示例#1
0
文件: KSkill.cs 项目: zuojiashun/src
    SKILL_RESULT_CODE CastOnCasterArea(KCharacter pDisplayCaster, KCharacter pLogicCaster)
    {
        SKILL_RESULT_CODE nResult = SKILL_RESULT_CODE.srcFailed;
        int           nRetCode    = 0;
        KTarget       pTarget     = new KTarget();
        KSKILL_BULLET pBullet     = new KSKILL_BULLET();
        float         fX          = 0f;
        float         fZ          = 0f;

        nRetCode = pTarget.SetTarget(pDisplayCaster);
        if (nRetCode == 0)
        {
            goto Exit0;
        }

        nRetCode = SetupBullet(pBullet, pLogicCaster, ref pTarget);
        if (nRetCode == 0)
        {
            goto Exit0;
        }

        if (pBullet.nEndFrame > FirstFightMgr.Instance().m_nGameLoop)
        {
            pLogicCaster.AddBullet(pBullet);
        }
        else
        {
            pDisplayCaster.GetAbsoluteCoordinate(ref fX, ref fZ);
            nRetCode = (int)ApplyOnArea(pBullet, fX, fZ);
        }

        nResult = SKILL_RESULT_CODE.srcSuccess;
Exit0:
        return(nResult);
    }
示例#2
0
文件: KSkill.cs 项目: zuojiashun/src
    SKILL_RESULT_CODE CastOnCasterSingle(KCharacter pDisplayCaster, KCharacter pLogicCaster)
    {
        SKILL_RESULT_CODE nResult = SKILL_RESULT_CODE.srcFailed;
        int nRetCode = 0;

        KSKILL_BULLET pBullet = new KSKILL_BULLET();
        KTarget       pTarget = new KTarget();

        nRetCode = pTarget.SetTarget(pDisplayCaster);
        if (nRetCode == 0)
        {
            goto Exit0;
        }

        nRetCode = SetupBullet(pBullet, pLogicCaster, ref pTarget);
        if (nRetCode == 0)
        {
            goto Exit0;
        }

        if (pBullet.nEndFrame > FirstFightMgr.Instance().m_nGameLoop)
        {
            pLogicCaster.AddBullet(pBullet);
        }
        else
        {
            ApplyOnSingle(pBullet);
        }


        nResult = SKILL_RESULT_CODE.srcSuccess;
Exit0:
        return(nResult);
    }
示例#3
0
文件: KSkill.cs 项目: zuojiashun/src
    SKILL_RESULT_CODE CastOnSector(KCharacter pDisplayCaster, KCharacter pLogicCaster)
    {
        SKILL_RESULT_CODE nResult = SKILL_RESULT_CODE.srcFailed;
        int nRetCode = 0;

        KSKILL_BULLET pBullet = new KSKILL_BULLET();
        KTarget       pTarget = new KTarget();

        nRetCode = pTarget.SetTarget(pDisplayCaster);
        if (nRetCode == 0)
        {
            return(SKILL_RESULT_CODE.srcFailed);
        }

        nRetCode = SetupBullet(pBullet, pLogicCaster, ref pTarget);
        if (nRetCode == 0)
        {
            goto Exit0;
        }

        nRetCode = (int)ApplyOnSector(pBullet);
        if (nRetCode != (int)SKILL_RESULT_CODE.srcSuccess)
        {
            return((SKILL_RESULT_CODE)nRetCode);
        }

        nResult = SKILL_RESULT_CODE.srcSuccess;
Exit0:
        return(nResult);
    }
示例#4
0
    void ProcessBullet(KSKILL_BULLET pBullet)
    {
        KCharacter pCaster = null;
        KSkill     pSkill  = null;

        pCaster = pBullet.pSkillSrc;
        if (pCaster == null)
        {
            goto Exit0;
        }

        pSkill = pBullet.pSkillPointer;
        if (pSkill == null)
        {
            goto Exit0;
        }

        if ((pCaster.m_dwID == pBullet.dwSkillSrcID) == false)
        {
            goto Exit0;
        }

        switch (pSkill.m_pBaseInfo.nCastMode)
        {
        case KSKILL_CAST_MODE.scmTargetSingle:
            pSkill.ApplyOnSingle(pBullet);
            break;

        default:
            goto Exit0;
            break;
        }
Exit0:
        return;
    }
示例#5
0
    public void CheckBullet()
    {
        KSKILL_BULLET pBullet = null;

        if (m_pBulletListHead == null)
        {
            goto Exit0;
        }

        if (m_pBulletListHead.nEndFrame > FirstFightMgr.Instance().m_nGameLoop)
        {
            goto Exit0;
        }

        pBullet = m_pBulletListHead;

        m_pBulletListHead = m_pBulletListHead.pNext;

