private void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") { StartCoroutine(JumpCounter.ResetScene()); } }
private void Start() { if (!GetComponent <Player>().networkObject.IsOwner) { this.enabled = false; return; } rb = GetComponent <Rigidbody>(); jc = GetComponentInChildren <JumpCounter>(); }
void Awake() { if (instance == null) { instance = this; } else { Destroy(this); } }
private void Awake() { controller = GetComponent <CharacterController>(); jumpCounter = FindObjectOfType <JumpCounter>(); }