public virtual void initKBEngine() { isStartEngine = true; Dbg.debugLevel = debugLevel; KBEngine.Event.registerIn("_closeNetwork", this, "_closeNetwork"); KBELuaUtil.CallMethod("KBEngineLua", "InitEngine"); }
void OnDestroy() { MonoBehaviour.print("clientapp::OnDestroy(): begin"); Dbg.WARNING_MSG("KBEngine::destroy()"); KBEngine.Event.deregisterIn(this); KBELuaUtil.CallMethod("KBEngineLua", "Destroy"); MonoBehaviour.print("clientapp::OnDestroy(): end"); }
// Use this for initialization void Awake() { loader = new LuaLoader(); lua = new LuaState(); this.OpenLibs(); lua.LuaSetTop(0); KBELuaUtil.SetCallLuaFunction(this.CallFunction); LuaBinder.Bind(lua); LuaCoroutine.Register(lua, this); }
void OnGUI() { KBELuaUtil.CallMethod("UI", "OnGUI"); }
// Use this for initialization void Start() { KBELuaUtil.CallMethod("UI", "Start"); }