示例#1
0
    // Use this for initialization
    void Start()
    {
        userNodeDic = new Dictionary <string, UserNode>();

        AddMessage(SSSocketTool.TransMsgDefToStr(NetProtoType.MseEnterGame), mseEnterGameProtoEventHandler);
        AddMessage(SSSocketTool.TransMsgDefToStr(NetProtoType.MseSceneObjAppear), mseSceneObjAppearProtoEventHandler);
        AddMessage(SSSocketTool.TransMsgDefToStr(NetProtoType.MseSceneObjAppearList), mseSceneObjAppearListProtoEventHandler);
        AddMessage(SSSocketTool.TransMsgDefToStr(NetProtoType.MseSceneObjMove), mseSceneObjMoveProtoEventHandler);
        AddMessage(SSSocketTool.TransMsgDefToStr(NetProtoType.MseSceneObjMoveList), mseSceneObjMoveListProtoEventHandler);
        AddMessage(SSSocketTool.TransMsgDefToStr(NetProtoType.MseSceneObjDisappear), mseSceneObjDisappearProtoEventHandler);
        AddMessage(SSSocketTool.TransMsgDefToStr(NetProtoType.MseSceneObjDisappearList), mseSceneObjDisappearListProtoEventHandler);

        sendEnterGame();

        keyControl = new KeyControl();
        keyControl.Reset();
    }