// Use this for initialization void Start() { UnityEngine.MonoBehaviour.print("client app start"); gameapp = new KBEngineApp(this); KBEngineApp.url = "http://10.1.2.210"; KBEngineApp.app.clientType = 1; //Mobile KBEngineApp.app.ip = "127.0.0.1"; KBEngineApp.app.port = Convert.ToUInt16(testPort); //var s = new ChuMeng.DemoServer(); /* * if (debug) * { * * } else * { * KBEngineApp.app.ip = url; * KBEngineApp.app.port = Convert.ToUInt16(port); * } */ StartCoroutine(CheckConnectState()); }
public virtual void initKBEngine() { // 如果此处发生错误,请查看 Assets\Scripts\kbe_scripts\if_Entity_error_use______git_submodule_update_____kbengine_plugins_______open_this_file_and_I_will_tell_you.cs Dbg.debugLevel = debugLevel; KBEngineArgs args = new KBEngineArgs(); args.ip = ip; args.port = port; args.clientType = clientType; args.syncPlayerMS = syncPlayerMS; args.threadUpdateHZ = threadUpdateHZ; args.serverHeartbeatTick = serverHeartbeatTick; args.useAliasEntityID = useAliasEntityID; args.isOnInitCallPropertysSetMethods = isOnInitCallPropertysSetMethods; args.TCP_SEND_BUFFER_MAX = (UInt32)TCP_SEND_BUFFER_MAX; args.TCP_RECV_BUFFER_MAX = (UInt32)TCP_RECV_BUFFER_MAX; args.UDP_SEND_BUFFER_MAX = (UInt32)UDP_SEND_BUFFER_MAX; args.UDP_RECV_BUFFER_MAX = (UInt32)UDP_RECV_BUFFER_MAX; args.isMultiThreads = isMultiThreads; if (isMultiThreads) { gameapp = new KBEngineAppThread(args); } else { gameapp = new KBEngineApp(args); } }
public virtual void initKBEngine() { // 如果此处发生错误,请查看 Assets\Scripts\kbe_scripts\if_Entity_error_use______git_submodule_update_____kbengine_plugins_______open_this_file_and_I_will_tell_you.cs KBEngineArgs args = new KBEngineArgs(); args.ip = ip; args.port = port; args.clientType = clientType; if (persistentDataPath == "Application.persistentDataPath") { args.persistentDataPath = Application.persistentDataPath; } else { args.persistentDataPath = persistentDataPath; } args.syncPlayer = syncPlayer; args.HZ_TICK = HZ_TICK; args.SEND_BUFFER_MAX = (UInt32)SEND_BUFFER_MAX; args.RECV_BUFFER_MAX = (UInt32)RECV_BUFFER_MAX; if (isMultiThreads) { gameapp = new KBEngineAppThread(args); } else { gameapp = new KBEngineApp(args); } }
// Use this for initialization void Start() { MonoBehaviour.print("clientapp::start()"); gameapp = new KBEngineApp(); //gameapp.createAccount_loginapp(true); // gameapp.login_loginapp(true); gameapp.autoImportMessagesFromServer(true); }
void losepassword() { if (!KBEngineApp.validEmail(username.input.text)) { log_label.obj.color = UnityEngine.Color.red; log_label.obj.text = "请在用户名处输入合法的邮箱地址,系统将发送一份验证邮件帮助您找回密码!"; return; } KBEngineApp.app.resetpassword_loginapp(true); }
// Use this for initialization void Start() { MonoBehaviour.print("clientapp::start()"); gameapp = new KBEngineApp(); KBEngineApp.url = "http://127.0.0.1"; KBEngineApp.app.clientType = 3; KBEngineApp.app.ip = "127.0.0.1"; KBEngineApp.app.port = 20013; gameapp.autoImportMessagesFromServer(true); }
public IEnumerator onSendTime() { while (true) { yield return(new WaitForSeconds(10.0f)); ++i_TimeDelay; startTime = System.DateTime.Now; ((KBEngine.Avatar)KBEngineApp.getSingleton().player()).reqNetworkDelay(i_TimeDelay); } }
