public override void Update() { desciription = ""; if (!ReadyToDraw) // wait for drawing before allowing further input { keyInterface.Listen(); } }
public override void Update() { keyInterface.Listen(); if (Selected >= GetOptions().Count()) { Selected = 0; } if (Selected < 0) { Selected = GetOptions().Count(); } }
public override void Update() { keyInterface.Listen(); if (selected >= options.Count()) { selected = 0; } if (selected < 0) { selected = options.Count(); } Singleton <Media.Music> .GetInstance().SetVolume(musicVolume); }