static int _m_PushLoadedAsset(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); KEngine.AssetBundleLoader __cl_gen_to_be_invoked = (KEngine.AssetBundleLoader)translator.FastGetCSObj(L, 1); try { { UnityEngine.Object getAsset = (UnityEngine.Object)translator.GetObject(L, 2, typeof(UnityEngine.Object)); __cl_gen_to_be_invoked.PushLoadedAsset(getAsset); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }