/// <summary> /// 更新主界面的角色 /// </summary> /// <param name="e"></param> void UpdateActor(KHEvent e) { actorId = int.Parse(e.data.ToString()); if (!RemoteModel.Instance.NinjaCollection.TryGetNinjaData(actorId, out curActorCfg, false)) { Debuger.LogWarning("更换了不存在的忍者. id=" + actorId); return; } if (curActorObj != null) { Destroy(curActorObj); KHResource.unLoadRes(curActorPath, OnLoaded); for (int i = 0; i < actorEffectList.Count; ++i) { KHResource.unLoadRes(string.Format("Effect/{0}", actorEffectList[i]), OnEffectLoadedCallback); } } if (curActorCfg == null) { Debuger.LogWarning("更换了不存在的忍者. id=" + actorId); return; } if (!KHVer.IsOfflineMatch) { curActorPath = UIActorPrefabPath + curActorCfg.res_id; KHResource.LoadRes(curActorPath, OnLoaded); } actorEffectList.Clear(); curEffectResIndex = 0; }
///// <summary> ///// 需要隐藏主界面的Layer为Freewindow的界面 ///// </summary> //void InitNeedHideFreeWindow() //{ // NeedHideFreeWindow.Clear(); // NeedHideFreeWindow.Add(UIDef.LEVEL_SELECT_DUNGEON, true); // NeedHideFreeWindow.Add(UIDef.LEVEL_SELECT_DETAIL, true); // NeedHideFreeWindow.Add(UIDef.ELITE_LEVEL_DETAIL_VIEW, true); //} /// <summary> /// 监听弹出动画结束事件 /// </summary> /// <param name="e"></param> //void OnRecieveOpen(KHEvent e) //{ // string _name = e.data.ToString(); // if (!IgnoreWindow.Contains(_name)) // { // RefreshShowState(false, _name); // } //} /// <summary> /// 监听关闭窗口事件 /// </summary> /// <param name="e"></param> void OnRecieveClose(KHEvent e) { isWaitingForChState = false; curCountDown = REFRESH_TIME; if (_needHideObj == null) { return; } if (_needHideObj.activeSelf || e.data == null) { return; } string _name = e.data.ToString(); int layer = KHUIManager.getInstance().GetWindowLayer(_name); UIWindow win = KHUIManager.getInstance().FindWindow <UIWindow>(_name); if (win != null) { bool freeNeedHide = win.FreeLayerHideMainScene; bool fullNeedShow = win.FullLayerShowMainScene; if (!IgnoreLayer.Contains(layer) && ((layer == WindowLayer.FullScreenWindow && !fullNeedShow) || (layer == WindowLayer.FreeWindow && freeNeedHide))) { RefreshShowState(true, _name); } } }
void OnEnable() { //this.RefereshMainScene(); this.DoRefereshSceneLoad(); RegistBuildingButtonClickEvtProc(); SaveEntryElementOnBuild(); //初始化人物样式 playerEntity = RemoteModel.Instance.Player; playerEntity.addEventListener(PlayerEntity.MainNinjaChangeEvent, UpdateActor); KHEvent initEvent = new KHEvent("init"); initEvent.data = playerEntity.MainNinja; UpdateActor(initEvent); KHUIManager.getInstance().Dispatcher.addEventListener("OnOpenWindow", OnOpenOtherWindow); KHUIManager.getInstance().Dispatcher.addEventListener("OnCloseWindow", OnCloseOtherWindow); mainModel = KHPluginManager.Instance.GetModel("MainUI") as MainUIModel; mainModel.Dispatcher.addEventListener(UIMainScene.EVT_REQ_SCENE_CHANGE_CHECK, OnReqSceneChangeCheckRecived); KHSceneSettingModel sceneSettingModel = KHPluginManager.Instance.GetModel(KHSceneSettingPlugin.pluginName) as KHSceneSettingModel; sceneSettingModel.Dispatcher.addEventListener(KHSceneSettingModel.SELECT_SCENE_SETTING_EVT, OnRreshSceneSetting); sceneSettingModel.Dispatcher.addEventListener(KHSceneSettingModel.PREVIEW_SCENE_SETTING_CANCEL_EVT, OnRreshSceneSetting); sceneSettingModel.Dispatcher.addEventListener(KHSceneSettingModel.PREVIEW_SCENE_SETTING_EVT, OnRreshSceneSetting); //显示气泡; ShowBubble(); }
private void OnRreshSceneSetting(KHEvent evt) { MainSceneLoader.Instance.RefreshResPath(); forceToRefresh = true; this.DoRefereshSceneLoad(); ResetActorEffects(); }
private void OnExitAnimPlayComplete(KHEvent _evt) { curEvtCount++; if (curEvtCount >= (_isShowScrollEx ? maxScrollExEvtCount : maxNormalEvtCount)) { KHUIManager.Instance.Dispatcher.removeEventListener(LevelSelectModel.CHAPTER_ITEM_PLAY_EXIT_ANIM_COMPLETE, OnExitAnimPlayComplete); isExitAnimPlaying = false; JumpToDungeonView(); } }
void Start() { _exitAnimComplete = new KHEvent(LevelSelectModel.CHAPTER_ITEM_PLAY_EXIT_ANIM_COMPLETE); if (uiPlayAni == null) { uiPlayAni = AdapterHost.GetComponent <UIPlayAnimation>(); } uiAA = uiPlayAni.GetComponent <ActiveAnimation> (); uiPlayAni.onFinished.Add(new EventDelegate(OnPaComplete)); lblNeedDonwload.bitmapFont = KHUIManager.Instance.FZYHJWFont; }
public void OnOpenOtherWindow(KHEvent e) { if (curActorSnd != null) { KHAudioManager.RemoveSound(curActorSnd); } if (this.CurActorSandAni != null) { this.CurActorSandAni.gameObject.SetActive(false); this.CurActorSandAni.StopPlayback(); } }
void OnBuildingButtonClickEvtRecived(KHEvent evt) { UIPlayerBar.BtnDestination tTargetDest = UIPlayerBar.BtnDestination.None; if ((evt.data as UIEntryButton) != null) { tTargetDest = ((UIEntryButton)evt.data).MyDest; } this.OnClickButton(tTargetDest); MessageManager.Instance.serializeToLocal( new MouseAction(this, RemoteModel.Instance.CurrentTime, tTargetDest), MessageManager.DEST_PATH_MOUSE_EVENT ); }
// 每次切换场景 private void onSceneInit(KHEvent evt) { //UICamera.currentCamera.nearClipPlane = KHSceneUtil.CameraNear; //UICamera.currentCamera.farClipPlane = KHSceneUtil.CameraFar; this.calculatePositionLimitRect(); }
public void OnReqSceneChangeCheckRecived(KHEvent evt) { this.DoRefereshSceneLoad(); ResetActorEffects(); }
public void OnCloseOtherWindow(KHEvent e) { }