public void RetractMove() { Jump move = GameDataManager.mSingleton.GetPreviousMove(); if (move != null) { move.GetStartHex().EnablePeg(true); move.GetJumpedHex().EnablePeg(true); move.GetEndHex().EnablePeg(false); mRemainingTimeText.text = GameplayUIHandler.FormatRemainingTime(move.GetRemainingTime()); } }