示例#1
0
        public void LateUpdate() //modify UI in late update or KSP default overrides afaik
        {
            try
            {
                if (_tumbler == null || _tumbler.tumbler == null)
                {
                    _tumbler = UnityEngine.Object.FindObjectOfType <KSP.UI.Screens.Flight.AltitudeTumbler>();

                    lhBtn = _tumbler.gameObject.AddComponent <Button>();
                    lhBtn.onClick.AddListener(() => { lhButtonClick(); });
                    AddText();
                }

                if (FlightGlobals.speedDisplayMode == FlightGlobals.SpeedDisplayModes.Surface && LHFlightData.lhGUImodeStatic == 1 || FlightGlobals.speedDisplayMode == FlightGlobals.SpeedDisplayModes.Surface && LHFlightData.lhGUImodeStatic == 2 || LHFlightData.lhGUImodeStatic == 4) //only override if in surface mode
                {
                    _tumbler.tumbler.SetValue(heightToLand());
                }
                if (spdDisp != FlightGlobals.speedDisplayMode) //how we detect mouse click on speed display mode.
                {
                    SetGUITextMode();
                }
            }
            catch
            {
                //no tumbler object found, we hit this on scene change, silently fail
            }
        }
示例#2
0
 //modify UI in late update or KSP default overrides afaik
 //public void Start()
 //{
 //    Debug.Log("Landing Height v1.5 start.");
 //}
 public void LateUpdate()
 {
     // print(FlightUIController.speedDisplayMode);
     try
     {
         if (_tumbler == null || _tumbler.tumbler == null)
         {
             _tumbler = UnityEngine.Object.FindObjectOfType<KSP.UI.Screens.Flight.AltitudeTumbler>();
         }
         if (FlightGlobals.speedDisplayMode == FlightGlobals.SpeedDisplayModes.Surface) //only override if in surface mode
         {
             //UnityEngine.Object[] tumblers = UnityEngine.Object.FindObjectsOfType<KSP.UI.Screens.Flight.AltitudeTumbler>();
             //Debug.Log("cnt " + tumblers.Length);
             //FlightUIController.speedDisplayMode.
             //FlightUIController UI = FlightUIController.fetch;
             //UI.alt.setValue(heightToLand());
             _tumbler.tumbler.SetValue(heightToLand());
             //Debug.Log(FlightUIController.fetch.alt.
             //FlightUIController.fetch.alt.setValue(heightToLand());
         }
     }
     catch(Exception e)
     {
         //Debug.Log("LH " + e);
         //no tumbler object found, we hit this on scene change, silently fail
     }
 }