public override void LoadData() { Debug.Log("xxxx"); Debug.LogError("MainSceneManager|do|nothing"); StartCoroutine(KAssetBundle.LoadPersistentAB(new string[] { "View/mainwindow" }, onSucc, onError)); }
/// <summary> /// 切换场景的统一调用,简化切换场景的代码 /// </summary> public static void SwitchScene(string[] preloadABs, string sceneName) { KSceneManager ks = GetCurKScene(); ks.StartCoroutine(KAssetBundle.LoadPersistentAB(preloadABs, () => { SceneManager.LoadSceneAsync(sceneName); })); }
public override void LoadData() { StartCoroutine(KAssetBundle.LoadPersistentAB(new string[] { KAssetBundle.GetViewPah(typeof(LoadingProgressWindow).Name) }, onSucc)); }