private int Statuses_Revive_Action(Kernel_bin.Persistant_Statuses statuses0, Kernel_bin.Battle_Only_Statuses statuses1, Kernel_bin.Attack_Flags flags) { if ((Statuses0 & Kernel_bin.Persistant_Statuses.Death) != 0 || _CurrentHP == 0) { Statuses0 = Kernel_bin.Persistant_Statuses.None; Statuses1 = Kernel_bin.Battle_Only_Statuses.None; _CurrentHP = 0; return(1); } return(0); }
private int Statuses_Curative_Item_Action(Kernel_bin.Persistant_Statuses statuses0, Kernel_bin.Battle_Only_Statuses statuses1, Kernel_bin.Attack_Flags flags) { Kernel_bin.Persistant_Statuses bak0 = Statuses0; Kernel_bin.Battle_Only_Statuses bak1 = Statuses1; Statuses0 &= ~statuses0; Statuses1 &= ~statuses1; if (!bak0.Equals(Statuses0) || !bak1.Equals(Statuses1)) { return(1); } return(0); }
private int Statuses_White_WindQuistis_Action(Kernel_bin.Persistant_Statuses statuses0, Kernel_bin.Battle_Only_Statuses statuses1, Kernel_bin.Attack_Flags flags) => throw new NotImplementedException();
private int Statuses_Target_Current_HP_1_Action(Kernel_bin.Persistant_Statuses statuses0, Kernel_bin.Battle_Only_Statuses statuses1, Kernel_bin.Attack_Flags flags) => throw new NotImplementedException();
private int Statuses_Summon_Item_Action(Kernel_bin.Persistant_Statuses statuses0, Kernel_bin.Battle_Only_Statuses statuses1, Kernel_bin.Attack_Flags flags) => throw new NotImplementedException();
private int Statuses_Squall_Gunblade_Attack_Action(Kernel_bin.Persistant_Statuses statuses0, Kernel_bin.Battle_Only_Statuses statuses1, Kernel_bin.Attack_Flags flags) => throw new NotImplementedException();
private int Statuses_Revive_At_Full_HP_Action(Kernel_bin.Persistant_Statuses statuses0, Kernel_bin.Battle_Only_Statuses statuses1, Kernel_bin.Attack_Flags flags) => Statuses_Revive_Action(statuses0, statuses1, flags);
private int Statuses_Renzokuken_Finisher_Action(Kernel_bin.Persistant_Statuses statuses0, Kernel_bin.Battle_Only_Statuses statuses1, Kernel_bin.Attack_Flags flags) => throw new NotImplementedException();
private int Statuses_Physical_AttackIgnore_Target_VIT_Action(Kernel_bin.Persistant_Statuses statuses0, Kernel_bin.Battle_Only_Statuses statuses1, Kernel_bin.Attack_Flags flags) => throw new NotImplementedException();
private int Statuses_Give_Percentage_HP_Action(Kernel_bin.Persistant_Statuses statuses0, Kernel_bin.Battle_Only_Statuses statuses1, Kernel_bin.Attack_Flags flags) => Statuses_Curative_Item_Action(statuses0, Statuses1, flags);
private int Statuses_Fixed_Magic_Statuses_Based_on_GF_Level_Action(Kernel_bin.Persistant_Statuses statuses0, Kernel_bin.Battle_Only_Statuses statuses1, Kernel_bin.Attack_Flags flags) => throw new NotImplementedException();
private int Statuses_Everyones_Grudge_Action(Kernel_bin.Persistant_Statuses statuses0, Kernel_bin.Battle_Only_Statuses statuses1, Kernel_bin.Attack_Flags flags) => throw new NotImplementedException();
public override sbyte StatusResistance(Kernel_bin.Persistant_Statuses s) => sbyte.MaxValue;
public abstract sbyte StatusResistance(Kernel_bin.Persistant_Statuses s);