeys(m, e); } if (level != null) { level.ReceiveKeyEvent(m, e); } }
// ********************************* // Methods: // ********************************* public void ProcessKeys(KeyMessageID m, KeyEventArgs e) { KeyIndex keyindex = (KeyIndex)GetKeyIndex(e.KeyCode); switch (m) { case KeyMessageID.KeyDown: // If KeyDown event occured: if (!Receiver.Destroyed && Receiver.Enabled) { switch ((KeyIndex)keyindex) { case KeyIndex.Up: Receiver.Direction = Directions.Up; KeysBuffer |= 0x01; break; case KeyIndex.Down: Receiver.Direction = Directions.Down; KeysBuffer |= 0x02; break; case KeyIndex.Left: Receiver.Direction = Directions.Left; KeysBuffer |= 0x04; break; case KeyIndex.Right: Receiver.Direction = Directions.Right; KeysBuffer |= 0x08; break; case KeyIndex.Shoot: Receiver.Shoot(); break; default: break; } } break; case KeyMessageID.KeyUp: // If KeyUp event occured: if (!Receiver.Destroyed) { switch ((KeyIndex)keyindex) { case KeyIndex.Up: KeysBuffer &= 0x0e; break; case KeyIndex.Down: KeysBuffer &= 0x0d; break; case KeyIndex.Left: KeysBuffer &= 0x0b; break; case KeyIndex.Right: KeysBuffer &= 0x07; break; //case KeyIndex.Shoot: KeysBuffer &= 0x0e; break; default: break; } } break; } }
public void ReceiveKeyEvent(KeyMessageID m, KeyEventArgs e) { if (m == KeyMessageID.KeyDown) { switch (e.KeyCode) { case Keys.Home: cursor.Move(Directions.Up); this.changeBlock = false; break; case Keys.End: cursor.Move(Directions.Down); this.changeBlock = false; break; case Keys.Delete: cursor.Move(Directions.Left); this.changeBlock = false; break; case Keys.PageDown: cursor.Move(Directions.Right); this.changeBlock = false; break; case Keys.Space: if (this.changeBlock) { CurrentBlockIndex++; } SetBlock(CurrentBlock, cursor.X, cursor.Y); this.changeBlock = true; break; case Keys.Escape: { SaveMapToBMP(1); OnLevelExit(this, new ConstructionEventArgs(this.mapBuffer)); break; } } // } }
public override void ProcessKeys(KeyMessageID m, KeyEventArgs e) { if (m == KeyMessageID.KeyDown) { if (mainMenu.Y > 0) { mainMenu.Y = 0; menuCursor.Y = 247; } else { switch (e.KeyCode) { case Keys.Home: menuCursor.MoveUp(); break; case Keys.End: menuCursor.MoveDown(); break; case Keys.Enter: SelectedGameMode = menuCursor.SelectedGameMode; if (OnSelectGameMode != null) { OnSelectGameMode(this, new EventArgs()); } break; default: break; } } } }
public override void ProcessKeys(KeyMessageID m, KeyEventArgs e) { constructionLevel.ReceiveKeyEvent(m, e); }
// - - - - - - - - - // Key processor : // - - - - - - - - - public void ReceiveKeyEvent(KeyMessageID m, KeyEventArgs e) { KeyEventReceivers.ForEach((receiver) => receiver.ReceiveKeyEvent(m, e)); }
// ********************************* // Methods: // ********************************* // Receives a key: public void ProcessKeys(KeyMessageID m, KeyEventArgs e) { gameMode.ProcessKeys(m, e); }
public abstract void ProcessKeys(KeyMessageID m, KeyEventArgs e);