示例#1
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        public IEnumerator EnableGameObjectBehavior()
        {
            // Given EnableGameObjectBehavior,
            TrainingSceneObject trainingSceneObject = TestingUtils.CreateSceneObject("TestObject");

            ICourse training1 = new LinearTrainingBuilder("Training")
                                .AddChapter(new LinearChapterBuilder("Chapter")
                                            .AddStep(new BasicStepBuilder("Step")
                                                     .DisableAutomaticAudioHandling()
                                                     .Enable("TestObject")))
                                .Build();

            // When we serialize and deserialize a training course with it
            ICourse training2 = JsonTrainingSerializer.Deserialize(JsonTrainingSerializer.Serialize(training1));

            EnableGameObjectBehavior behavior1 = training1.Data.FirstChapter.Data.FirstStep.Data.Behaviors.Data.Behaviors.First() as EnableGameObjectBehavior;
            EnableGameObjectBehavior behavior2 = training2.Data.FirstChapter.Data.FirstStep.Data.Behaviors.Data.Behaviors.First() as EnableGameObjectBehavior;

            // Then it's target training scene object is still the same.
            Assert.IsNotNull(behavior1);
            Assert.IsNotNull(behavior2);
            Assert.AreEqual(behavior1.Data.Target.Value, behavior2.Data.Target.Value);

            TestingUtils.DestroySceneObject(trainingSceneObject);

            return(null);
        }
示例#2
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        public IEnumerator ObjectInRangeCondition()
        {
            // Given a training with ObjectInRangeCondition,
            TrainingSceneObject testObjectToo         = TestingUtils.CreateSceneObject("TestObjectToo");
            TransformInRangeDetectorProperty detector = testObjectToo.gameObject.AddComponent <TransformInRangeDetectorProperty>();
            TrainingSceneObject testObject            = TestingUtils.CreateSceneObject("TestObject");

            ICourse training1 = new LinearTrainingBuilder("Training")
                                .AddChapter(new LinearChapterBuilder("Chapter")
                                            .AddStep(new BasicStepBuilder("Step")
                                                     .AddCondition(new ObjectInRangeCondition(testObject, detector, 1.5f))))
                                .Build();

            // When we serialize and deserialize it
            ICourse training2 = JsonTrainingSerializer.Deserialize(JsonTrainingSerializer.Serialize(training1));

            // Then that condition's target, detector and range should stay unchanged.
            ObjectInRangeCondition condition1 = training1.Data.FirstChapter.Data.FirstStep.Data.Transitions.Data.Transitions.First().Data.Conditions.First() as ObjectInRangeCondition;
            ObjectInRangeCondition condition2 = training2.Data.FirstChapter.Data.FirstStep.Data.Transitions.Data.Transitions.First().Data.Conditions.First() as ObjectInRangeCondition;

            Assert.IsNotNull(condition1);
            Assert.IsNotNull(condition2);
            Assert.AreEqual(condition1.Data.Range, condition2.Data.Range);
            Assert.AreEqual(condition1.Data.Target.Value, condition2.Data.Target.Value);
            Assert.AreEqual(condition1.Data.DistanceDetector.Value, condition2.Data.DistanceDetector.Value);

            // Cleanup
            TestingUtils.DestroySceneObject(testObjectToo);
            TestingUtils.DestroySceneObject(testObject);

            return(null);
        }
示例#3
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        public IEnumerator TextToSpeechAudio()
        {
            // Given we have TextToSpeechAudio instance,
            TextToSpeechAudio audio = new TextToSpeechAudio(new LocalizedString("TestPath"));

            ICourse course = new LinearTrainingBuilder("Training")
                             .AddChapter(new LinearChapterBuilder("Chapter")
                                         .AddStep(new BasicStepBuilder("Step")
                                                  .DisableAutomaticAudioHandling()
                                                  .AddBehavior(new PlayAudioBehavior(audio, BehaviorExecutionStages.Activation))))
                             .Build();

            // When we serialize and deserialize a training with it,
            ICourse testCourse = JsonTrainingSerializer.Deserialize(JsonTrainingSerializer.Serialize(course));

