void OperatorPress(KMSelectable operatorButton)
 {
     if (moduleSolved || operatorAdded || firstPress == null || !clockOn)
     {
         return;
     }
     GetComponent <KMAudio>().PlayGameSoundAtTransform(KMSoundOverride.SoundEffect.ButtonPress, transform);
     operatorButton.AddInteractionPunch();
     if (operatorButton.GetComponentInChildren <TextMesh>().text == "+")
     {
         selectedOperation = "+";
     }
     else if (operatorButton.GetComponentInChildren <TextMesh>().text == "−")
     {
         selectedOperation = "−";
     }
     else if (operatorButton.GetComponentInChildren <TextMesh>().text == "×")
     {
         selectedOperation = "×";
     }
     else if (operatorButton.GetComponentInChildren <TextMesh>().text == "÷")
     {
         selectedOperation = "÷";
     }
     operatorAdded = true;
     operatorButton.GetComponentInChildren <TextMesh>().color = textColours[1];
 }
示例#2
0
 void ButtonPress(KMSelectable button)
 {
     button.AddInteractionPunch();
     Debug.LogFormat("[Red Buttons #{0}] You pressed " + button.GetComponentInChildren <TextMesh>().text, moduleId);
     Audio.PlayGameSoundAtTransform(KMSoundOverride.SoundEffect.ButtonPress, button.transform);
     if (moduleSolved)
     {
         return;
     }
     if (button.GetComponentInChildren <TextMesh>().text != final.ToString())
     {
         wrong = true;
     }
     stage++;
     if (stage == 100)
     {
         stage = 0;
         if (wrong)
         {
             StartCoroutine(Strike());
             Debug.LogFormat("[Red Buttons #{0}] the sequence was incorrect! Strike!.", moduleId);
         }
         else
         {
             moduleSolved = true;
             StartCoroutine(Solve());
             Debug.LogFormat("[Red Buttons #{0}] the sequence was correct! Module solved.", moduleId);
         }
     }
     else
     {
         Start();
     }
 }
示例#3
0
 void toggleColor(KMSelectable button)
 {
     turnOffKey();
     button.GetComponentInChildren <MeshRenderer>().material = materials[1];
     button.GetComponentInChildren <TextMesh>().color        = Color.black;
     prevButton = button;
 }
示例#4
0
    // Method for acting upon any button pressed
    void buttonPress(KMSelectable button)
    {
        if (moduleSolved || flashing)
        {
            //If the module is solved, or resetting, ignore any further button presses
            return;
        }

        Debug.LogFormat("[Caesar's Maths #{0}] Button {1} pressed.", moduleId, button.GetComponentInChildren <TextMesh>().text);

        // Interaction punch, and sound
        button.AddInteractionPunch();
        GetComponent <KMAudio>().PlayGameSoundAtTransform(KMSoundOverride.SoundEffect.BigButtonPress, transform);


