private void FixedUpdate() { score.text = $"{jumper.GetCumulativeReward().ToString("f2")} - {obstakel.count}"; if (obstakel.count > 10) { obstakel.count = 0; jumper.EndEpisode(); } }
private void FixedUpdate() { if (jumpIsReady) { RequestDecision(); } score.text = j.GetCumulativeReward().ToString(); }
// Update is called once per frame void FixedUpdate() { scoreBoard.text = jumperGuy.GetCumulativeReward().ToString("f2"); }