            // Then the text to generate sound from should be the same.
            IAudioData data1 = ((PlayAudioBehavior)course.Data.FirstChapter.Data.FirstStep.Data.Behaviors.Data.Behaviors.First()).Data.AudioData;
            IAudioData data2 = ((PlayAudioBehavior)testCourse.Data.FirstChapter.Data.FirstStep.Data.Behaviors.Data.Behaviors.First()).Data.AudioData;

            string audioPath1 = TestingUtils.GetField <LocalizedString>(data1, "text").Key;
            string audioPath2 = TestingUtils.GetField <LocalizedString>(data2, "text").Key;

            Assert.AreEqual(data1.GetType(), data2.GetType());

            Assert.AreEqual(audioPath1, "TestPath");
            Assert.AreEqual(audioPath1, audioPath2);

            return(null);
        }
示例#4
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        public IEnumerator BaseTraining()
        {
            // Given base training
            ICourse training1 = new LinearTrainingBuilder("Training")
                                .AddChapter(new LinearChapterBuilder("Chapter")
                                            .AddStep(new BasicStepBuilder("Step")))
                                .Build();

            JsonTrainingSerializer.Serialize(training1);

            // When we serialize and deserialize it
            ICourse training2 = JsonTrainingSerializer.Deserialize(JsonTrainingSerializer.Serialize(training1));

            // Then it should still be base training, have the same name and the first chapter with the same name.
            Assert.AreEqual(typeof(Course), training1.GetType());
            Assert.AreEqual(training1.GetType(), training2.GetType());

            Assert.AreEqual(training1.Data.Name, "Training");
            Assert.AreEqual(training1.Data.Name, training2.Data.Name);

            Assert.AreEqual(training1.Data.FirstChapter.Data.Name, "Chapter");
            Assert.AreEqual(training1.Data.FirstChapter.Data.Name, training2.Data.FirstChapter.Data.Name);

            return(null);
        }
示例#5
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        public IEnumerator BehaviorSequence()
        {
            // Given a training with a behaviors sequence
            BehaviorSequence sequence = new BehaviorSequence(true, new List <IBehavior>
            {
                new DelayBehavior(0f),
                new EmptyBehavior()
            });
            ICourse course = new LinearTrainingBuilder("Training")
                             .AddChapter(new LinearChapterBuilder("Chapter")
                                         .AddStep(new BasicStepBuilder("Step")
                                                  .DisableAutomaticAudioHandling()
                                                  .AddBehavior(sequence)))
                             .Build();

            // When we serialize and deserialize it
            ICourse deserializedCourse = JsonTrainingSerializer.Deserialize(JsonTrainingSerializer.Serialize(course));

            BehaviorSequence deserializedSequence = deserializedCourse.Data.FirstChapter.Data.FirstStep.Data.Behaviors.Data.Behaviors.First() as BehaviorSequence;

            // Then the values stay the same.
            Assert.IsNotNull(deserializedSequence);
            Assert.AreEqual(sequence.Data.PlaysOnRepeat, deserializedSequence.Data.PlaysOnRepeat);

            List <IBehavior> behaviors             = sequence.Data.Behaviors;
            List <IBehavior> deserializedBehaviors = deserializedSequence.Data.Behaviors;

            Assert.AreEqual(behaviors.First().GetType(), deserializedBehaviors.First().GetType());
            Assert.AreEqual(behaviors.Last().GetType(), deserializedBehaviors.Last().GetType());
            Assert.AreEqual(behaviors.Count, deserializedBehaviors.Count);
            yield break;
        }
示例#6
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        public IEnumerator UnlockObjectBehavior()
        {
            // Given a training with UnlockObjectBehavior
            TrainingSceneObject trainingSceneObject = TestingUtils.CreateSceneObject("TestObject");

            ICourse training1 = new LinearTrainingBuilder("Training")
                                .AddChapter(new LinearChapterBuilder("Chapter")
                                            .AddStep(new BasicStepBuilder("Step")
                                                     .DisableAutomaticAudioHandling()
                                                     .AddBehavior(new UnlockObjectBehavior(trainingSceneObject))))
                                .Build();

            // When we serialize and deserialize it
            ICourse training2 = JsonTrainingSerializer.Deserialize(JsonTrainingSerializer.Serialize(training1));

            UnlockObjectBehavior behavior1 = training1.Data.FirstChapter.Data.FirstStep.Data.Behaviors.Data.Behaviors.First() as UnlockObjectBehavior;
            UnlockObjectBehavior behavior2 = training2.Data.FirstChapter.Data.FirstStep.Data.Behaviors.Data.Behaviors.First() as UnlockObjectBehavior;

