public void Save() { JsonTestClass.MusicalFile musicFile = new JsonTestClass.MusicalFile(); musicFile.numberNote = partition.Count; musicFile.musicalNote = new JsonTestClass.MusicalNote[partition.Count]; for (int i = 0; i < partition.Count; i++) { if (partition [i].NoteToPlay) { musicFile.musicalNote[i] = new JsonTestClass.MusicalNote(partition [i].NoteToPlay.getNoteName(), partition [i].NoteToPlay.Octave - 1, partition [i].nbFourth * 0.25f); } else { musicFile.musicalNote[i] = new JsonTestClass.MusicalNote(0, 10, partition [i].nbFourth * 0.25f); } } String ressourcePath = Path.Combine(Application.dataPath, "Resources"); // Get Path to game resources folder DirectoryInfo di = new DirectoryInfo(Path.Combine(ressourcePath, "StreamingAssets")); // Get Path to Streaming assets int numberFiles = CreateFiles.DirCount(di) / 2; String filePath = Path.Combine("StreamingAssets", "Comp" + numberFiles + ".json"); // Get Path to file in resources folder String realPath = Path.Combine(ressourcePath, filePath); // Get Real Path JsonTestClass.SaveJSONToFile(JsonTestClass.MapToJSON(musicFile), realPath); }
void Start() { GameObject gameState = GameObject.Find("GameState"); GameState gs = gameState.GetComponent <GameState>(); fileName = gs.fileName; String newPath = Path.Combine("StreamingAssets", fileName); // Get Path to file in resources folder without .json ! String savedString = JsonTestClass.LoadJSONFromFile(newPath); // Load Json from file musicFile = new JsonTestClass.MusicalFile(); musicFile = JsonTestClass.JSONToObject(savedString); // Create Object from Json numberNote = musicFile.numberNote; partition = new List <KeyValuePair <NoteScript, float> >(); for (int i = 0; i < numberNote; i++) { int clipIndex = musicFile.musicalNote[i].noteName + 12 * musicFile.musicalNote[i].noteOctave; float clipDuration = musicFile.musicalNote[i].noteTempo; if (clipIndex < 84) { partition.Add(new KeyValuePair <NoteScript, float> (notes [clipIndex].GetComponent <NoteScript> (), clipDuration)); } else { partition.Add(new KeyValuePair <NoteScript, float> (null, clipDuration)); } } // Play(); }