示例#1
0
        protected override void LoadComplete()
        {
            base.LoadComplete();

            GlobalActionContainer globalBinding;

            CursorOverrideContainer = new CursorOverrideContainer {
                RelativeSizeAxes = Axes.Both
            };
            CursorOverrideContainer.Child = globalBinding = new GlobalActionContainer(this)
            {
                RelativeSizeAxes = Axes.Both,
                Child            = content = new OsuTooltipContainer(CursorOverrideContainer.Cursor)
                {
                    RelativeSizeAxes = Axes.Both
                }
            };

            base.Content.Add(new DrawSizePreservingFillContainer {
                Child = CursorOverrideContainer
            });

            KeyBindingStore.Register(globalBinding);
            dependencies.Cache(globalBinding);

            // TODO: This is temporary until we reimplement the local FPS display.
            // It's just to allow end-users to access the framework FPS display without knowing the shortcut key.
            fpsDisplayVisible = LocalConfig.GetBindable <bool>(OsuSetting.ShowFpsDisplay);
            fpsDisplayVisible.ValueChanged += val => { FrameStatisticsMode = val ? FrameStatisticsMode.Minimal : FrameStatisticsMode.None; };
            fpsDisplayVisible.TriggerChange();
        }
示例#2
0
文件: OsuGameBase.cs 项目: yhsphd/osu
        private void load()
        {
            try
            {
                using (var str = File.OpenRead(typeof(OsuGameBase).Assembly.Location))
                    VersionHash = str.ComputeMD5Hash();
            }
            catch
            {
                // special case for android builds, which can't read DLLs from a packed apk.
                // should eventually be handled in a better way.
                VersionHash = $"{Version}-{RuntimeInfo.OS}".ComputeMD5Hash();
            }

            Resources.AddStore(new DllResourceStore(OsuResources.ResourceAssembly));

            dependencies.Cache(contextFactory = new DatabaseContextFactory(Storage));

            dependencies.CacheAs(Storage);

            var largeStore = new LargeTextureStore(Host.CreateTextureLoaderStore(new NamespacedResourceStore <byte[]>(Resources, @"Textures")));

            largeStore.AddStore(Host.CreateTextureLoaderStore(new OnlineStore()));
            dependencies.Cache(largeStore);

            dependencies.CacheAs(this);
            dependencies.CacheAs(LocalConfig);

            AddFont(Resources, @"Fonts/osuFont");

            AddFont(Resources, @"Fonts/Torus-Regular");
            AddFont(Resources, @"Fonts/Torus-Light");
            AddFont(Resources, @"Fonts/Torus-SemiBold");
            AddFont(Resources, @"Fonts/Torus-Bold");

            AddFont(Resources, @"Fonts/Noto-Basic");
            AddFont(Resources, @"Fonts/Noto-Hangul");
            AddFont(Resources, @"Fonts/Noto-CJK-Basic");
            AddFont(Resources, @"Fonts/Noto-CJK-Compatibility");
            AddFont(Resources, @"Fonts/Noto-Thai");

            AddFont(Resources, @"Fonts/Venera-Light");
            AddFont(Resources, @"Fonts/Venera-Bold");
            AddFont(Resources, @"Fonts/Venera-Black");

            Audio.Samples.PlaybackConcurrency = SAMPLE_CONCURRENCY;

            runMigrations();

            dependencies.Cache(SkinManager = new SkinManager(Storage, contextFactory, Host, Audio, new NamespacedResourceStore <byte[]>(Resources, "Skins/Legacy")));
            dependencies.CacheAs <ISkinSource>(SkinManager);

            // needs to be done here rather than inside SkinManager to ensure thread safety of CurrentSkinInfo.
            SkinManager.ItemRemoved.BindValueChanged(weakRemovedInfo =>
            {
                if (weakRemovedInfo.NewValue.TryGetTarget(out var removedInfo))
                {
                    Schedule(() =>
                    {
                        // check the removed skin is not the current user choice. if it is, switch back to default.
                        if (removedInfo.ID == SkinManager.CurrentSkinInfo.Value.ID)
                        {
                            SkinManager.CurrentSkinInfo.Value = SkinInfo.Default;
                        }
                    });
                }
            });