        ProcessBullet(pBullet);

        pBullet = null;

Exit0:
        return;
    }
示例#6
0
    public void AddBullet(KSKILL_BULLET pBullet)
    {
        KSKILL_BULLET pPreNode = null;
        KSKILL_BULLET pNode    = null;

        pNode = m_pBulletListHead;

        while (pNode != null)
        {
            if (pNode.nEndFrame > pBullet.nEndFrame)
            {
                break;
            }

            pPreNode = pNode;
            pNode    = pNode.pNext;
        }

        if (pPreNode != null)
        {
            pBullet.pNext  = pPreNode.pNext;
            pPreNode.pNext = pBullet;
        }
        else
        {
            pBullet.pNext     = m_pBulletListHead;
            m_pBulletListHead = pBullet;
        }
    }
示例#7
0
文件: KSkill.cs 项目: zuojiashun/src
    SKILL_RESULT_CODE ApplyOnArea(KSKILL_BULLET pBullet, float fX, float fZ)
    {
        SKILL_RESULT_CODE nResult = SKILL_RESULT_CODE.srcFailed;
        KCharacter        pCaster = null;
        KSkill            pSkill  = null;
        KScene            pScene  = null;

        pSkill = pBullet.pSkillPointer;
        if (pSkill == null)
        {
            goto Exit0;
        }

        pCaster = pBullet.pSkillSrc;
        if (pCaster == null)
        {
            goto Exit0;
        }

        pScene = pCaster.m_pScene;
        if (pScene == null)
        {
            goto Exit0;
        }

        KSkillAreaTravFunc AreaTravFunc = new KSkillAreaTravFunc();

        AreaTravFunc.pBullet    = pBullet;
        AreaTravFunc.nLeftCount = 3;

        if (m_pBaseInfo.nCastMode == KSKILL_CAST_MODE.scmTargetArea)
        {
            KCharacter pObject = null;
            pBullet.pTarget.GetTarget(ref pObject);
            if (pObject == null)
            {
                goto Exit0;
            }

            AreaTravFunc.bTargetArea = true;
            AreaTravFunc.nTargetType = (int)pBullet.pTarget.GetTargetType();
            AreaTravFunc.dwTargetID  = pObject.m_dwID;
            AreaTravFunc.nLeftCount -= 1;
        }
        else
        {
            AreaTravFunc.bTargetArea = false;
            AreaTravFunc.nTargetType = (int)TARGET_TYPE.ttInvalid;
            AreaTravFunc.dwTargetID  = 0;
        }

        pScene.TraverseRangePlayer <KSkillAreaTravFunc>(ref AreaTravFunc);
        pScene.TraverseRangeNpc <KSkillAreaTravFunc>(ref AreaTravFunc);


        nResult = SKILL_RESULT_CODE.srcSuccess;
Exit0:
        return(nResult);
    }
示例#8
0
    public int ApplyBullet(KSKILL_BULLET pBullet)
    {
        int nResult = 0;

        ConcludeResult(pBullet.dwBulletID, false);

        nResult = 1;
Exit0:
        return(nResult);
    }
示例#9
0
文件: KSkill.cs 项目: zuojiashun/src
    SKILL_RESULT_CODE ApplyOnSector(KSKILL_BULLET pBullet)
    {
        SKILL_RESULT_CODE nResult = SKILL_RESULT_CODE.srcFailed;
        int nRetCode = 0;



        nResult = SKILL_RESULT_CODE.srcSuccess;
Exit0:
        return(nResult);
    }
示例#10
0
文件: KSkill.cs 项目: zuojiashun/src
    //以目标为中心的圆形区域
    SKILL_RESULT_CODE CastOnTargetArea(KCharacter pDisplayCaster, KCharacter pLogicCaster, ref KTarget rTarget)
    {
        SKILL_RESULT_CODE nResult = SKILL_RESULT_CODE.srcFailed;
        int           nRetCode    = 0;
        KSKILL_BULLET pBullet     = new KSKILL_BULLET();

        float fTargetX = 0f;
        float fTargetZ = 0f;

        nRetCode = SetupBullet(pBullet, pLogicCaster, ref rTarget);
        if (nRetCode == 0)
        {
            goto Exit0;
        }


        if (pBullet.nEndFrame > FirstFightMgr.Instance().m_nGameLoop)
        {
            pLogicCaster.AddBullet(pBullet);
        }
        else
        {
            nRetCode = rTarget.GetTarget(ref fTargetX, ref fTargetZ);
            if (nRetCode == 0)
            {
                goto Exit0;
            }

            nRetCode = (int)ApplyOnSingle(pBullet);
            if (nRetCode != (int)SKILL_RESULT_CODE.srcSuccess)
            {
                return((SKILL_RESULT_CODE)nRetCode);
            }

            nRetCode = (int)ApplyOnArea(pBullet, fTargetX, fTargetZ);
            if (nRetCode != (int)SKILL_RESULT_CODE.srcSuccess)
            {
                return((SKILL_RESULT_CODE)nRetCode);
            }
        }


        nResult = SKILL_RESULT_CODE.srcSuccess;
Exit0:
        return(nResult);
    }
示例#11
0
文件: KSkill.cs 项目: zuojiashun/src
    public SKILL_RESULT_CODE ApplyOnSingle(KSKILL_BULLET pBullet)
    {
        SKILL_RESULT_CODE nResult = SKILL_RESULT_CODE.srcFailed;
        int         nRetCode      = 0;
        TARGET_TYPE eTargetType   = TARGET_TYPE.ttInvalid;

        KCharacter pCharacter = null;

        eTargetType = pBullet.pTarget.GetTargetType();

        switch (eTargetType)
        {
        case TARGET_TYPE.ttNoTarget:
            break;

        case TARGET_TYPE.ttCoordination:
            break;

        case TARGET_TYPE.ttNpc:
        case TARGET_TYPE.ttPlayer:
            nRetCode = pBullet.pTarget.GetTarget(ref pCharacter);
            if (nRetCode == 0 || pCharacter == null)
            {
                goto Exit0;
            }

            pCharacter.ApplyBullet(pBullet);

            break;

        default:
            goto Exit0;
            break;
        }

        nResult = SKILL_RESULT_CODE.srcSuccess;
Exit0:
        return(nResult);
    }
示例#12
0
文件: KSkill.cs 项目: zuojiashun/src
    int SetupBullet(KSKILL_BULLET pBullet, KCharacter pCaster, ref KTarget rTarget)
    {
        int        nResult     = 0;
        int        nRetCode    = 0;
        float      fCasterX    = 0f;
        float      fCasterZ    = 0f;
        float      fTargetX    = 0f;
        float      fTargetZ    = 0f;
        KCharacter pTarget     = null;
        float      fTouchRange = 0f;
        float      fDistance   = 0f;
        float      fHitDelay   = 0f;

        if (pBullet == null)
        {
            goto Exit0;
        }
        if (pCaster == null)
        {
            goto Exit0;
        }
        if (rTarget == null)
        {
            goto Exit0;
        }

        pBullet.dwBulletID    = FirstFightMgr.Instance().m_SkillManager.m_dwBulletIDIndex++;
        pBullet.pTarget       = rTarget;
        pBullet.pSkillSrc     = pCaster;
        pBullet.dwSkillSrcID  = pCaster.m_dwID;
        pBullet.pSkillPointer = this;
        pBullet.pNext         = null;

        switch (m_pBaseInfo.nCastMode)
        {
        case KSKILL_CAST_MODE.scmTargetSingle:
            break;

        default:
            break;
        }

        pCaster.GetAbsoluteCoordinate(ref fCasterX, ref fCasterZ);

        rTarget.GetTarget(ref fTargetX, ref fTargetZ);

        nRetCode = rTarget.GetTarget(ref pTarget);
        if (pTarget != null)
        {
            fTouchRange = pTarget.m_fTouchRange;
        }

        fDistance = KAI_SEARCH_CHARACTER.s_GetDistance2(fCasterX, fCasterZ, fTargetX, fTargetZ);
        if (fDistance > fTouchRange)
        {
            fDistance -= fTouchRange;
        }

        if (m_fBulletVelocity > 0f)
        {
            fHitDelay = (fDistance / m_fBulletVelocity);
        }

        int nHitDelay = ((int)(fHitDelay * 16)) + (int)FirstFightMgr.Instance().m_nGameLoop + m_pBaseInfo.nHitDelay;

        pBullet.nEndFrame = nHitDelay;

        nResult = 1;
Exit0:
        return(nResult);
    }