            // Then that behavior's target should not change.
            Assert.IsNotNull(behavior1);
            Assert.IsNotNull(behavior2);
            Assert.AreEqual(behavior1.Data.Target.Value, behavior2.Data.Target.Value);

            // Cleanup
            TestingUtils.DestroySceneObject(trainingSceneObject);

            return(null);
        }
示例#7
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        /// <summary>
        /// Save the training to given path.
        /// </summary>
        public static bool SaveTrainingCourseToFile(ICourse course)
        {
            try
            {
                if (course == null)
                {
                    throw new NullReferenceException("The training course is not saved because it doesn't exist.");
                }

                string path = GetTrainingPath(course);

                string directory = Path.GetDirectoryName(path);
                if (string.IsNullOrEmpty(directory) == false && Directory.Exists(directory) == false)
                {
                    Directory.CreateDirectory(directory);
                }

                string serialized = JsonTrainingSerializer.Serialize(course);
                File.WriteAllText(path, serialized);
                // Check if saved as asset. If true, import it.
                TryReloadAssetByFullPath(path);
                return(true);
            }
            catch (Exception e)
            {
                TestableEditorElements.DisplayDialog("Error while saving the training course!", e.ToString(), "Close");
                logger.Error(e);
                return(false);
            }
        }
示例#8
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        public IEnumerator MoveObjectBehavior()
        {
            // Given training with MoveObjectBehavior
            TrainingSceneObject moved            = TestingUtils.CreateSceneObject("moved");
            TrainingSceneObject positionProvider = TestingUtils.CreateSceneObject("positionprovider");
            ICourse             training1        = new LinearTrainingBuilder("Training")
                                                   .AddChapter(new LinearChapterBuilder("Chapter")
                                                               .AddStep(new BasicStepBuilder("Step")
                                                                        .DisableAutomaticAudioHandling()
                                                                        .AddBehavior(new MoveObjectBehavior(moved, positionProvider, 24.7f))))
                                                   .Build();

            // When that training is serialized and deserialzied
            ICourse training2 = JsonTrainingSerializer.Deserialize(JsonTrainingSerializer.Serialize(training1));

            // Then we should have two identical move object behaviors
            MoveObjectBehavior behavior1 = training1.Data.FirstChapter.Data.FirstStep.Data.Behaviors.Data.Behaviors.First() as MoveObjectBehavior;
            MoveObjectBehavior behavior2 = training2.Data.FirstChapter.Data.FirstStep.Data.Behaviors.Data.Behaviors.First() as MoveObjectBehavior;

            Assert.IsNotNull(behavior1);
            Assert.IsNotNull(behavior2);
            Assert.IsFalse(ReferenceEquals(behavior1, behavior2));
            Assert.AreEqual(behavior1.Data.Target.Value, behavior2.Data.Target.Value);
            Assert.AreEqual(behavior1.Data.PositionProvider.Value, behavior2.Data.PositionProvider.Value);
            Assert.AreEqual(behavior1.Data.Duration, behavior2.Data.Duration);

            // Cleanup created game objects.
            TestingUtils.DestroySceneObject(moved);
            TestingUtils.DestroySceneObject(positionProvider);

            return(null);
        }
示例#9
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        public void MakeTemporarySave()
        {
            if (activeCourse == null)
            {
                return;
            }

            temporarySerializedTraining = JsonTrainingSerializer.Serialize(activeCourse);
        }
示例#10
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        public IEnumerator Step()
        {
            // Given we have a training with a step
            ICourse training1 = new LinearTrainingBuilder("Training")
                                .AddChapter(new LinearChapterBuilder("Chapter")
                                            .AddStep(new BasicStepBuilder("Step")
                                                     .AddCondition(new TimeoutCondition(2.5f))))
                                .Build();

            // When we serialize and deserialize it
            ICourse training2 = JsonTrainingSerializer.Deserialize((JsonTrainingSerializer.Serialize(training1)));

