static public KeyBuffer CreateKey() { KeyBuffer buff = new KeyBuffer(); KeyBufferManager.keyBuffers.Add(buff); return(buff); }
private void HandleKeyEvent(KeyBuffer inBuffer) { if (inBuffer.KeyCodeValue == KeyCode.A || inBuffer.KeyCodeValue == KeyCode.D) { UpdateLeftJoystick(); return; } if (inBuffer.CmdMessage.InputCommand != EInputCommand.None && buttonCommandListoner != null) { buttonCommandListoner(inBuffer.CmdMessage); } }
/// <summary> /// Verifies if the key has buffer or not. /// Similar to the fade TakerOrCreate method /// </summary> /// <param name="key">The key to buffer.</param> /// <returns>A KeyBuffer if the key doesn't have.</returns> private KeyBuffer TakeOrCreate(Keys key) { int has = _buffers.FindIndex(i => i.Key == key); if (has >= 0) { return(_buffers[has]); } else { var buffer = new KeyBuffer() { Key = key, Time = _bufferInterval }; _buffers.Add(buffer); return(buffer); } }
/// <summary> /// The initialization function for the thread local key buffer. /// </summary> /// <returns>The key buffer.</returns> private static KeyBuffer InitializeKeyBuffers() { var keyBuffer = new KeyBuffer(); keyBuffer.keyBuffer1 = new byte[0x100]; keyBuffer.keyBuffer2 = new byte[0x100]; byte i_key1 = 0x9D; byte i_key2 = 0x62; for (int i = 0; i < 0x100; i++) { keyBuffer.keyBuffer1[i] = i_key1; keyBuffer.keyBuffer2[i] = i_key2; i_key1 = (byte)((0x0F + (byte)(i_key1 * 0xFA)) * i_key1 + 0x13); i_key2 = (byte)((0x79 - (byte)(i_key2 * 0x5C)) * i_key2 + 0x6D); } return(keyBuffer); }
// Start is called before the first frame update void Start() { if (!main) { main = this; } kb_L3 = KeyBufferManager.CreateKey(); kb_B = KeyBufferManager.CreateKey(); rb = GetComponent <Rigidbody>(); animator = GetComponent <Animator>(); AnmID_Defense = Animator.StringToHash("isDefense"); AnmID_isAnimated = Animator.StringToHash("isParticleAnimated"); defaultDrag = rb.drag; defaultAngularDrag = rb.angularDrag; renderers.AddRange(GetComponentsInChildren <Renderer>()); }
// Start is called before the first frame update void Start() { if (!main) { main = this; } //アバターコンポ animLayer_impact = animator.GetLayerIndex("impact Layer"); ikManager = animator.GetComponent <PlayerIKManager>(); breathingManager = animator.GetComponent <BreathingManager>(); //ボールコンポ ballRB = GetComponent <Rigidbody>(); ballCollider = GetComponent <SphereCollider>(); myContacts = GetComponent <ContactManager>(); wireManager = GetComponent <WireManager>(); //IK lookRotation = new GameObject("lookRotation").transform; lookRotation.parent = tAvatar; lookRotation.localPosition = Vector3.zero; lookForward = new GameObject("lookForward").transform; lookForward.parent = lookRotation; lookForward.localPosition = Vector3.forward; //キーバッファ key_B = KeyBufferManager.CreateKey(); key_R1 = KeyBufferManager.CreateKey(); key_L2 = KeyBufferManager.CreateKey(); }
public virtual void KeysPressed(Keys[] pressedKeys) { if (!Focused) { return; } if (pressedKeys.Count() > 0) { // We have to do this to always show the strip when any letter is pressed ResetStrip(true); // Catch normal keys then transform to array Keys[] normalKeys = pressedKeys.Intersect(Settings.AllowedKeysInput).ToArray(); if (normalKeys.Count() > 0) { // We catch just one key Keys key = normalKeys[0]; KeyBuffer buffer = TakeOrCreate(key); // Change caps lock status // check if can write key if (buffer.Time > _bufferInterval) { if (key == Keys.Back) { if (!string.IsNullOrEmpty(Font.Text)) { Text = Text.Substring(0, Text.Length - 1); } } else { bool isCapsActive = ((ushort)WinInput.GetKeyState(WinInput.Key.CapsLock)) != 0; //Refactor key string string keyString = key.ToString(); // Refactor uppercase Keys[] upperKeys = pressedKeys.Intersect(Settings.UpperKeysInput).ToArray(); keyString = TransformKey(key, keyString, upperKeys.Length > 0); // Handles shift and caps lock conflict if (isCapsActive && upperKeys.Length <= 0) { keyString = keyString.ToUpper(); } else if (!isCapsActive && upperKeys.Length > 0) { keyString = keyString.ToUpper(); } else { keyString = keyString.ToLower(); } Text += keyString; } // Reset buffer buffer.Time = 0; } } } }
public WegmanCarterAuthenticator(KeyBuffer keyBuffer, int macLength) { _keyBuffer = keyBuffer; _macLength = macLength; }