/* Initialize fracture handlers. */ void Start() { tweenPosCount = 0; jfTex = FindObjectOfType <JumpFloodTexture>(); voronoiBounds = bounds; vf = GetComponent <VoronoiFracture>(); vf.init(voronoiBounds, fracPiece, startObjVF, piecesContainerVF, vfSites); jf = GetComponent <JumpFloodFracture>(); jf.init(jfShader, fracPiece, startObjJF, piecesContainerJF, jfSites); }
/* Set texture. */ void Start() { jf = GetComponent <JumpFloodFracture>(); jf.init(jfShader, null, null, null, nSites); GetComponent <Renderer>().material.mainTexture = jf.generateTexture(); }