        // When module is solved:
        if (button.GetComponentInChildren <TextMesh>().text == correctAnswer.ToString())
        {
            moduleSolved = true;
            GetComponent <KMBombModule>().HandlePass();
            Debug.LogFormat("[Caesar's Maths #{0}] Module solved.", moduleId);
            flashing = true;
            StartCoroutine(Solve());
        }
        else
        {
            //If module strikes:
            GetComponent <KMBombModule>().HandleStrike();
            Debug.LogFormat("[Caesar's Maths #{0}] Strike! That is not the correct answer.", moduleId);
            flashing = true;
            StartCoroutine(Strike());
        }
    }
示例#5
0
 void ResponsePress(KMSelectable pressedResponse)
 {
     if (moduleSolved)
     {
         return;
     }
     pressedResponse.AddInteractionPunch(.5f);
     Audio.PlaySoundAtTransform("send", transform);
     selectedResponse    = pressedResponse.GetComponentInChildren <ResponseEmojiName>().emojiName;
     mrsBobsMessage.text = "";
     responseEmojiObject.SetActive(true);
     selectedTexture = pressedResponse.GetComponentInChildren <Renderer>().material.mainTexture;
     responseEmoji.material.mainTexture = selectedTexture;
     if (selectedResponse == correctAnswer)
     {
         unreadMessage.SetActive(false);
         OnNeedyDeactivation();
         Debug.LogFormat("[Needy Mrs Bob #{0}] Message sent: {1}. That is correct. Needy deactivated.", moduleId, selectedResponse);
     }
     else
     {
         unreadMessage.SetActive(false);
         GetComponent <KMNeedyModule>().HandleStrike();
         OnNeedyDeactivation();
         Debug.LogFormat("[Needy Mrs Bob #{0}] Strike! Message sent: {1}. That is not correct. Needy deactivated.", moduleId, selectedResponse);
     }
 }
示例#6
0
    void pressDigit(KMSelectable digit)
    {
        if (!moduleSolved && interaction)
        {
            digit.AddInteractionPunch(.5f);
            Debug.LogFormat("[D-CODE #{0}] You pressed the {1} glyph at {2}.", moduleid, glyphpos[Array.IndexOf(digits, digit)], bomb.GetFormattedTime());
            if (Math.Floor(bomb.GetTime() % 60 % 10) != int.Parse(digit.GetComponentInChildren <TextMesh>().text))
            {
                Debug.LogFormat("[D-CODE #{0}] That was incorrect. Strike.", moduleid);
                module.HandleStrike();
            }
            else
            {
                Debug.LogFormat("[D-CODE #{0}] That was correct.", moduleid);
                digit.Highlight.gameObject.SetActive(false);
                digit.GetComponentInChildren <TextMesh>().text = "";
                switch (stageCounter)
                {
                case 3:
                    sound.PlaySoundAtTransform("SolveSound", transform);
                    Debug.LogFormat("[D-CODE #{0}] Module solved.", moduleid);
                    module.HandlePass();
                    moduleSolved = true;
                    break;

                default:
                    sound.PlaySoundAtTransform("StageSound", transform);
                    stageCounter++;
                    break;
                }
            }
        }
    }
示例#7
0
 void OnButtonPressed(KMSelectable button)
 {
     Audio.PlayGameSoundAtTransform(KMSoundOverride.SoundEffect.ButtonPress, transform);
     button.AddInteractionPunch(0.5f);
     button.GetComponentInChildren <Animator>().SetTrigger("PushTrigger");
     if (AcceptsInput)
     {
         if (button == SubmitButton)
         {
             ModuleLog("Submitting {0}...", DisplayText.text);
             if (Answer.ToString() == DisplayText.text)
             {
                 ModuleLog("Correct! Module disarmed.");
                 AcceptsInput = false;
                 Audio.PlayGameSoundAtTransform(KMSoundOverride.SoundEffect.CorrectChime, transform);
                 Module.HandlePass();
             }
             else
             {
                 ModuleLog("Strike! Incorrect answer.");
                 Module.HandleStrike();
             }
         }
         else if (button == ClearButton)
         {
             DisplayText.text = (DisplayText.text.Length == 0) ? "-" : "";
         }
         else if (DisplayText.text.Length < 6)
         {
             DisplayText.text += button.GetComponentInChildren <TextMesh>().text;
         }
     }
     StartCoroutine(PlayReleaseAfterDelay());
 }
示例#8
0
 void turnOffKey()
 {
     if (prevButton != null)
     {
         prevButton.GetComponentInChildren <MeshRenderer>().material = materials[0];
         prevButton.GetComponentInChildren <TextMesh>().color        = Color.white;
         prevButton = null;
     }
 }
示例#9
0
    void buttonPress(KMSelectable button, int indv)
    {
        if (moduleSolved || nowOnStrike || buttonPressed[indv])
        {
            return;
        }

        button.AddInteractionPunch();
        GetComponent <KMAudio>().PlayGameSoundAtTransform(KMSoundOverride.SoundEffect.ButtonPress, transform);

