private void AddVisibleTexture(Texture texture, Material ownerMat, GameObject ownerObj) { if (texture != null) { if (!_visibleTextures.ContainsKey(texture)) { _visibleTextures.Add(texture, new HashSet <Material>()); } _visibleTextures[texture].Add(ownerMat); if (!_visibleGameObjects.ContainsKey(texture)) { _visibleGameObjects.Add(texture, new List <GameObject>()); } _visibleGameObjects[texture].Add(ownerObj); // refresh the size if (!_textureSizeLut.ContainsKey(texture)) { //_textureSizeLut[texture] = UsTextureUtil.CalculateTextureSizeBytes(texture); _textureSizeLut[texture] = #if JX3M KProfiler.GetRuntimeMemorySize(texture); #else (int)Profiler.GetRuntimeMemorySizeLong(texture); #endif } // refresh the category if (!_textureCatLut.ContainsKey(texture)) { _textureCatLut[texture] = TextureCategorizing.GetTextureCategory(ownerObj); } } }