            EndpointConfiguration endpoints = UseDevelopmentServer ? (EndpointConfiguration) new DevelopmentEndpointConfiguration() : new ProductionEndpointConfiguration();

            dependencies.CacheAs(API ??= new APIAccess(LocalConfig, endpoints));

            dependencies.CacheAs(spectatorStreaming = new SpectatorStreamingClient(endpoints));
            dependencies.CacheAs(multiplayerClient  = new MultiplayerClient(endpoints));

            var defaultBeatmap = new DummyWorkingBeatmap(Audio, Textures);

            dependencies.Cache(RulesetStore = new RulesetStore(contextFactory, Storage));
            dependencies.Cache(FileStore    = new FileStore(contextFactory, Storage));

            // ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup()
            dependencies.Cache(ScoreManager   = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, API, contextFactory, Host, () => DifficultyCache, LocalConfig));
            dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, contextFactory, RulesetStore, API, Audio, Host, defaultBeatmap, true));

            // this should likely be moved to ArchiveModelManager when another case appers where it is necessary
            // to have inter-dependent model managers. this could be obtained with an IHasForeign<T> interface to
            // allow lookups to be done on the child (ScoreManager in this case) to perform the cascading delete.
            List <ScoreInfo> getBeatmapScores(BeatmapSetInfo set)
            {
                var beatmapIds = BeatmapManager.QueryBeatmaps(b => b.BeatmapSetInfoID == set.ID).Select(b => b.ID).ToList();

                return(ScoreManager.QueryScores(s => beatmapIds.Contains(s.Beatmap.ID)).ToList());
            }

            BeatmapManager.ItemRemoved.BindValueChanged(i =>
            {
                if (i.NewValue.TryGetTarget(out var item))
                {
                    ScoreManager.Delete(getBeatmapScores(item), true);
                }
            });

            BeatmapManager.ItemUpdated.BindValueChanged(i =>
            {
                if (i.NewValue.TryGetTarget(out var item))
                {
                    ScoreManager.Undelete(getBeatmapScores(item), true);
                }
            });

            dependencies.Cache(DifficultyCache = new BeatmapDifficultyCache());
            AddInternal(DifficultyCache);

            dependencies.Cache(UserCache = new UserLookupCache());
            AddInternal(UserCache);

            var scorePerformanceManager = new ScorePerformanceCache();

            dependencies.Cache(scorePerformanceManager);
            AddInternal(scorePerformanceManager);

            dependencies.Cache(KeyBindingStore    = new KeyBindingStore(contextFactory, RulesetStore));
            dependencies.Cache(SettingsStore      = new SettingsStore(contextFactory));
            dependencies.Cache(RulesetConfigCache = new RulesetConfigCache(SettingsStore));
            dependencies.Cache(new SessionStatics());
            dependencies.Cache(new OsuColour());

            RegisterImportHandler(BeatmapManager);
            RegisterImportHandler(ScoreManager);
            RegisterImportHandler(SkinManager);

            // drop track volume game-wide to leave some head-room for UI effects / samples.
            // this means that for the time being, gameplay sample playback is louder relative to the audio track, compared to stable.
            // we may want to revisit this if users notice or complain about the difference (consider this a bit of a trial).
            Audio.Tracks.AddAdjustment(AdjustableProperty.Volume, globalTrackVolumeAdjust);

            Beatmap = new NonNullableBindable <WorkingBeatmap>(defaultBeatmap);

            dependencies.CacheAs <IBindable <WorkingBeatmap> >(Beatmap);
            dependencies.CacheAs(Beatmap);

            FileStore.Cleanup();

            // add api components to hierarchy.
            if (API is APIAccess apiAccess)
            {
                AddInternal(apiAccess);
            }
            AddInternal(spectatorStreaming);
            AddInternal(multiplayerClient);

            AddInternal(RulesetConfigCache);

            MenuCursorContainer = new MenuCursorContainer {
                RelativeSizeAxes = Axes.Both
            };

            GlobalActionContainer globalBindings;

            MenuCursorContainer.Child = globalBindings = new GlobalActionContainer(this)
            {
                RelativeSizeAxes = Axes.Both,
                Child            = content = new OsuTooltipContainer(MenuCursorContainer.Cursor)
                {
                    RelativeSizeAxes = Axes.Both
                }
            };

            base.Content.Add(CreateScalingContainer().WithChild(MenuCursorContainer));

            KeyBindingStore.Register(globalBindings);
            dependencies.Cache(globalBindings);

            PreviewTrackManager previewTrackManager;

            dependencies.Cache(previewTrackManager = new PreviewTrackManager());
            Add(previewTrackManager);

            AddInternal(MusicController = new MusicController());
            dependencies.CacheAs(MusicController);

            Ruleset.BindValueChanged(onRulesetChanged);
        }
示例#3
0
        private void load()
        {
            Resources.AddStore(new DllResourceStore(@"osu.Game.Resources.dll"));

            dependencies.Cache(contextFactory = new DatabaseContextFactory(Storage));

            var largeStore = new LargeTextureStore(Host.CreateTextureLoaderStore(new NamespacedResourceStore <byte[]>(Resources, @"Textures")));

            largeStore.AddStore(Host.CreateTextureLoaderStore(new OnlineStore()));
            dependencies.Cache(largeStore);

            dependencies.CacheAs(this);
            dependencies.Cache(LocalConfig);

            AddFont(Resources, @"Fonts/osuFont");
            AddFont(Resources, @"Fonts/Exo2.0-Medium");
            AddFont(Resources, @"Fonts/Exo2.0-MediumItalic");

            AddFont(Resources, @"Fonts/Noto-Basic");
            AddFont(Resources, @"Fonts/Noto-Hangul");
            AddFont(Resources, @"Fonts/Noto-CJK-Basic");
            AddFont(Resources, @"Fonts/Noto-CJK-Compatibility");

            AddFont(Resources, @"Fonts/Exo2.0-Regular");
            AddFont(Resources, @"Fonts/Exo2.0-RegularItalic");
            AddFont(Resources, @"Fonts/Exo2.0-SemiBold");
            AddFont(Resources, @"Fonts/Exo2.0-SemiBoldItalic");
            AddFont(Resources, @"Fonts/Exo2.0-Bold");
            AddFont(Resources, @"Fonts/Exo2.0-BoldItalic");
            AddFont(Resources, @"Fonts/Exo2.0-Light");
            AddFont(Resources, @"Fonts/Exo2.0-LightItalic");
            AddFont(Resources, @"Fonts/Exo2.0-Black");
            AddFont(Resources, @"Fonts/Exo2.0-BlackItalic");

            AddFont(Resources, @"Fonts/Venera");
            AddFont(Resources, @"Fonts/Venera-Light");
            AddFont(Resources, @"Fonts/Venera-Medium");

            runMigrations();

            dependencies.Cache(SkinManager = new SkinManager(Storage, contextFactory, Host, Audio, new NamespacedResourceStore <byte[]>(Resources, "Skins/Legacy")));
            dependencies.CacheAs <ISkinSource>(SkinManager);

            if (API == null)
            {
                API = new APIAccess(LocalConfig);
            }

            dependencies.CacheAs(API);

            var defaultBeatmap = new DummyWorkingBeatmap(Audio, Textures);

            dependencies.Cache(RulesetStore = new RulesetStore(contextFactory));
            dependencies.Cache(FileStore    = new FileStore(contextFactory, Storage));

            // ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup()
            dependencies.Cache(ScoreManager   = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, API, contextFactory, Host));
            dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, contextFactory, RulesetStore, API, Audio, Host, defaultBeatmap));

            // this should likely be moved to ArchiveModelManager when another case appers where it is necessary
            // to have inter-dependent model managers. this could be obtained with an IHasForeign<T> interface to
            // allow lookups to be done on the child (ScoreManager in this case) to perform the cascading delete.
            List <ScoreInfo> getBeatmapScores(BeatmapSetInfo set)
            {
                var beatmapIds = BeatmapManager.QueryBeatmaps(b => b.BeatmapSetInfoID == set.ID).Select(b => b.ID).ToList();

                return(ScoreManager.QueryScores(s => beatmapIds.Contains(s.Beatmap.ID)).ToList());
            }