            // Then that step's name should still be the same.
            Assert.AreEqual(training1.Data.FirstChapter.Data.FirstStep.Data.Name, training2.Data.FirstChapter.Data.FirstStep.Data.Name);

            return(null);
        }
示例#11
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        /// <inheritdoc />
        public virtual ICourse LoadCourse()
        {
            if (string.IsNullOrEmpty(RuntimeConfigurator.GetSelectedTrainingCourse()))
            {
                throw new ArgumentException("A training course is not selected in the [TRAINING_CONFIGURATION] game object.");
            }

            string pathToFile = Path.Combine(Application.streamingAssetsPath, RuntimeConfigurator.GetSelectedTrainingCourse()).Replace('/', Path.DirectorySeparatorChar);

            if (File.Exists(pathToFile) == false)
            {
                throw new ArgumentException("The file or the path to the file could not be found.", pathToFile);
            }

            string serialized = File.ReadAllText(pathToFile);

            return(JsonTrainingSerializer.Deserialize(serialized));
        }
示例#12
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        private void OnEnable()
        {
            wantsMouseMove = true;
            if (chapterMenu == null)
            {
                chapterMenu = CreateInstance <TrainingMenuView>();
            }

            if (chapterRepresentation == null)
            {
                chapterRepresentation = new ChapterRepresentation();
                chapterRepresentation.Graphics.Canvas.PointerDrag += (o, eventArgs) => currentScrollPosition -= eventArgs.PointerDelta;
            }

            if (titleIcon == null)
            {
                titleIcon = new EditorIcon("icon_training_editor");
            }

            if (window != null && window != this)
            {
                window.Close();
            }

            window = this;

            if (string.IsNullOrEmpty(temporarySerializedTraining) == false)
            {
                try
                {
                    bool wasDirty = IsDirty;

                    chapterMenu = CreateInstance <TrainingMenuView>();
                    SetTrainingCourse(JsonTrainingSerializer.Deserialize(temporarySerializedTraining));
                    IsDirty = wasDirty;
                    temporarySerializedTraining = null;
                }
                catch (Exception e)
                {
                    logger.Error("Couldn't restore the training course state.", e);
                }
            }
        }
示例#13
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        public IEnumerator Condition()
        {
            // Given a training which has a step with a condition
            ICourse training1 = new LinearTrainingBuilder("Training")
                                .AddChapter(new LinearChapterBuilder("Chapter")
                                            .AddStep(new BasicStepBuilder("Step")
                                                     .AddCondition(new TimeoutCondition(2.5f))))
                                .Build();

            // When we serialize and deserialize it
            ICourse training2 = JsonTrainingSerializer.Deserialize((JsonTrainingSerializer.Serialize(training1)));

            // Then that condition's name should not change.
            ICondition condition1 = training1.Data.FirstChapter.Data.FirstStep.Data.Transitions.Data.Transitions.First().Data.Conditions.First();
            ICondition condition2 = training2.Data.FirstChapter.Data.FirstStep.Data.Transitions.Data.Transitions.First().Data.Conditions.First();

            Assert.AreEqual(condition1.GetType(), condition2.GetType());

            return(null);
        }
示例#14
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        public IEnumerator Transition()
        {
            // Given a training with more than one step
            ICourse training1 = new LinearTrainingBuilder("Training")
                                .AddChapter(new LinearChapterBuilder("Chapter")
                                            .AddStep(new BasicStepBuilder("FirstStep")
                                                     .DisableAutomaticAudioHandling())
                                            .AddStep(new BasicStepBuilder("SecondStep")
                                                     .DisableAutomaticAudioHandling()))
                                .Build();

            // When we serialize and deserialize it
            string  serialized = JsonTrainingSerializer.Serialize(training1);
            ICourse training2  = JsonTrainingSerializer.Deserialize(serialized);

            // Then transition from the first step should lead to the same step as before.
            Assert.AreEqual(training1.Data.FirstChapter.Data.FirstStep.Data.Transitions.Data.Transitions.First().Data.TargetStep.Data.Name,
                            training2.Data.FirstChapter.Data.FirstStep.Data.Transitions.Data.Transitions.First().Data.TargetStep.Data.Name);

            return(null);
        }
示例#15
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        public IEnumerator DelayBehavior()
        {
            // Given we have a training with a delayed activation behavior,
            ICourse training1 = new LinearTrainingBuilder("Training")
                                .AddChapter(new LinearChapterBuilder("Chapter")
                                            .AddStep(new BasicStepBuilder("Step")
                                                     .DisableAutomaticAudioHandling()
                                                     .AddBehavior(new DelayBehavior(7f))))
                                .Build();

