示例#1
0
 private void OnTriggerEnter2D(Collider2D other)
 {
     if (other.tag == "Player")
     {
         StartCoroutine(JumpCounter.ResetScene());
     }
 }
示例#2
0
 private void Start()
 {
     if (!GetComponent <Player>().networkObject.IsOwner)
     {
         this.enabled = false;
         return;
     }
     rb = GetComponent <Rigidbody>();
     jc = GetComponentInChildren <JumpCounter>();
 }
示例#3
0
 void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
     else
     {
         Destroy(this);
     }
 }
示例#4
0
 private void Awake()
 {
     controller  = GetComponent <CharacterController>();
     jumpCounter = FindObjectOfType <JumpCounter>();
 }