            BeatmapManager.ItemRemoved += i => ScoreManager.Delete(getBeatmapScores(i), true);
            BeatmapManager.ItemAdded   += i => ScoreManager.Undelete(getBeatmapScores(i), true);

            dependencies.Cache(KeyBindingStore    = new KeyBindingStore(contextFactory, RulesetStore));
            dependencies.Cache(SettingsStore      = new SettingsStore(contextFactory));
            dependencies.Cache(RulesetConfigCache = new RulesetConfigCache(SettingsStore));
            dependencies.Cache(new SessionStatics());
            dependencies.Cache(new OsuColour());

            fileImporters.Add(BeatmapManager);
            fileImporters.Add(ScoreManager);
            fileImporters.Add(SkinManager);

            // tracks play so loud our samples can't keep up.
            // this adds a global reduction of track volume for the time being.
            Audio.Tracks.AddAdjustment(AdjustableProperty.Volume, new BindableDouble(0.8));

            Beatmap = new NonNullableBindable <WorkingBeatmap>(defaultBeatmap);
            Beatmap.BindValueChanged(b => ScheduleAfterChildren(() =>
            {
                // compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo)
                if (b.OldValue?.TrackLoaded == true && b.OldValue?.Track != b.NewValue?.Track)
                {
                    b.OldValue.RecycleTrack();
                }
            }));

            dependencies.CacheAs <IBindable <WorkingBeatmap> >(Beatmap);
            dependencies.CacheAs(Beatmap);

            FileStore.Cleanup();

            if (API is APIAccess apiAcces)
            {
                AddInternal(apiAcces);
            }
            AddInternal(RulesetConfigCache);

            GlobalActionContainer globalBinding;

            MenuCursorContainer = new MenuCursorContainer {
                RelativeSizeAxes = Axes.Both
            };
            MenuCursorContainer.Child = globalBinding = new GlobalActionContainer(this)
            {
                RelativeSizeAxes = Axes.Both,
                Child            = content = new OsuTooltipContainer(MenuCursorContainer.Cursor)
                {
                    RelativeSizeAxes = Axes.Both
                }
            };

            base.Content.Add(CreateScalingContainer().WithChild(MenuCursorContainer));

            KeyBindingStore.Register(globalBinding);
            dependencies.Cache(globalBinding);

            PreviewTrackManager previewTrackManager;

            dependencies.Cache(previewTrackManager = new PreviewTrackManager());
            Add(previewTrackManager);

            Ruleset.BindValueChanged(onRulesetChanged);
        }
示例#4
0
        private void load()
        {
            Resources.AddStore(new DllResourceStore(@"osu.Game.Resources.dll"));

            dependencies.Cache(contextFactory = new DatabaseContextFactory(Host.Storage));

            var largeStore = new LargeTextureStore(Host.CreateTextureLoaderStore(new NamespacedResourceStore <byte[]>(Resources, @"Textures")));

            largeStore.AddStore(Host.CreateTextureLoaderStore(new OnlineStore()));
            dependencies.Cache(largeStore);

            dependencies.CacheAs(this);
            dependencies.Cache(LocalConfig);

            //this completely overrides the framework default. will need to change once we make a proper FontStore.
            dependencies.Cache(Fonts = new FontStore(new GlyphStore(Resources, @"Fonts/FontAwesome")));

            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/osuFont"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Medium"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-MediumItalic"));

            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-Basic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-Hangul"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-CJK-Basic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-CJK-Compatibility"));

            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Regular"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-RegularItalic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-SemiBold"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-SemiBoldItalic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Bold"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-BoldItalic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Light"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-LightItalic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Black"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-BlackItalic"));

            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera-Light"));

            runMigrations();

            dependencies.Cache(SkinManager = new SkinManager(Host.Storage, contextFactory, Host, Audio));
            dependencies.CacheAs <ISkinSource>(SkinManager);

