示例#1
0
 public void SetMainUIActive(bool active)
 {
     if (m_currentMainUI == null)
     {
         return;
     }
     if (active)
     {
         m_currentMainUI.Show();
     }
     else
     {
         m_currentMainUI.Hide();
     }
 }
示例#2
0
    //UI加载完后的回调
    void OnUILoaded(GameObject go)
    {
        string uiName = go.name.Replace("(Clone)", "");

        object[]    allParams = _loadingUIParams[uiName];
        Component   com       = GameUtil.GetOrAddComponent(go.transform, uiName);
        Jyx2_UIBase uibase    = com as Jyx2_UIBase;

        Transform parent = GetUIParent(uibase.Layer);

        go.transform.SetParent(parent);

        uibase.Init();
        m_uiDic[uiName] = uibase;
        if (uibase.IsOnly)//如果这个层唯一存在 那么先关闭其他
        {
            PopAllUI(uibase.Layer);
        }
        PushUI(uibase);

        uibase.Show(allParams);
        _loadingUIParams.Remove(uiName);
    }