public void selectAvatarGame(IKBEvent eventData) { KBS_EnterGame e = (KBS_EnterGame)eventData; Dbg.DEBUG_MSG("Account::selectAvatarGame: dbid=" + e.dbid); baseCall("selectAvatarGame", e.dbid); }
public void EnterGame() { if (selAvatarDBID == 0) { err("Please select a Avatar!(请选择角色!)"); } else { info("Please wait...(请稍后...)"); KBS_EnterGame e = new KBS_EnterGame(); e.dbid = selAvatarDBID; KBEvent.fireIn(KET.selectAvatarGame, e); SceneManager.LoadScene("world"); UIStatus = MainUIStatus.WorldUI; } }