// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.K)) { if (_analytics == null) { _analytics = GetComponent <KeenTracking>(); } _registered = !_registered; Debug.Log("TRACK GAME START: " + _registered); _analytics.TrackEvent(new KeenTracking.GameStartedEvent() { registered = _registered }); } }
void Awake() { _instance = this; }