public void onAvatarEnterWorld(UInt64 rndUUID, Int32 eid, KBEngine.Avatar avatar) { if(!avatar.isPlayer()) { return; } UI.inst.info("loading scene...(加载场景中...)"); Debug.Log("loading scene..."); object speed = avatar.getDefinedPropterty("moveSpeed"); if(speed != null) set_moveSpeed(avatar, speed); object state = avatar.getDefinedPropterty("state"); if(state != null) set_state(avatar, state); object modelScale = avatar.getDefinedPropterty("modelScale"); if(modelScale != null) set_modelScale(avatar, modelScale); object name = avatar.getDefinedPropterty("name"); if(name != null) set_entityName(avatar, (string)name); object hp = avatar.getDefinedPropterty("HP"); if(hp != null) set_HP(avatar, hp); }
public void onEnterWorld(KBEngine.Entity entity) { if(enterSpace == false) { pendingEnterEntityIDs.Add(entity.id); return; } Asset newasset = Scene.findAsset(entity.getDefinedPropterty("modelID") + ".unity3d", true, ""); newasset.createAtScene = loader.inst.currentSceneName; SceneEntityObject obj = new SceneEntityObject(); obj.kbentity = entity; if(entity.isPlayer()) obj.createPlayer(); else obj.create(); entity.renderObj = obj; Scene scene = null; if(!loader.inst.scenes.TryGetValue(loader.inst.currentSceneName, out scene)) { Common.ERROR_MSG("KBEEventProc::onEnterWorld: not found scene(" + loader.inst.currentSceneName + ")!"); return; } newasset.loadLevel = Asset.LOAD_LEVEL.LEVEL_IDLE; obj.asset = newasset; obj.idkey = "_entity_" + entity.id; Vector3 pos = obj.position; Common.calcPositionY(pos, out pos.y, false); if(entity.getDefinedPropterty("modelID") == "20002001") pos.y += 15.0f; obj.position = pos; obj.position = entity.position; obj.eulerAngles = new Vector3(entity.direction.y, entity.direction.z, entity.direction.x); obj.destDirection = obj.eulerAngles; object name = entity.getDefinedPropterty("name"); if(name != null) obj.setName((string)name); object hp = entity.getDefinedPropterty("HP"); if(hp != null) obj.updateHPBar((Int32)hp, (Int32)entity.getDefinedPropterty("HP_Max")); object state = entity.getDefinedPropterty("state"); if(state != null) set_state(entity, state); object modelScale = entity.getDefinedPropterty("modelScale"); if(modelScale != null) set_modelScale(entity, modelScale); object speed = entity.getDefinedPropterty("moveSpeed"); if(speed != null) { set_moveSpeed(entity, speed); } if(entity.className == "Avatar") newasset.unloadLevel = Asset.UNLOAD_LEVEL.LEVEL_FORBID; newasset.refs.Add(obj.idkey); scene.addSceneObject(obj.idkey, obj); if(newasset.isLoaded || newasset.bundle != null) { obj.Instantiate(); newasset.refs.Remove(obj.idkey); } else { loader.inst.loadPool.addLoad(newasset); loader.inst.loadPool.start(); } }
public void set_position(KBEngine.Entity entity) { if(entity.renderObj != null) { Common.calcPositionY(entity.position, out entity.position.y, false); ((SceneObject)entity.renderObj).position = entity.position; ((SceneEntityObject)entity.renderObj).destPosition = entity.position; } if(entity.isPlayer() == false) return; entity.position = (Vector3)entity.getDefinedPropterty("position"); RPG_Controller.initPos.x = entity.position.x; RPG_Controller.initPos.y = entity.position.y; RPG_Controller.initPos.z = entity.position.z; if(RPG_Controller.instance != null) { RPG_Controller.instance.transform.position = RPG_Controller.initPos; Common.DEBUG_MSG("KBEEventProc::set_position: entity.position=" + entity.position + " " + entity.getDefinedPropterty("position") + ", RPG_Controller.position=" + RPG_Controller.instance.transform.position); } }
public void set_MP_Max(KBEngine.Entity entity, object v) { object vv = entity.getDefinedPropterty("MP"); if(entity.isPlayer()) { game_ui_autopos.updatePlayerBar_MP(vv, v); } else { game_ui_autopos.updateTargetBar_MP(vv, v); } }
public void set_MP(KBEngine.Entity entity, object v) { object vv = entity.getDefinedPropterty("MP_Max"); if(entity.renderObj != null) { object oldvv = entity.getDefinedPropterty("old_MP"); if(oldvv != null) { Int32 diff = (Int32)vv - (Int32)oldvv; if(diff > 0) { ((SceneEntityObject)entity.renderObj).addMP(diff); } entity.setDefinedPropterty("old_MP", vv); } else entity.addDefinedPropterty("old_MP", vv); } if(entity.isPlayer()) { game_ui_autopos.updatePlayerBar_MP(v, vv); } else { game_ui_autopos.updateTargetBar_MP(v, vv); } }
public void set_HP_Max(KBEngine.Entity entity, object v) { if(entity.renderObj != null) { ((UnityEngine.GameObject)entity.renderObj).GetComponent<GameEntity>().hp = (Int32)entity.getDefinedPropterty("HP") + "/" + (Int32)v; } }
public void onEnterWorld(KBEngine.Entity entity) { if(entity.isPlayer()) return; float y = entity.position.y; if(entity.isOnGound) y = 1.3f; entity.renderObj = Instantiate(entityPerfab, new Vector3(entity.position.x, y, entity.position.z), Quaternion.Euler(new Vector3(entity.direction.y, entity.direction.z, entity.direction.x))) as UnityEngine.GameObject; ((UnityEngine.GameObject)entity.renderObj).name = entity.classtype + entity.id; object speed = entity.getDefinedPropterty("moveSpeed"); if(speed != null) set_moveSpeed(entity, speed); object state = entity.getDefinedPropterty("state"); if(state != null) set_state(entity, state); object modelScale = entity.getDefinedPropterty("modelScale"); if(modelScale != null) set_modelScale(entity, modelScale); object name = entity.getDefinedPropterty("name"); if(name != null) set_entityName(entity, (string)name); object hp = entity.getDefinedPropterty("HP"); if(hp != null) set_HP(entity, hp); }
public void SyncEntityPropertity(KBEngine.Entity entity) { object name = entity.getDefinedPropterty("name"); if (name != null) onSetEntityName(entity, (string)name); object speed = entity.getDefinedPropterty("moveSpeed"); if (speed != null) onSetMoveSpeed(entity, speed); object state = entity.getDefinedPropterty("state"); if (state != null) onSetState(entity, state); object modelScale = entity.getDefinedPropterty("modelScale"); if (modelScale != null) onSetModelScale(entity, modelScale); object hp = entity.getDefinedPropterty("HP"); if (hp != null) onSetHP(entity, hp); }
public void onSetHPMax(KBEngine.Entity entity, object v) { Dbg.DEBUG_MSG(String.Format("[World set_HP_Max] entity id: {0}, hp max: {1}, name: {2}", entity.id, (Int32)v, ((UnityEngine.GameObject)entity.renderObj).GetComponent<GameEntity>().entityName)); if (((UnityEngine.GameObject)entity.renderObj) == null || ((UnityEngine.GameObject)entity.renderObj).gameObject == null) return; GameEntity gameEntity = ((UnityEngine.GameObject)entity.renderObj).GetComponent<GameEntity>(); if (gameEntity == null) return; gameEntity.hp = (Int32)entity.getDefinedPropterty("HP") + "/" + (Int32)v; }