示例#1
0
 // callback, udp used for kcp handshake
 public void OnUdpMessage(byte[] vBytes)
 {
     UdpMessage.KcpStruct msg = UdpMessage.clientUnpack(vBytes);
     if (kcpState == KCP_STATE.SYN_SEND)
     {
         if (msg.oper == UdpMessage.S2C_SYN)
         {
             udpFd = msg.fd;
             token = msg.token;
             StartKcp(udpFd, token, recvCallback);
             kcpState = KCP_STATE.ACK_SEND;
             UdpSend(UdpMessage.c2sAck(udpFd, token));
         }
     }
     else if (kcpState == KCP_STATE.ACK_SEND)
     {
         if (msg.oper == UdpMessage.S2C_ACK)
         {
             kcpState = KCP_STATE.UP;
             if (connectCallback != null)
             {
                 connectCallback((int)CONNECT_FLAG.NORMAL);
             }
         }
     }
 }
示例#2
0
 // expand update for handshake and ping-keep
 public void KcpExpandUpdate()
 {
     if (kcpState == KCP_STATE.SYN_SEND || kcpState == KCP_STATE.ACK_SEND)
     {
         int waitTime = (int)(TimeHelper.GetMilliseconds() - startConnTime);
         if (waitTime > connTimeout)
         {
             connectCallback((int)CONNECT_FLAG.TIMEOUT);
             kcpState = KCP_STATE.DOWN;
             Close();
         }
         else if (waitTime > connRetryTime)
         {
             connRetryTime = connRetryTime * 2;
             if (kcpState == KCP_STATE.SYN_SEND)
             {
                 UdpSend(UdpMessage.c2sSyn());
             }
             else if (kcpState == KCP_STATE.ACK_SEND)
             {
                 UdpSend(UdpMessage.c2sAck(udpFd, token));
             }
         }
     }
     else if (kcpState == KCP_STATE.UP)
     {
         uint curTime = TimeHelper.GetMilliseconds();
         if (curTime - lastPingTime > pingInterval)
         {
             lastPingTime = curTime;
         }
     }
 }
示例#3
0
 public void Close()
 {
     kcpState = KCP_STATE.DOWN;
     lock (mSocketLock)
     {
         mState = ModuleState.CLOSE;
         if (mUdpSocket != null)
         {
             mUdpSocket.Close();
         }
     }
 }
示例#4
0
        public void Connect(int vTimeout, Action <int> nConnectCallback)
        {
            connectCallback = nConnectCallback;
            if (kcpState == KCP_STATE.UP)
            {
                //这里有些问题,lua中没有赋值,这里赋值一个没有的值
                connectCallback(-2);
            }
            else
            {
                StartUdpSocket();
                UdpSend(UdpMessage.c2sSyn());
                kcpState = KCP_STATE.SYN_SEND;

                //timeout timer set
                startConnTime = TimeHelper.GetMilliseconds();
                connTimeout   = vTimeout;
                connRetryTime = 50;
            }
        }