        Debug.LogFormat("[Siffron #{0}] You pressed {1}.", moduleId, button.GetComponentInChildren <TextMesh>().text);

        if (blueWordsIndex.Contains(button.GetComponentInChildren <TextMesh>().text))
        {
            button.GetComponentInChildren <TextMesh>().color = fontColours[buttonNumbers[indv] + 2];
            buttonPressed[indv] = true;
        }
        else
        {
            GetComponent <KMBombModule>().HandleStrike();
            Debug.LogFormat("[Siffron #{0}] Strike! You pressed wrong button.", moduleId);
            for (int i = 0; i < 4; i++)
            {
                buttons[i].GetComponentInChildren <TextMesh>().color = fontColours[0];
                buttonPressed[i] = false;
            }
            blueWordsIndex.Clear();
            sortedButtonBValue.Clear();
            applyVar = false;
            StartCoroutine(Strike(indv));
            return;
        }

        for (int i = 0; i < 4; i++)
        {
            if (blueWordsIndex.Contains(buttonStrings[i]))
            {
                ansCount++;
            }
            if (buttonPressed[i] == true)
            {
                buttonCount++;
            }
        }

        if (ansCount == buttonCount)
        {
            moduleSolved = true;
            GetComponent <KMBombModule>().HandlePass();
            Debug.LogFormat("[Siffron #{0}] All correct button pressed, Module solved.", moduleId);
            GetComponent <KMAudio>().PlayGameSoundAtTransform(KMSoundOverride.SoundEffect.CorrectChime, transform);
            StartCoroutine(Solved());
        }

        ansCount    = 0;
        buttonCount = 0;
    }
 void Start()
 {
     pickYears();
     pickZodiacs();
     year.GetComponentInChildren <TextMesh>().text   = yearOptions[0];
     zodiac.GetComponentInChildren <TextMesh>().text = zodiacOptions[0];
     Debug.LogFormat("[Chinese Zodiac #{0}] The year options are {1}, {2}, {3}, {4}, and {5}.", moduleID, yearOptions[0], yearOptions[1], yearOptions[2], yearOptions[3], yearOptions[4]);
     Debug.LogFormat("[Chinese Zodiac #{0}] The zodiac options are {1}, {2}, {3}, {4}, and {5}.", moduleID, logZodiac(zodiacOptions[0]), logZodiac(zodiacOptions[1]), logZodiac(zodiacOptions[2]), logZodiac(zodiacOptions[3]), logZodiac(zodiacOptions[4]));
     Debug.LogFormat("[Chinese Zodiac #{0}] The correct year is {1}", moduleID, correctYear);
     Debug.LogFormat("[Chinese Zodiac #{0}] The correct zodiac is {1}", moduleID, logZodiac(correctZodiac));
 }
示例#11
0
    void MixButtons()
    {
        var cl = Enumerable.Range(0, 6).ToList();

        cl.Shuffle();

        leftButton.GetComponent <MeshRenderer>().material.color  = color[cl[0]].Color;
        rightButton.GetComponent <MeshRenderer>().material.color = color[cl[1]].Color;
        leftButton.GetComponentInChildren <TextMesh>().text      = cl[0] <= 3 ? "YES" : "NO";
        rightButton.GetComponentInChildren <TextMesh>().text     = cl[0] > 3 ? "YES" : "NO";
        leftButton.GetComponentInChildren <TextMesh>().color     = cl[0] <= 3 ? color.First(col => col.ColorName == "green").Color : color.First(col => col.ColorName == "red").Color;
        rightButton.GetComponentInChildren <TextMesh>().color    = cl[0] > 3 ? color.First(col => col.ColorName == "green").Color : color.First(col => col.ColorName == "red").Color;
    }
示例#12
0
 void keypadPress(KMSelectable number)
 {
     GetComponent <KMSelectable>().AddInteractionPunch(0.5f);
     Audio.PlaySoundAtTransform("keyStroke", transform);
     if (moduleSolved)
     {
         return;
     }
     if (screenInput.text.Length < 3)
     {
         screenInput.text += number.GetComponentInChildren <TextMesh>().text;
         keyPressTotal    += number.GetComponentInChildren <ButtonValues>().buttonValue;
         pressedColours.Add(number.GetComponent <Renderer>().material);
     }
 }
示例#13
0
 void Awake()
 {
     moduleId = moduleIdCounter++;
     foreach (KMSelectable letter in keyboard)
     {
         KMSelectable pressedLetter = letter;
         letter.OnInteract += delegate() { letterPress(pressedLetter.GetComponentInChildren <TextMesh>().text); return(false); };
     }
     moduleSolved = false;
     if (ignoredModules == null)
     {
         ignoredModules = GetComponent <KMBossModule>().GetIgnoredModules("Forget Enigma", new string[] {
             "Forget Everything",
             "Forget Infinity",
             "Forget Me Not",
             "Forget Them All",
             "Forget This",
             "Forget Enigma",
             "Four-Card Monte",
             "Purgatory",
             "Simon's Stages",
             "Souvenir",
             "Tallordered Keys",
             "The Time Keeper",
             "Timing is Everything",
             "Turn The Key"
         });
     }
     Module.OnActivate += OnActivate;
 }
示例#14
0
    void AxisButtonPress(KMSelectable axisButton)
    {
        if (!active)
        {
            return;
        }
        var currentRotation = rotationNames[rotationIndex].ToCharArray();

