private void BuyJumpBehaviour(JumpBehaviour newJumpBehaviour)
    {
        if (GameData.jumpBehaviour.GetType() != newJumpBehaviour.GetType())
        {
            float moneyDelta = CalculateJumpPrice(newJumpBehaviour);

            GameData.hp += moneyDelta;
            playerAttributes.HealthChange(moneyDelta);

            GameData.jumpBehaviour = newJumpBehaviour;
            UpdatePriceTexts();
        }
    }