private void BuyJumpBehaviour(JumpBehaviour newJumpBehaviour) { if (GameData.jumpBehaviour.GetType() != newJumpBehaviour.GetType()) { float moneyDelta = CalculateJumpPrice(newJumpBehaviour); GameData.hp += moneyDelta; playerAttributes.HealthChange(moneyDelta); GameData.jumpBehaviour = newJumpBehaviour; UpdatePriceTexts(); } }