            API = new APIAccess(LocalConfig);

            dependencies.Cache(API);
            dependencies.CacheAs <IAPIProvider>(API);

            var defaultBeatmap = new DummyWorkingBeatmap(this);

            beatmap = new OsuBindableBeatmap(defaultBeatmap, Audio);

            dependencies.Cache(RulesetStore       = new RulesetStore(contextFactory));
            dependencies.Cache(FileStore          = new FileStore(contextFactory, Host.Storage));
            dependencies.Cache(BeatmapManager     = new BeatmapManager(Host.Storage, contextFactory, RulesetStore, API, Audio, Host, defaultBeatmap));
            dependencies.Cache(ScoreManager       = new ScoreManager(RulesetStore, BeatmapManager, Host.Storage, contextFactory, Host));
            dependencies.Cache(KeyBindingStore    = new KeyBindingStore(contextFactory, RulesetStore));
            dependencies.Cache(SettingsStore      = new SettingsStore(contextFactory));
            dependencies.Cache(RulesetConfigCache = new RulesetConfigCache(SettingsStore));
            dependencies.Cache(new OsuColour());

            fileImporters.Add(BeatmapManager);
            fileImporters.Add(ScoreManager);
            fileImporters.Add(SkinManager);

            // tracks play so loud our samples can't keep up.
            // this adds a global reduction of track volume for the time being.
            Audio.Track.AddAdjustment(AdjustableProperty.Volume, new BindableDouble(0.8));

            dependencies.CacheAs <BindableBeatmap>(beatmap);
            dependencies.CacheAs <IBindableBeatmap>(beatmap);

            FileStore.Cleanup();

            AddInternal(API);

            GlobalActionContainer globalBinding;

            MenuCursorContainer = new MenuCursorContainer {
                RelativeSizeAxes = Axes.Both
            };
            MenuCursorContainer.Child = globalBinding = new GlobalActionContainer(this)
            {
                RelativeSizeAxes = Axes.Both,
                Child            = content = new OsuTooltipContainer(MenuCursorContainer.Cursor)
                {
                    RelativeSizeAxes = Axes.Both
                }
            };

            base.Content.Add(new ScalingContainer(ScalingMode.Everything)
            {
                Child = MenuCursorContainer
            });

            KeyBindingStore.Register(globalBinding);
            dependencies.Cache(globalBinding);

            PreviewTrackManager previewTrackManager;

            dependencies.Cache(previewTrackManager = new PreviewTrackManager());
            Add(previewTrackManager);
        }
示例#5
0
        private void load()
        {
            dependencies.Cache(contextFactory = new DatabaseContextFactory(Host));

            dependencies.Cache(new LargeTextureStore(new RawTextureLoaderStore(new NamespacedResourceStore <byte[]>(Resources, @"Textures"))));

            dependencies.CacheAs(this);
            dependencies.Cache(LocalConfig);

            runMigrations();

            dependencies.Cache(SkinManager = new SkinManager(Host.Storage, contextFactory, Host, Audio));
            dependencies.CacheAs <ISkinSource>(SkinManager);

            var api = new APIAccess(LocalConfig);

            dependencies.Cache(api);
            dependencies.CacheAs <IAPIProvider>(api);

            dependencies.Cache(RulesetStore    = new RulesetStore(contextFactory));
            dependencies.Cache(FileStore       = new FileStore(contextFactory, Host.Storage));
            dependencies.Cache(BeatmapManager  = new BeatmapManager(Host.Storage, contextFactory, RulesetStore, api, Audio, Host));
            dependencies.Cache(ScoreStore      = new ScoreStore(Host.Storage, contextFactory, Host, BeatmapManager, RulesetStore));
            dependencies.Cache(KeyBindingStore = new KeyBindingStore(contextFactory, RulesetStore));
            dependencies.Cache(SettingsStore   = new SettingsStore(contextFactory));
            dependencies.Cache(new OsuColour());

            fileImporters.Add(BeatmapManager);
            fileImporters.Add(ScoreStore);
            fileImporters.Add(SkinManager);

            //this completely overrides the framework default. will need to change once we make a proper FontStore.
            dependencies.Cache(Fonts = new FontStore {
                ScaleAdjust = 100
            });

            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/FontAwesome"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/osuFont"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Medium"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-MediumItalic"));

            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-Basic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-Hangul"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-CJK-Basic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-CJK-Compatibility"));

