public CreatureFactoryDecoratorTests() { _world = new World(10, 10); _world2 = new World(10, 10); _logger = new JsonTraceListener("UnitTestLog.json"); _factory = new CreatureFactory(_world, _logger); }
/// <summary> /// Instantiates a TraceSource and creates and adds listeners to the it. /// See Configuration.xml to change the level at which to log. /// </summary> private static TraceSource InitialiseTraceListener() { TraceSource theTraceSource = new TraceSource("2DTurnBasedGameFramework", LoadConfig.SourceLevel()); theTraceSource.Switch = new SourceSwitch("2DTurnBasedGameFramework", LoadConfig.SourceLevel().ToString()); // Text listener string loggerFilePath = Directory.GetCurrentDirectory() + "/Log.txt"; using StreamWriter sw = new StreamWriter(File.Create(loggerFilePath)) { AutoFlush = true }; TraceListener textListener = new TextWriterTraceListener(sw); theTraceSource.Listeners.Add(textListener); // BUG: Make textListener work... It generates the file, but does not seem to write to it. // Json listener string jsonLoggerFilePath = Directory.GetCurrentDirectory() + "/Log.json"; TraceListener jsonListener = new JsonTraceListener(jsonLoggerFilePath); theTraceSource.Listeners.Add(jsonListener); return(theTraceSource); }
public Game(int worldMaxX, int worldMaxY) { Logger = new JsonTraceListener(); World = new World(worldMaxX, worldMaxY); ItemFactory = new ItemFactory(); CreatureFactory = new CreatureFactory(World, Logger); Controller = new Controller(ref World); rnd = new Random(); _draw = new WorldDrawing(World); }
public CreatureFactory(World world, JsonTraceListener logger) { config = XMLReader.ReadGameConfiguration <XmlConfigurations>(); _logger = logger; _world = world; if (config is null || config.EnemyNamesList.Count == 0) { NameArr = new List <string>() { "Orc", "Troll", "Dark Elf" }; }
public CreatureAttackTests() { _logger = new JsonTraceListener(); _world = new World(5, 5); _crtFactory = new CreatureFactory(_world, _logger); _itmFactory = new ItemFactory(); _enemy = _crtFactory.CreateEnemyCreature("boss", new Position(1, 1)) as EnemyCreature; _player = _crtFactory.CreatePlayerCreature("Bilbo", new Position(2, 1)) as PlayerCreature; _world.WorldPlayGround[_enemy.Position.X, _enemy.Position.Y].Creature = _enemy; _world.WorldPlayGround[_player.Position.X, _player.Position.Y].Creature = _player; _player.AttackItems.AddAttackItem(new Sword(40, "Sting")); _player.AttackItems.AddAttackItem(new Sword(40, "Sting")); }