private void Show() { for (int i = 0; i < juicedTexts.Length; i++) { JuicedText juicedText = this.juicedTexts[i]; bool shouldActivate = i == currentIndex; juicedText.gameObject.SetActive(shouldActivate); } }
private void OnValidate() { if (juicedText == null) { juicedText = GetComponent <JuicedText>(); } juicedText.SetDirty(); }