            // When we serialize and deserialize it,
            string  serialized = JsonTrainingSerializer.Serialize(training1);
            ICourse training2  = JsonTrainingSerializer.Deserialize(serialized);

            // Then that delayed behaviors should have the same target behaviors and delay time.
            DelayBehavior behavior1 = training1.Data.FirstChapter.Data.FirstStep.Data.Behaviors.Data.Behaviors.First() as DelayBehavior;
            DelayBehavior behavior2 = training2.Data.FirstChapter.Data.FirstStep.Data.Behaviors.Data.Behaviors.First() as DelayBehavior;

            Assert.AreEqual(behavior1.Data.DelayTime, behavior2.Data.DelayTime);

            return(null);
        }
示例#16
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        public IEnumerator Chapter()
        {
            // Given we have a training with a chapter
            ICourse training1 = new LinearTrainingBuilder("Training")
                                .AddChapter(new LinearChapterBuilder("Chapter")
                                            .AddStep(new BasicStepBuilder("Step")))
                                .Build();

            // When we serialize and deserialize it
            ICourse training2 = JsonTrainingSerializer.Deserialize((JsonTrainingSerializer.Serialize(training1)));

            // Then chapter's type, name, first step and next chapter should not change.
            IChapter chapter1 = training1.Data.FirstChapter;
            IChapter chapter2 = training2.Data.FirstChapter;

            Assert.AreEqual(chapter1.GetType(), chapter2.GetType());
            Assert.AreEqual(chapter1.Data.Name, chapter2.Data.Name);
            Assert.AreEqual(chapter1.Data.FirstStep.Data.Name, chapter2.Data.FirstStep.Data.Name);
            Assert.AreEqual(training1.Data.Chapters.Count, training2.Data.Chapters.Count);

            return(null);
        }
示例#17
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        public IEnumerator TimeoutCondition()
        {
            // Given a training with a timeout condition
            ICourse training1 = new LinearTrainingBuilder("Training")
                                .AddChapter(new LinearChapterBuilder("Chapter")
                                            .AddStep(new BasicStepBuilder("Step")
                                                     .AddCondition(new TimeoutCondition(2.5f))))
                                .Build();

            // When we serialize and deserialize it
            ICourse training2 = JsonTrainingSerializer.Deserialize((JsonTrainingSerializer.Serialize(training1)));

            // Then that condition's timeout value should stay unchanged.
            TimeoutCondition condition1 = training1.Data.FirstChapter.Data.FirstStep.Data.Transitions.Data.Transitions.First().Data.Conditions.First() as TimeoutCondition;
            TimeoutCondition condition2 = training2.Data.FirstChapter.Data.FirstStep.Data.Transitions.Data.Transitions.First().Data.Conditions.First() as TimeoutCondition;

            Assert.IsNotNull(condition1);
            Assert.IsNotNull(condition2);
            Assert.AreEqual(condition1.Data.Timeout, condition2.Data.Timeout);

            return(null);
        }
示例#18
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        public IEnumerator ResourceAudio()
        {
            // Given we have a ResourceAudio instance,
            ResourceAudio audio = new ResourceAudio(new LocalizedString("TestPath"));

            ICourse course = new LinearTrainingBuilder("Training")
                             .AddChapter(new LinearChapterBuilder("Chapter")
                                         .AddStep(new BasicStepBuilder("Step")
                                                  .DisableAutomaticAudioHandling()
                                                  .AddBehavior(new PlayAudioBehavior(audio, BehaviorExecutionStages.Activation))))
                             .Build();

            // When we serialize and deserialize a training with it
            ICourse testCourse = JsonTrainingSerializer.Deserialize(JsonTrainingSerializer.Serialize(course));

            // Then the path to audio resource should be the same.
            string audioPath1 = TestingUtils.GetField <LocalizedString>(((PlayAudioBehavior)course.Data.FirstChapter.Data.FirstStep.Data.Behaviors.Data.Behaviors.First()).Data.AudioData, "path").Key;
            string audioPath2 = TestingUtils.GetField <LocalizedString>(((PlayAudioBehavior)testCourse.Data.FirstChapter.Data.FirstStep.Data.Behaviors.Data.Behaviors.First()).Data.AudioData, "path").Key;