        axisButton.AddInteractionPunch(.5f);
        if (axisButton.GetComponentInChildren <TextMesh>().text != currentRotation[enteringStage].ToString())
        {
            Debug.LogFormat("[Hyperneedy #{0}] Pressed the button {1}, that is incorrect. Strike!", moduleId, axisButton.GetComponentInChildren <TextMesh>().text);
            module.OnStrike();
            enteringStage = 0;
        }
        else
        {
            Debug.LogFormat("[Hyperneedy #{0}] Pressed the button {1}, that is correct.", moduleId, axisButton.GetComponentInChildren <TextMesh>().text);
            enteringStage++;
            audio.PlaySoundAtTransform("Bleep" + rnd.Range(1, 11).ToString(), axisButton.transform);
        }
        if (enteringStage == 2)
        {
            Debug.LogFormat("[Hyperneedy #{0}] Pressed the button {1}, that is correct. Module temporarily neutralized!", moduleId, axisButton.GetComponentInChildren <TextMesh>().text);
            module.OnPass();
            OnNeedyDeactivation();
        }
    }
示例#15
0
 public void ShowNoteButton()
 {
     if (moduleSolved)
     {
         return;
     }
     GetComponent <KMAudio>().PlayGameSoundAtTransform(KMSoundOverride.SoundEffect.ButtonPress, transform);
     showNoteButton.AddInteractionPunch();
     if (showNoteButton.GetComponentInChildren <TextMesh>().text == noteToSelfOptions[2])
     {
         CheckIngredients();
     }
     else if (!noteActive)
     {
         noteActive = true;
         noteToSelf.SetActive(true);
         noteToSelfText.text = noteToSelfOptions[1];
     }
     else
     {
         noteActive = false;
         noteToSelf.SetActive(false);
         noteToSelfText.text = noteToSelfOptions[0];
     }
 }
示例#16
0
 public void PressIngredientButton()
 {
     if (moduleSolved)
     {
         return;
     }
     GetComponent <KMAudio>().PlayGameSoundAtTransform(KMSoundOverride.SoundEffect.ButtonPress, transform);
     ingredientButton.AddInteractionPunch();
     noteActive = false;
     noteToSelf.SetActive(false);
     recipe.SetActive(true);
     noteToSelfText.text = noteToSelfOptions[2];
     if (stage < 20)
     {
         recipeText[stage].text += " " + ingredientButton.GetComponentInChildren <TextMesh>().text;
         ingredientsAdded.Add(ingredientOptions[displayedIngredientIndex]);
     }
     if (stage < correctIngredients.Count())
     {
         if (ingredientsAdded[stage] != correctIngredients[stage])
         {
             correct = false;
         }
     }
     else
     {
         correct = false;
     }
     Debug.LogFormat("[The Hangover #{0}] {1}) *{2}* added to your elixir.", moduleId, (stage + 1), ingredientOptions[displayedIngredientIndex]);
     stage++;
 }
示例#17
0
 private void KeyHL(KMSelectable key)
 {
     if (keys.IndexOf(key) == blackkey && moduleSolved == false)
     {
         keyID[keys.IndexOf(key)].material            = keyColours[6];
         key.GetComponentInChildren <TextMesh>().text = String.Empty;
     }
 }
 private void KeyHL(KMSelectable key)
 {
     if (alreadypressed[keys.IndexOf(key)] == false && moduleSolved == false && pressable == true)
     {
         keyID[keys.IndexOf(key)].material            = keyColours[8];
         key.GetComponentInChildren <TextMesh>().text = String.Empty;
     }
 }
 void onDigitPress(KMSelectable digit)
 {
     audio.PlaySoundAtTransform(sounds[1].name, transform);
     if (userInput.text.Length < 6)
     {
         userInput.text += digit.GetComponentInChildren <TextMesh>().text;
     }
 }
示例#20
0
 void PressNormalButton(KMSelectable button)
 {
     if (!solved)
     {
         button.AddInteractionPunch();
         StartCoroutine(ButtonAnimation(button.transform));
         sound.PlaySoundAtTransform(button.GetComponentInChildren <TextMesh>().text, transform);
         if (dialtone != null)
         {
             StopCoroutine(dialtone);
         }
         if (recording)
         {
             text.text += button.GetComponentInChildren <TextMesh>().text;
         }
     }
 }
示例#21
0
    void keyPressed(KMSelectable pressedKey)
    {
        audio.PlayGameSoundAtTransform(KMSoundOverride.SoundEffect.TypewriterKey, transform);
        if (!clicked)
        {
            Display.text = "";
            clicked      = true;
        }



        if (!moduleSolved)
        {
            Display.text = Display.text + pressedKey.GetComponentInChildren <TextMesh>().text;

            Debug.LogFormat("[Rot Decoding #{0}] " + "You pressed " + pressedKey.GetComponentInChildren <TextMesh>().text, moduleId);
        }
    }
 private void KeyPress(KMSelectable key)
 {
     Audio.PlaySoundAtTransform("Mii Channel Typewriter Sound Effect", transform);
     if (useranswer.text.Length > 9)
     {
         return;
     }
     combine += key.GetComponentInChildren <TextMesh>().text;
     useranswer.GetComponentInChildren <TextMesh>().text = combine;
 }
示例#23
0
    IEnumerator MoveScale(bool mode)
    {
        float duration;

        if (mode)
        {
            duration = 3.45f;
        }
        else
        {
            duration = 2.497f;
        }
        var elapsed = 0f;

        while (elapsed < duration)
        {
            yield return(null);

            elapsed += Time.deltaTime;
            if (mode)
            {
                Go.transform.localScale    = Vector3.Lerp(scale[0], scale[1], elapsed / duration);
                Go.transform.localPosition = Vector3.Lerp(pos[0], pos[1], elapsed / duration);
                Go.GetComponent <MeshRenderer>().material.color     = Color32.Lerp(Color.black, Color.white, elapsed / duration);
                Go.GetComponentInChildren <TextMesh>().color        = Color32.Lerp(Color.white, Color.black, elapsed / duration);
                BG.GetComponent <MeshRenderer>().material.color     = Color32.Lerp(Color.white, Color.black, elapsed / duration);
                Border.GetComponent <MeshRenderer>().material.color = Color32.Lerp(Color.white, Color.black, elapsed / duration);
            }
            else
            {
                Go.transform.localScale    = Vector3.Lerp(scale[1], scale[0], elapsed / duration);
                Go.transform.localPosition = Vector3.Lerp(pos[1], pos[0], elapsed / duration);
                Go.GetComponent <MeshRenderer>().material.color     = Color32.Lerp(Color.white, Color.black, elapsed / duration);
                Go.GetComponentInChildren <TextMesh>().color        = Color32.Lerp(Color.black, Color.white, elapsed / duration);
                BG.GetComponent <MeshRenderer>().material.color     = Color32.Lerp(Color.black, Color.white, elapsed / duration);
                Border.GetComponent <MeshRenderer>().material.color = Color32.Lerp(Color.black, Color.white, elapsed / duration);
            }
        }
        if (mode)
        {
            StartCoroutine(Cycle());
        }
    }
示例#24
0
 void ButtonPress(KMSelectable button)
 {
     audio.PlayGameSoundAtTransform(KMSoundOverride.SoundEffect.ButtonPress, button.transform);
     button.AddInteractionPunch();
     if (isActive)
     {
         Debug.LogFormat("[Flag Identification #{0}] Pressed {1}", moduleId, button.GetComponentInChildren <TextMesh>().text);
         if (button.GetComponentInChildren <TextMesh>().text == correctAnswer)
         {
             Solve();
         }
         else
         {
             Debug.LogFormat("[Flag Identification #{0}] STRIKE: Pressed {1}, Flag was {2}.", moduleId, button.GetComponentInChildren <TextMesh>().text, correctAnswer);
             GetComponent <KMNeedyModule>().OnStrike();
             Solve();
         }
     }
 }
示例#25
0
 void WordPress(KMSelectable word)
 {
     if (moduleSolved || flashing || pressedWords.Contains(word.GetComponentInChildren <TextMesh>().text))
     {
         return;
     }
     word.AddInteractionPunch();
     Audio.PlaySoundAtTransform(sounds[stage].name, transform);
     pressedWords.Add(word.GetComponentInChildren <TextMesh>().text);
     word.GetComponentInChildren <TextMesh>().color = fontColours[1];
     correctAnswer = correctColumn[chosenWordsIndicesOrdered[stage]];
     Debug.LogFormat("[T-Words #{0}] You pressed {1}.", moduleId, word.GetComponentInChildren <TextMesh>().text);
     if (word.GetComponentInChildren <TextMesh>().text != correctAnswer)
     {
         incorrect = true;
     }
     stage++;
     if (stage == 4)
     {
         stage = 0;
         if (!incorrect)
         {
             Audio.PlaySoundAtTransform(sounds[4].name, transform);
             moduleSolved = true;
             GetComponent <KMBombModule>().HandlePass();
             Debug.LogFormat("[T-Words #{0}] Module solved.", moduleId);
             flashing = true;
             StartCoroutine(Solved());
         }
         else
         {
             Audio.PlaySoundAtTransform(sounds[5].name, transform);
             incorrect = false;
             GetComponent <KMBombModule>().HandleStrike();
             Debug.LogFormat("[T-Words #{0}] Strike! You did not enter the words in the correct order.", moduleId);
             chosenWordsIndicesOrdered.Clear();
             chosenWordsIndices.Clear();
             pressedWords.Clear();
             flashing = true;
             StartCoroutine(Strike());
         }
     }
 }
示例#26
0
 void Awake()
 {
     moduleId = moduleIdCounter++;
     foreach (KMSelectable letter in keyboard)
     {
         KMSelectable pressedLetter = letter;
         letter.OnInteract += delegate() { letterPress(pressedLetter.GetComponentInChildren <TextMesh>().text); return(false); };
     }
     moduleSolved = false;
 }
 void PressATGCButton(KMSelectable btn)
 {
     GetComponent <KMAudio>().PlayGameSoundAtTransform(KMSoundOverride.SoundEffect.ButtonPress, transform);
     btn.AddInteractionPunch(.5f);
     if (inputPos < 12 && !moduleSolved && !checking)
     {
         input[inputPos] = btn.GetComponentInChildren <TextMesh>().text[0];
         boxes[0].GetComponentsInChildren <Renderer>()[inputPos].material = ColorConversionGlow(input[inputPos]);
         inputPos++;
     }
 }
示例#28
0
 void TrianglePress(KMSelectable triangle)
 {
     if (moduleSolved)
     {
         return;
     }
     triangle.AddInteractionPunch();
     pressedColour = triangle.GetComponentInChildren <TriangleColour>().triangleColour;
     if (pressedColour == correctColour)
     {
         Audio.PlaySoundAtTransform("beep", transform);
         triangle.GetComponentInChildren <TriangleColour>().pressed = true;
         Debug.LogFormat("[The Triangle #{0}] You pressed {1}. That is correct.", moduleId, pressedColour);
         if (triangleNames[0].pressed && triangleNames[1].pressed && triangleNames[2].pressed && triangleNames[3].pressed)
         {
             moduleSolved = true;
         }
         if (moduleSolved)
         {
             GetComponent <KMBombModule>().HandlePass();
             Debug.LogFormat("[The Triangle #{0}] Module disarmed.", moduleId);
             triangleRotation.SetTrigger("solved");
             triangleText.text = "";
             if (colorblindActive)
             {
                 for (int i = 0; i < colorblindText.Length; i++)
                 {
                     colorblindText[i].text = "";
                 }
             }
             return;
         }
     }
     else
     {
         GetComponent <KMBombModule>().HandleStrike();
         Debug.LogFormat("[The Triangle #{0}] Strike! You pressed {1}. That is incorrect.", moduleId, pressedColour);
     }
     Start();
 }
示例#29
0
 // When a key is pressed
 bool PressKey(KMSelectable key)
 {
     GetComponent <KMAudio>().PlayGameSoundAtTransform(KMSoundOverride.SoundEffect.ButtonPress, key.transform);
     key.AddInteractionPunch(0.25f);
     if (inputMode == true)
     {
         submitKey += key.GetComponentInChildren <TextMesh>().text.ToString();
         ScreenDisplay(submitKey);
         pressedNumber = submitKey.Length;
         checkInput(pressedNumber);
     }
     return(false);
 }
示例#30
0
    private void ButtonPress(KMSelectable button)
    {
        if (moduleSolved)
        {
            return;
        }

        button.AddInteractionPunch();
        Audio.PlayGameSoundAtTransform(KMSoundOverride.SoundEffect.ButtonPress, transform);
        Debug.LogFormat("[Tribal Council #{0}] You voted for {1}.", moduleId,
                        button.GetComponentInChildren <TextMesh>().text);
        if (button.GetComponentInChildren <TextMesh>().text != correctanswer2 &&
            button.GetComponentInChildren <TextMesh>().text != correctanswer)
        {
            strike = true;
        }

        if (strike == false)
        {
            moduleSolved = true;
            GetComponent <KMBombModule>().HandlePass();
            Debug.LogFormat("[Tribal Council #{0}] Module Solved.", moduleId);
            foreach (var but in buttons)
            {
                but.GetComponentInChildren <TextMesh>().color = fontcolor[1];
            }

            parchmenttext.text  = button.GetComponentInChildren <TextMesh>().text;
            parchmenttext.color = fontcolor[0];
            Audio.PlaySoundAtTransform("JeffProbst-TribeHasSpoken", transform);
        }
        else
        {
            GetComponent <KMBombModule>().HandleStrike();
            Debug.LogFormat("[Tribal Council #{0}] You did not vote out the right person.", moduleId);
            strike = false;
        }
    }