/// <summary> /// Removes given lock from storage /// </summary> public void RemoveLock(LockType lockType, string playerName, Guid vesselId, string kerbalName) { switch (lockType) { case LockType.Asteroid: lock (_asteroidSyncLock) { AsteroidLock = null; } break; case LockType.Kerbal: KerbalLocks.TryRemove(kerbalName, out _); break; case LockType.UnloadedUpdate: UnloadedUpdateLocks.TryRemove(vesselId, out _); break; case LockType.Update: UpdateLocks.TryRemove(vesselId, out _); break; case LockType.Control: ControlLocks.TryRemove(vesselId, out _); break; case LockType.Spectator: SpectatorLocks.TryRemove(playerName, out _); break; case LockType.Contract: lock (_contractSyncLock) { ContractLock = null; } break; default: throw new ArgumentOutOfRangeException(); } }
/// <summary> /// Removes given lock from storage /// </summary> public void RemoveLock(LockDefinition lockDefinition) { switch (lockDefinition.Type) { case LockType.AsteroidComet: lock (_asteroidCometSyncLock) { AsteroidCometLock = null; } break; case LockType.Kerbal: KerbalLocks.TryRemove(lockDefinition.KerbalName, out _); break; case LockType.UnloadedUpdate: UnloadedUpdateLocks.TryRemove(lockDefinition.VesselId, out _); break; case LockType.Update: UpdateLocks.TryRemove(lockDefinition.VesselId, out _); break; case LockType.Control: ControlLocks.TryRemove(lockDefinition.VesselId, out _); break; case LockType.Spectator: SpectatorLocks.TryRemove(lockDefinition.PlayerName, out _); break; case LockType.Contract: lock (_contractSyncLock) { ContractLock = null; } break; default: throw new ArgumentOutOfRangeException(); } }