示例#1
0
 protected override void OnGameStateChange(KS_Manager.GameState state)
 {
     if (state == KS_Manager.GameState.Intro && !running)
     {
         StartSplash();
     }
 }
示例#2
0
 protected override void OnGameStateChange(KS_Manager.GameState state)
 {
     if (state == KS_Manager.GameState.Playing)
     {
         paused = false;
     }
     else
     {
         paused = true;
     }
 }
示例#3
0
    protected override void OnGameStateChange(KS_Manager.GameState state)
    {
        Debug.Log("KS:FW - KS_MainMenu:OnGameStateChange() - change detected: " + state.ToString());

        if (state == KS_Manager.GameState.MainMenu)
        {
            menuContainer.SetActive(true);
        }

        base.OnGameStateChange(state);
    }
示例#4
0
 /// <summary>
 /// Overridable callback: On Game State Change, Called when game state has been changed in the game manager.
 /// </summary>
 /// <param name="state">KS_manager game state</param>
 protected virtual void OnGameStateChange(KS_Manager.GameState state)
 {
 }