public void LoadScene(string assetName, Action <string> completeCallback = null, LoadSceneMode loadMode = LoadSceneMode.Additive, KTBundleResManager.BundleCacheType cacheType = KTBundleResManager.BundleCacheType.None, float cacheTimeout = 5) { throw new NotImplementedException(); }
public void LoadAsset(string assetName, Action <string, UnityEngine.Object> completeCallback = null, KTBundleResManager.BundleCacheType cacheType = KTBundleResManager.BundleCacheType.TimeoutCache, float cacheTimeout = 5) { throw new NotImplementedException(); }