public void SetStateToTrueOpensKeyBlock() { keyBlockReplayer.SetState(true); bool stateIsOpen = keyBlock.IsOpen(); Assert.True(stateIsOpen); }
/// get the actual state of the key block being tracked this serilizer public override bool GetState() { return(block.IsOpen()); }
/// get the actual state of the key block being tracked this frame protected override bool GetState() { return(block.IsOpen()); }