public override void LoadContent() { base.LoadContent(); World.Gravity = new Vector2(0f, 20f); _agent = new Agent(World, new Vector2(0f, 10f)); _spiders = new JumpySpider[8]; for (int i = 0; i < _spiders.Length; i++) { _spiders[i] = new JumpySpider(World, new Vector2(0f, 8f - (i + 1) * 2f)); } SetUserAgent(_agent.Body, 1000f, 400f); }
public override void Reset() { World.ClearForces(); World.Clear(); World.Gravity = new Vector2(0f, 40f); Size = new Vector2(100, 60); _border = new Border(World, Size); _spiders = new JumpySpider[8]; for (int i = 0; i < _spiders.Length; i++) { _spiders[i] = new JumpySpider(World, new Vector2(0f, 8f - (i + 1) * 2f)); } }
public override void LoadContent() { base.LoadContent(); World.Gravity = new Vector2(0f, -20f); _border = new Border(World, LineBatch, Framework.GraphicsDevice); _agent = new Agent(World, new Vector2(0f, -10f)); _spiders = new JumpySpider[8]; for (int i = 0; i < _spiders.Length; i++) { _spiders[i] = new JumpySpider(World, new Vector2(0f, -8f + (i + 1) * 2f)); } SetUserAgent(_agent.Body, 1000f, 400f); }