            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Regular"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-RegularItalic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-SemiBold"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-SemiBoldItalic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Bold"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-BoldItalic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Light"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-LightItalic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Black"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-BlackItalic"));

            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera-Light"));

            var defaultBeatmap = new DummyWorkingBeatmap(this);

            Beatmap = new NonNullableBindable <WorkingBeatmap>(defaultBeatmap);
            BeatmapManager.DefaultBeatmap = defaultBeatmap;

            // tracks play so loud our samples can't keep up.
            // this adds a global reduction of track volume for the time being.
            Audio.Track.AddAdjustment(AdjustableProperty.Volume, new BindableDouble(0.8));

            Beatmap.ValueChanged += b =>
            {
                var trackLoaded = lastBeatmap?.TrackLoaded ?? false;

                // compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo)
                if (!trackLoaded || lastBeatmap?.Track != b.Track)
                {
                    if (trackLoaded)
                    {
                        Debug.Assert(lastBeatmap != null);
                        Debug.Assert(lastBeatmap.Track != null);

                        lastBeatmap.RecycleTrack();
                    }

                    Audio.Track.AddItem(b.Track);
                }

                lastBeatmap = b;
            };

            FileStore.Cleanup();

            AddInternal(api);

            GlobalActionContainer globalBinding;

            MenuCursorContainer = new MenuCursorContainer {
                RelativeSizeAxes = Axes.Both
            };
            MenuCursorContainer.Child = globalBinding = new GlobalActionContainer(this)
            {
                RelativeSizeAxes = Axes.Both,
                Child            = content = new OsuTooltipContainer(MenuCursorContainer.Cursor)
                {
                    RelativeSizeAxes = Axes.Both
                }
            };

            base.Content.Add(new DrawSizePreservingFillContainer {
                Child = MenuCursorContainer
            });

            KeyBindingStore.Register(globalBinding);
            dependencies.Cache(globalBinding);
        }
示例#6
0
        private void load()
        {
            try
            {
                using (var str = File.OpenRead(typeof(OsuGameBase).Assembly.Location))
                    VersionHash = str.ComputeMD5Hash();
            }
            catch
            {
                // special case for android builds, which can't read DLLs from a packed apk.
                // should eventually be handled in a better way.
                VersionHash = $"{Version}-{RuntimeInfo.OS}".ComputeMD5Hash();
            }

            Resources.AddStore(new DllResourceStore(OsuResources.ResourceAssembly));

            dependencies.Cache(contextFactory = new DatabaseContextFactory(Storage));

            dependencies.CacheAs(Storage);

            var largeStore = new LargeTextureStore(Host.CreateTextureLoaderStore(new NamespacedResourceStore <byte[]>(Resources, @"Textures")));

            largeStore.AddStore(Host.CreateTextureLoaderStore(new OnlineStore()));
            dependencies.Cache(largeStore);

            dependencies.CacheAs(this);
            dependencies.Cache(LocalConfig);

            AddFont(Resources, @"Fonts/osuFont");

            AddFont(Resources, @"Fonts/Torus-Regular");
            AddFont(Resources, @"Fonts/Torus-Light");
            AddFont(Resources, @"Fonts/Torus-SemiBold");
            AddFont(Resources, @"Fonts/Torus-Bold");

            AddFont(Resources, @"Fonts/Noto-Basic");
            AddFont(Resources, @"Fonts/Noto-Hangul");
            AddFont(Resources, @"Fonts/Noto-CJK-Basic");
            AddFont(Resources, @"Fonts/Noto-CJK-Compatibility");
            AddFont(Resources, @"Fonts/Noto-Thai");

            AddFont(Resources, @"Fonts/Venera-Light");
            AddFont(Resources, @"Fonts/Venera-Bold");
            AddFont(Resources, @"Fonts/Venera-Black");

            Audio.Samples.PlaybackConcurrency = SAMPLE_CONCURRENCY;

            runMigrations();

            dependencies.Cache(SkinManager = new SkinManager(Storage, contextFactory, Host, Audio, new NamespacedResourceStore <byte[]>(Resources, "Skins/Legacy")));
            dependencies.CacheAs <ISkinSource>(SkinManager);

