private void ClearMappingAndReturn() { if (Callback != null) { Callback(KeyCode.None); Callback = null; } gameObject.SetActive(false); }
private void SetMappingAndReturn(KeyCode key) { if (Callback != null) { Callback(key); Callback = null; } gameObject.SetActive(false); }
private void CancelMappingAndReturn() { if (Callback != null) { Callback(null); Callback = null; } gameObject.SetActive(false); }
/// <summary> /// Call this, passing in a callback, to get a new key mapping /// </summary> public void GetMapping(string displayName, KeyCode oldKey, KBMButtonMappingCallback callback) { Callback = callback; gameObject.SetActive(true); //activate our panel //setup text boxen MappingText.text = displayName; CurrentMappingText.text = InputModule.GetNameForKeyCode(oldKey); //clear selection EventSystem.current.Ref()?.SetSelectedGameObject(null); }