示例#1
0
        static int _m_PushLoadedAsset(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            KEngine.AssetBundleLoader __cl_gen_to_be_invoked = (KEngine.AssetBundleLoader)translator.FastGetCSObj(L, 1);


            try {
                {
                    UnityEngine.Object getAsset = (UnityEngine.Object)translator.GetObject(L, 2, typeof(UnityEngine.Object));

                    __cl_gen_to_be_invoked.PushLoadedAsset(getAsset);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }