public override void OnEvent(TrustedAI ai, TriggerEvent triggerEvent, Player player, object data) { if (triggerEvent == TriggerEvent.ChoiceMade && data is string str) { Room room = ai.Room; string[] strs = str.Split(':'); Player target = room.FindPlayer(strs[3]); ai.UpdatePlayerRelation(player, target, true); if (player == ai.Self) { List <string> cards = new List <string>(strs[4].Split('+')); List <int> ids = JsonUntity.StringList2IntList(cards); foreach (int id in ids) { ai.SetPrivateKnownCards(target, id); } } } }
public override void OnEvent(TrustedAI ai, TriggerEvent triggerEvent, Player player, object data) { if (triggerEvent == TriggerEvent.ChoiceMade && data is string choice && player != ai.Self) { string[] choices = choice.Split(':'); List <string> strs = new List <string>(choices[3].Split('+')); List <int> ids = JsonUntity.StringList2IntList(strs); foreach (int id in ids) { Player own = ai.Room.GetCardOwner(id); if (own != player) { ai.UpdatePlayerRelation(player, own, false); break; } } } }
public override void Event(TriggerEvent triggerEvent, Player player, object data) { if (!self.Alive) { return; } base.Event(triggerEvent, player, data); if (triggerEvent == TriggerEvent.EventPhaseStart || triggerEvent == TriggerEvent.BuryVictim) { UpdatePlayers(); } if (triggerEvent == TriggerEvent.CardsMoveOneTime && data is CardsMoveOneTimeStruct move) { bool open = false; bool pile_open = false; Player from = move.From; Player to = move.To; foreach (Player p in room.GetAlivePlayers()) { if (p.HasFlag("Global_GongxinOperator") && (p == self || self.IsSameCamp(p))) { open = true; break; } } if ((from != null && (from == self || self.IsSameCamp(from))) || (to != null && (to == self || self.IsSameCamp(to)) && move.To_place != Player.Place.PlaceSpecial)) { open = true; } if (!open && to != null && !string.IsNullOrEmpty(move.To_pile_name) && !move.To_pile_name.StartsWith("#") && move.To != null) { if (move.To.GetPileOpener(move.To_pile_name).Count == room.GetAllPlayers(true).Count) { pile_open = true; } else { foreach (string name in move.To.GetPileOpener(move.To_pile_name)) { Player who = room.FindPlayer(name, true); if (who != null && (who == self || self.IsSameCamp(who))) { open = true; break; } } } } if (to != null && move.To_place == Player.Place.PlaceHand) { foreach (int id in move.Card_ids) { int index = move.Card_ids.IndexOf(id); WrappedCard card = room.GetCard(id); if (card.HasFlag("visible") || pile_open || move.From_places[index] == Player.Place.PlaceEquip || move.From_places[index] == Player.Place.PlaceDelayedTrick || move.From_places[index] == Player.Place.DiscardPile || move.From_places[index] == Player.Place.PlaceTable) { public_handcards[to].Add(id); private_handcards[to].Add(id); ClearCardLack(to, id); } else if (open) { private_handcards[to].Add(id); ClearCardLack(to, id); } else { ClearCardLack(to); } } } if (to != null && move.To_place == Player.Place.PlaceSpecial && move.To_pile_name == "wooden_ox") { foreach (int id in move.Card_ids) { if (open) { wooden_cards[to].Add(id); } } } if (from != null && move.From_places.Contains(Player.Place.PlaceHand)) { foreach (int id in move.Card_ids) { if (room.GetCard(id).HasFlag("visible") || pile_open || move.To_place == Player.Place.PlaceEquip || move.To_place == Player.Place.PlaceDelayedTrick || move.To_place == Player.Place.DiscardPile || move.To_place == Player.Place.PlaceTable) { public_handcards[from].RemoveAll(t => t == id); private_handcards[from].RemoveAll(t => t == id); } else { public_handcards[from].Clear(); if (open) { private_handcards[from].RemoveAll(t => t == id); } else { private_handcards[from].Clear(); } } } } if (from != null && move.From_places.Contains(Player.Place.PlaceSpecial) && move.From_pile_names.Contains("wooden_ox")) { foreach (int id in move.Card_ids) { int index = move.Card_ids.IndexOf(id); if (open && move.From_pile_names[index] == "wooden_ox" && move.From_places[index] == Player.Place.PlaceSpecial) { wooden_cards[move.From].RemoveAll(t => t == id); } } } foreach (int id in move.Card_ids) { int index = move.Card_ids.IndexOf(id); WrappedCard card = room.GetCard(id); if (move.From_places[index] == Player.Place.DrawPile) { if (move.To != null && move.To_place == Player.Place.PlaceHand && card.HasFlag("visible2" + self.Name)) { private_handcards[move.To].Add(id); } if (guanxing.Key != null && guanxing.Value.Contains(id)) { if (guanxing.Value[0] != id) { List <int> top_cards = new List <int>(guanxing.Value); for (int y = top_cards.IndexOf(id); y < top_cards.Count; y++) { guanxing.Value.RemoveAt(y); } } else { guanxing.Value.RemoveAll(t => t == id); } if (guanxing.Value.Count == 0) { guanxing = new KeyValuePair <Player, List <int> >(); } } } } } if (triggerEvent == TriggerEvent.CardTargetAnnounced && data is CardUseStruct use) { FunctionCard fcard = Engine.GetFunctionCard(use.Card.Name); string class_name = fcard.Name; if (fcard is Slash) { class_name = Slash.ClassName; } UseCard e = Engine.GetCardUsage(class_name); if (e != null) { e.OnEvent(this, triggerEvent, player, data); } } if (triggerEvent == TriggerEvent.ChoiceMade && data is string str) { List <string> choices = new List <string>(str.Split(':')); foreach (SkillEvent e in skill_events.Values) { if (e.Key.Contains(choices[0])) { e.OnEvent(this, triggerEvent, player, data); } } foreach (UseCard e in Engine.GetCardUsages()) { if (e.Key.Contains(choices[0])) { e.OnEvent(this, triggerEvent, player, data); } } if (choices[0] == "viewCards") { List <int> ids = player.GetCards("h"); if (choices[choices.Count - 1] == "all") { public_handcards[player] = ids; private_handcards[player] = ids; } else if (choices[choices.Count - 1] == self.Name) { private_handcards[player] = ids; } } else if (choices[0] == "showCards") { List <int> ids = JsonUntity.StringList2IntList(new List <string>(choices[2].Split('+'))); if (choices[choices.Count - 1] == "all") { foreach (int id in ids) { if (!public_handcards[player].Contains(id)) { public_handcards[player].Add(id); } if (!private_handcards[player].Contains(id)) { private_handcards[player].Add(id); } } } else if (choices[choices.Count - 1] == self.Name) { foreach (int id in ids) { if (!private_handcards[player].Contains(id)) { private_handcards[player].Add(id); } } } } else if (choices[0] == "cardShow") { int id = int.Parse(choices[choices.Count - 1].Substring(1, choices[choices.Count - 1].Length - 2)); if (!public_handcards[player].Contains(id)) { public_handcards[player].Add(id); } if (!private_handcards[player].Contains(id)) { private_handcards[player].Add(id); } } else if (choices[0] == "ViewTopCards" || choices[0] == "ViewBottomCards") { bool open = choices[choices.Count - 1] == "open"; List <int> drawpile = new List <int>(room.DrawPile); List <int> moves = JsonUntity.StringList2IntList(new List <string>(choices[2].Split('+'))); if (choices[0] == "ViewTopCards") { guanxing = new KeyValuePair <Player, List <int> >(); if (open) { for (int index = 0; index < moves.Count; index++) { int id = moves[index]; room.SetCardFlag(id, "visible"); } } else { foreach (int id in moves) { if (player == self || player.IsSameCamp(self)) { room.SetCardFlag(id, "visible2" + self.Name); } } guanxing = new KeyValuePair <Player, List <int> >(player, moves); } } else { if (open) { for (int index = 0; index < moves.Count; index++) { int id = moves[index]; room.SetCardFlag(id, "visible"); } } else { foreach (int id in moves) { room.SetCardFlag(id, "visible2" + choices[1]); } } } } } }