private static bool IsAnimLayered(KAnimFile[] anims) { foreach (KAnimFile kAnimFile in anims) { if (!((Object)kAnimFile == (Object)null)) { KAnimFileData data = kAnimFile.GetData(); if (data.build != null) { KAnim.Build.Symbol[] symbols = data.build.symbols; for (int j = 0; j < symbols.Length; j++) { if ((symbols[j].flags & 8) != 0) { return(true); } } } } } return(false); }