/// <summary> /// Restore the Portrait for a kerbal and register them to the KerbalPortraitGallery /// </summary> /// <param name="kerbal">the kerbal we want restored</param> /// <param name="part">the part the kerbal is in</param> internal static void RestorePortrait(Part part, Kerbal kerbal) { //We don't process DEAD, Unowned kerbals - Compatibility with DeepFreeze Mod. if (kerbal.rosterStatus != ProtoCrewMember.RosterStatus.Dead && kerbal.protoCrewMember.type != ProtoCrewMember.KerbalType.Unowned) { //Set the Kerbals InPart back to their part. kerbal.InPart = part; //Set their portrait state to ALIVE and set their portrait back to visible. kerbal.state = Kerbal.States.ALIVE; kerbal.SetVisibleInPortrait(true); //If they aren't in ActiveCrew and don't have a Portrait them via the kerbal.Start method. if (!InActiveCrew(kerbal) && !HasPortrait(kerbal)) { kerbal.staticOverlayDuration = 1f; kerbal.randomizeOnStartup = false; kerbal.Start(); } kerbal.state = Kerbal.States.ALIVE; } }
/// <summary> /// Restore the Portrait for a kerbal and register them to the KerbalPortraitGallery /// </summary> /// <param name="kerbal">the kerbal we want restored</param> /// <param name="part">the part the kerbal is in</param> internal static void RestorePortrait(Part part, Kerbal kerbal) { //We don't process DEAD, Unowned kerbals - Compatibility with DeepFreeze Mod. if (kerbal.rosterStatus != ProtoCrewMember.RosterStatus.Dead && kerbal.protoCrewMember.type != ProtoCrewMember.KerbalType.Unowned) { //Set the Kerbals InPart back to their part. kerbal.InPart = part; //Set their portrait state to ALIVE and set their portrait back to visible. kerbal.state = Kerbal.States.ALIVE; kerbal.SetVisibleInPortrait(true); //Find an ActiveCrew entry and Portraits entry for our kerbal? //If they aren't in ActiveCrew and don't have a Portrait them via the kerbal.Start method. if (!InActiveCrew(kerbal) && !HasPortrait(kerbal)) { kerbal.staticOverlayDuration = 1f; kerbal.randomizeOnStartup = false; kerbal.Start(); } kerbal.state = Kerbal.States.ALIVE; } }