            Assert.AreEqual(audioPath1, audioPath2);

            return(null);
        }
示例#19
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        public IEnumerator PlayAudioOnDectivationBehavior()
        {
            // Given a training with PlayAudioOnDeactivationBehavior and some ResourceData,
            ICourse training1 = new LinearTrainingBuilder("Training")
                                .AddChapter(new LinearChapterBuilder("Chapter")
                                            .AddStep(new BasicStepBuilder("Step")
                                                     .DisableAutomaticAudioHandling()
                                                     .AddBehavior(new PlayAudioBehavior(new ResourceAudio(new LocalizedString("TestPath")), BehaviorExecutionStages.Activation))))
                                .Build();

            // When we serialize and deserialize it,
            ICourse training2 = JsonTrainingSerializer.Deserialize(JsonTrainingSerializer.Serialize(training1));

            PlayAudioBehavior behavior1 = training1.Data.FirstChapter.Data.FirstStep.Data.Behaviors.Data.Behaviors.First() as PlayAudioBehavior;
            PlayAudioBehavior behavior2 = training2.Data.FirstChapter.Data.FirstStep.Data.Behaviors.Data.Behaviors.First() as PlayAudioBehavior;

            // Then path to audio file should not change.
            Assert.IsNotNull(behavior1);
            Assert.IsNotNull(behavior2);
            Assert.AreEqual(TestingUtils.GetField <LocalizedString>(behavior1.Data.AudioData, "path").Key, TestingUtils.GetField <LocalizedString>(behavior2.Data.AudioData, "path").Key);

            return(null);
        }
示例#20
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        public IEnumerator NonblockingWrapperBehaviorIsConverted()
        {
            // Given a training with the obsolete NonblockingWapperBehavior where isBlocking is true, which wraps a non-blocking behavior,
#pragma warning disable 618
            NonblockingWrapperBehavior behavior = new NonblockingWrapperBehavior(new EndlessBehavior(false), true);
#pragma warning restore 618

            ICourse course = new LinearTrainingBuilder("Training")
                             .AddChapter(new LinearChapterBuilder("Chapter")
                                         .AddStep(new BasicStepBuilder("Step")
                                                  .DisableAutomaticAudioHandling()
                                                  .AddBehavior(behavior)))
                             .Build();

            // When we serialize and deserialize it,
            ICourse deserializedCourse = JsonTrainingSerializer.Deserialize(JsonTrainingSerializer.Serialize(course));

            EndlessBehavior deserializedBehavior = deserializedCourse.Data.FirstChapter.Data.FirstStep.Data.Behaviors.Data.Behaviors.First() as EndlessBehavior;

            // Then the NonblockingWrapperBehavior is converted to the actual wrapped behavior and the "IsBlocking" property returns true.
            Assert.IsNotNull(deserializedBehavior);
            Assert.IsTrue(deserializedBehavior.Data.IsBlocking);
            yield break;
        }
示例#21
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        public IEnumerator LocalizedString()
        {
            // Given a LocalizedString
            LocalizedString original = new LocalizedString("Test1{0}{1}", "Test2", "Test3", "Test4");

            Step step = new Step("");

            step.Data.Behaviors.Data.Behaviors.Add(new PlayAudioBehavior(new ResourceAudio(original), BehaviorExecutionStages.Activation));
            ICourse course = new Course("", new Chapter("", step));

            // When we serialize and deserialize a training with it
            ICourse           deserializedCourse   = JsonTrainingSerializer.Deserialize(JsonTrainingSerializer.Serialize(course));
            PlayAudioBehavior deserializedBehavior = deserializedCourse.Data.FirstChapter.Data.FirstStep.Data.Behaviors.Data.Behaviors.First() as PlayAudioBehavior;
            // ReSharper disable once PossibleNullReferenceException
            LocalizedString deserialized = ((ResourceAudio)deserializedBehavior.Data.AudioData).Path;

            // Then deserialized training should has different instance of LocalizedString but with the same values.
            Assert.IsFalse(ReferenceEquals(original, deserialized));
            Assert.AreEqual(original.Key, deserialized.Key);
            Assert.AreEqual(original.DefaultText, deserialized.DefaultText);
            Assert.IsTrue(original.FormatParams.SequenceEqual(deserialized.FormatParams));

            yield return(null);
        }
示例#22
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        public static ICourse LoadTrainingCourseFromFile(string path)
        {
            string trainingData = File.ReadAllText(path);

            return(JsonTrainingSerializer.Deserialize(trainingData));
        }