public void onCreateAccountResult(UInt16 retcode, byte[] datas) { if (retcode != 0) { err("注册账号错误! err=" + KBEngineApp.app.serverErr(retcode)); return; } if (KBEngineApp.validEmail(stringAccount)) { info("注册账号成功,请激活Email!"); } else { info("注册账号成功!"); } }
public void onCreateAccountResult(UInt16 retcode, byte[] datas) { if (retcode != 0) { err("createAccount is error(注册账号错误)! err=" + KBEngineApp.app.serverErr(retcode)); return; } if (KBEngineApp.validEmail(stringAccount)) { info("createAccount is successfully, Please activate your Email!(注册账号成功,请激活Email!)"); } else { info("createAccount is successfully!(注册账号成功!)"); } }
public virtual void initKBEngine() { // 如果此处发生错误,请查看 Assets\Scripts\kbe_scripts\if_Entity_error_use______git_submodule_update_____kbengine_plugins_______open_this_file_and_I_will_tell_you.cs Dbg.debugLevel = debugLevel; //KBEngineArgs args = new KBEngineArgs();//uFrame_kbe args.KbeMvvmNameSpace = kbeMvvmNameSpace; //uFrame_kbe args.ip = ip; args.port = port; args.clientType = clientType; if (persistentDataPath == "Application.persistentDataPath") { args.persistentDataPath = Application.persistentDataPath; } else { args.persistentDataPath = persistentDataPath; } args.syncPlayer = syncPlayer; args.threadUpdateHZ = threadUpdateHZ; args.useAliasEntityID = useAliasEntityID; args.isOnInitCallPropertysSetMethods = isOnInitCallPropertysSetMethods; args.SEND_BUFFER_MAX = (UInt32)SEND_BUFFER_MAX; args.RECV_BUFFER_MAX = (UInt32)RECV_BUFFER_MAX; args.isMultiThreads = isMultiThreads; if (isMultiThreads) { gameapp = new KBEngineAppThread(args); } else { gameapp = new KBEngineApp(args); } }
public void onCreateAccountResult(IKBEvent eventData) { KBS_CreateAccountResult data = (KBS_CreateAccountResult)eventData; if (data.retcode != 0) { err("createAccount is error(注册账号错误)! err=" + KBEngineApp.app.serverErr(data.retcode)); return; } string sAccount = mAccountText.text; if (KBEngineApp.validEmail(sAccount)) { info("createAccount is successfully, Please activate your Email!(注册账号成功,请激活Email!)"); } else { info("createAccount is successfully!(注册账号成功!)"); } }
public void onCreateAccountResult(UInt16 retcode, byte[] datas) { log_label.obj.text = ""; log_label.obj.color = UnityEngine.Color.red; if (retcode != 0) { log_label.obj.text = "服务器返回注册错误:" + KBEngineApp.app.serverErr(retcode) + "!"; return; } log_label.obj.color = UnityEngine.Color.green; if (KBEngineApp.validEmail(username.input.text)) { log_label.obj.text = "注册成功, 请进入邮箱激活账号。"; } else { log_label.obj.text = "注册成功, 请点击登录按钮进入游戏!"; } back(); }
void initKBEngine() { gameapp = new KBEngineApp("", "127.0.0.1", 20013, 3); gameapp.autoImportMessagesFromServer(true); }
// Use this for initialization void Start() { UnityEngine.MonoBehaviour.print("client app start"); gameapp = new KBEngineApp(this); }
void initKBEngine() { // 如果此处发生错误,请查看 Assets\Scripts\kbe_scripts\if_Entity_error_use______git_submodule_update_____kbengine_plugins_______open_this_file_and_I_will_tell_you.cs gameapp = new KBEngineApp(Application.persistentDataPath, "127.0.0.1", 20013, 5); }
void initKBEngine() { gameapp = new KBEngineApp(Application.persistentDataPath, "127.0.0.1", 20013, "http://127.0.0.1", 5); }