/// <summary> /// 真正进行读取 /// </summary> /// <param name="type"></param> /// <param name="contents"></param> private void DoLoadTab(Type type, IEnumerable <string> contents) { Debuger.Assert(typeof(CBaseInfo).IsAssignableFrom(type)); foreach (string content in contents) { using (KTabFile tabFile = KTabFile.LoadFromString(content)) { Dictionary <string, CBaseInfo> dict; if (!SettingInfos.TryGetValue(type, out dict)) // 如果没有才添加 { dict = new Dictionary <string, CBaseInfo>(); } const int rowStart = 1; for (int row = rowStart; row <= tabFile.GetHeight(); row++) { // 先读取ID, 获取是否之前已经读取过配置, // 如果已经读取过,那么获取原配置对象,并重新赋值 (因为游戏中其它地方已经存在它的引用了,直接替换内存泄露) string id = tabFile.GetString(row, "Id"); // 获取ID是否存在, 如果已经存在,那么替换其属性,不new一个 CBaseInfo existOne; if (dict.TryGetValue(id, out existOne)) { if (FoundDuplicatedIdEvent != null) { FoundDuplicatedIdEvent(type, row, id); } CBaseInfo existInfo = existOne; existInfo.ReadFromTab(type, ref existInfo, tabFile, row); // 修改原对象,不new existInfo.CustomReadLine(tabFile, row); (existInfo as CBaseInfo).Parse(); } else { CBaseInfo pInfo = CBaseInfo.NewFromTab(type, tabFile, row); pInfo.CustomReadLine(tabFile, row); pInfo.Parse(); dict[pInfo.Id] = pInfo; // 不存在,直接new } } SettingInfos[type] = dict; } } }
public string GetString(string colName) { return(TabFile.GetString(Row, colName)); }