            API ??= new APIAccess(LocalConfig);

            dependencies.CacheAs(API);

            var defaultBeatmap = new DummyWorkingBeatmap(Audio, Textures);

            dependencies.Cache(RulesetStore = new RulesetStore(contextFactory, Storage));
            dependencies.Cache(FileStore    = new FileStore(contextFactory, Storage));

            // ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup()
            dependencies.Cache(ScoreManager   = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, API, contextFactory, Host, () => DifficultyManager, LocalConfig));
            dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, contextFactory, RulesetStore, API, Audio, Host, defaultBeatmap, true));

            // this should likely be moved to ArchiveModelManager when another case appers where it is necessary
            // to have inter-dependent model managers. this could be obtained with an IHasForeign<T> interface to
            // allow lookups to be done on the child (ScoreManager in this case) to perform the cascading delete.
            List <ScoreInfo> getBeatmapScores(BeatmapSetInfo set)
            {
                var beatmapIds = BeatmapManager.QueryBeatmaps(b => b.BeatmapSetInfoID == set.ID).Select(b => b.ID).ToList();

                return(ScoreManager.QueryScores(s => beatmapIds.Contains(s.Beatmap.ID)).ToList());
            }

            BeatmapManager.ItemRemoved.BindValueChanged(i =>
            {
                if (i.NewValue.TryGetTarget(out var item))
                {
                    ScoreManager.Delete(getBeatmapScores(item), true);
                }
            });

            BeatmapManager.ItemUpdated.BindValueChanged(i =>
            {
                if (i.NewValue.TryGetTarget(out var item))
                {
                    ScoreManager.Undelete(getBeatmapScores(item), true);
                }
            });

            dependencies.Cache(DifficultyManager = new BeatmapDifficultyManager());
            AddInternal(DifficultyManager);

            dependencies.Cache(KeyBindingStore    = new KeyBindingStore(contextFactory, RulesetStore));
            dependencies.Cache(SettingsStore      = new SettingsStore(contextFactory));
            dependencies.Cache(RulesetConfigCache = new RulesetConfigCache(SettingsStore));
            dependencies.Cache(new SessionStatics());
            dependencies.Cache(new OsuColour());

            RegisterImportHandler(BeatmapManager);
            RegisterImportHandler(ScoreManager);
            RegisterImportHandler(SkinManager);

            // tracks play so loud our samples can't keep up.
            // this adds a global reduction of track volume for the time being.
            Audio.Tracks.AddAdjustment(AdjustableProperty.Volume, new BindableDouble(0.8));

            Beatmap = new NonNullableBindable <WorkingBeatmap>(defaultBeatmap);

            dependencies.CacheAs <IBindable <WorkingBeatmap> >(Beatmap);
            dependencies.CacheAs(Beatmap);

            FileStore.Cleanup();

            if (API is APIAccess apiAccess)
            {
                AddInternal(apiAccess);
            }
            AddInternal(RulesetConfigCache);

            MenuCursorContainer = new MenuCursorContainer {
                RelativeSizeAxes = Axes.Both
            };

            GlobalActionContainer globalBindings;

            MenuCursorContainer.Child = globalBindings = new GlobalActionContainer(this)
            {
                RelativeSizeAxes = Axes.Both,
                Child            = content = new OsuTooltipContainer(MenuCursorContainer.Cursor)
                {
                    RelativeSizeAxes = Axes.Both
                }
            };

            base.Content.Add(CreateScalingContainer().WithChild(MenuCursorContainer));

            KeyBindingStore.Register(globalBindings);
            dependencies.Cache(globalBindings);

            PreviewTrackManager previewTrackManager;

            dependencies.Cache(previewTrackManager = new PreviewTrackManager());
            Add(previewTrackManager);

            AddInternal(MusicController = new MusicController());
            dependencies.CacheAs(MusicController);

            Ruleset.BindValueChanged(onRulesetChanged);
        }
示例#7
0
        private void load()
        {
            Resources.AddStore(new DllResourceStore(@"osu.Game.Resources.dll"));

            dependencies.Cache(contextFactory = new DatabaseContextFactory(Host.Storage));

            var largeStore = new LargeTextureStore(Host.CreateTextureLoaderStore(new NamespacedResourceStore <byte[]>(Resources, @"Textures")));

            largeStore.AddStore(Host.CreateTextureLoaderStore(new OnlineStore()));
            dependencies.Cache(largeStore);

            dependencies.CacheAs(this);
            dependencies.Cache(LocalConfig);

