public static void drawSimpleSpiderGizmo(JunctionSimpleSpider junctionSimpleSpider, float size, Vector3 posAbs, Vector3 targetAbs) { UnityEditorUtils.cylinder(posAbs, MUtil.qToAxesXZ(junctionSimpleSpider.axisAbs, targetAbs), 1, 10, 0, 1 * size, 0.1f * size, 0.1f * size); UnityEditorUtils.cylinder(posAbs, MUtil.qToAxesXZ(junctionSimpleSpider.secondaryAxisAbs, junctionSimpleSpider.axisAbs), 1, 10, 0, 1 * size * 0.3f, 0.1f * size * 0.5f, 0.1f * size * 0.5f); }