            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/osuFont"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Medium"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-MediumItalic"));

            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-Basic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-Hangul"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-CJK-Basic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-CJK-Compatibility"));

            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Regular"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-RegularItalic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-SemiBold"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-SemiBoldItalic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Bold"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-BoldItalic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Light"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-LightItalic"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Black"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-BlackItalic"));

            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera"));
            Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera-Light"));

            runMigrations();

            dependencies.Cache(SkinManager = new SkinManager(Host.Storage, contextFactory, Host, Audio));
            dependencies.CacheAs <ISkinSource>(SkinManager);

            API = new APIAccess(LocalConfig);

            dependencies.CacheAs <IAPIProvider>(API);

            var defaultBeatmap = new DummyWorkingBeatmap(this);

            dependencies.Cache(RulesetStore = new RulesetStore(contextFactory));
            dependencies.Cache(FileStore    = new FileStore(contextFactory, Host.Storage));

            // ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup()
            dependencies.Cache(ScoreManager   = new ScoreManager(RulesetStore, () => BeatmapManager, Host.Storage, contextFactory, Host));
            dependencies.Cache(BeatmapManager = new BeatmapManager(Host.Storage, contextFactory, RulesetStore, API, Audio, Host, defaultBeatmap));

            // this should likely be moved to ArchiveModelManager when another case appers where it is necessary
            // to have inter-dependent model managers. this could be obtained with an IHasForeign<T> interface to
            // allow lookups to be done on the child (ScoreManager in this case) to perform the cascading delete.
            List <ScoreInfo> getBeatmapScores(BeatmapSetInfo set)
            {
                var beatmapIds = BeatmapManager.QueryBeatmaps(b => b.BeatmapSetInfoID == set.ID).Select(b => b.ID).ToList();

                return(ScoreManager.QueryScores(s => beatmapIds.Contains(s.Beatmap.ID)).ToList());
            }

            BeatmapManager.ItemRemoved += i => ScoreManager.Delete(getBeatmapScores(i), true);
            BeatmapManager.ItemAdded   += (i, existing) => ScoreManager.Undelete(getBeatmapScores(i), true);

            dependencies.Cache(KeyBindingStore    = new KeyBindingStore(contextFactory, RulesetStore));
            dependencies.Cache(SettingsStore      = new SettingsStore(contextFactory));
            dependencies.Cache(RulesetConfigCache = new RulesetConfigCache(SettingsStore));
            dependencies.Cache(new OsuColour());

            fileImporters.Add(BeatmapManager);
            fileImporters.Add(ScoreManager);
            fileImporters.Add(SkinManager);

            // tracks play so loud our samples can't keep up.
            // this adds a global reduction of track volume for the time being.
            Audio.Track.AddAdjustment(AdjustableProperty.Volume, new BindableDouble(0.8));

            beatmap = new OsuBindableBeatmap(defaultBeatmap, Audio);

            dependencies.CacheAs <IBindable <WorkingBeatmap> >(beatmap);
            dependencies.CacheAs(beatmap);

            FileStore.Cleanup();

            AddInternal(API);

            GlobalActionContainer globalBinding;

            MenuCursorContainer = new MenuCursorContainer {
                RelativeSizeAxes = Axes.Both
            };
            MenuCursorContainer.Child = globalBinding = new GlobalActionContainer(this)
            {
                RelativeSizeAxes = Axes.Both,
                Child            = content = new OsuTooltipContainer(MenuCursorContainer.Cursor)
                {
                    RelativeSizeAxes = Axes.Both
                }
            };

            base.Content.Add(new ScalingContainer(ScalingMode.Everything)
            {
                Child = MenuCursorContainer
            });

            KeyBindingStore.Register(globalBinding);
            dependencies.Cache(globalBinding);

            PreviewTrackManager previewTrackManager;

            dependencies.Cache(previewTrackManager = new PreviewTrackManager());
            Add(previewTrackManager);
        }