示例#1
0
    public static List <string> GetAllPlayableLevelNames()
    {
        List <string> playableLevelNames = new List <string>();

        MazeLevelNamesData levelNamesData = new JsonMazeLevelListFileReader().ReadData <MazeLevelNamesData>();

        if (levelNamesData == null)
        {
            return(playableLevelNames);
        }
        for (int i = 0; i < levelNamesData.LevelNames.Count; i++)
        {
            MazeLevelNameData levelNameData = levelNamesData.LevelNames[i];

            if (!levelNameData.IsPlayable)
            {
                continue;
            }

            if (levelNameData.LevelName == MazeLevelGameplayManager.Instance?.Level?.Name)
            {
                continue;
            }

            playableLevelNames.Add(levelNameData.LevelName);
        }

        if (playableLevelNames.Count == 0)
        {
            Logger.Warning("Found 0 playable levels!");
        }

        return(playableLevelNames);
    }
    public MazeLevelNamesData(string levelName)
    {
        MazeLevelNamesData oldData = new JsonMazeLevelListFileReader().ReadData <MazeLevelNamesData>();

        if (oldData != null)
        {
            LevelNames = oldData.LevelNames;
        }
    }
示例#3
0
    private void ToggleLevelPlayability(string levelName, List <string> arguments)
    {
        if (arguments.Count < 1)
        {
            string message = "The command '<color=" + ConsoleConfiguration.HighlightColour + ">configure maze playable</color>' needs an additional argument saying 'true' or 'false'.";
            throw new NotEnoughArgumentsConsoleException(message);
        }

        MazeLevelNamesData levelNamesData = new JsonMazeLevelListFileReader().ReadData <MazeLevelNamesData>();

        string sanatisedLevelName = levelName.ToLower().Replace(" ", "-");
        int    levelNameIndex     = levelNamesData.LevelNames.FindIndex(l => l.LevelName == sanatisedLevelName);

        if (levelNameIndex == -1)
        {
            string message = $"Could not find the maze level '<color={sanatisedLevelName}>info maze</color>' in the list with known maze levels.";
            throw new MazeLevelNameNotFoundConsoleException(message);
        }

        MazeLevelNameData levelNameData = levelNamesData.LevelNames.ElementAt(levelNameIndex);

        if (levelNameData == null)
        {
            string message = $"Could not find the maze level '<color={sanatisedLevelName}>info maze</color>' in the list with known maze levels.";
            throw new MazeLevelNameNotFoundConsoleException(message);
        }

        switch (arguments[0])
        {
        case "true":
            levelNameData.IsPlayable = true;
            break;

        case "false":
            levelNameData.IsPlayable = false;
            break;

        default:
            string message = $"The command '<color={ConsoleConfiguration.HighlightColour}>configure maze {levelName} playable</color>' needs a last argument saying 'true' or 'false'.";
            throw new UnknownArgumentConsoleException(message);
        }

        levelNamesData.LevelNames[levelNameIndex] = levelNameData;
        JsonMazeLevelListFileWriter jsonMazeLevelListFileWriter = new JsonMazeLevelListFileWriter();

        jsonMazeLevelListFileWriter.SerialiseData(levelNamesData);
    }
    public void OnEnable()
    {
        MazeLevelNamesData levelNamesData = new JsonMazeLevelListFileReader().ReadData <MazeLevelNamesData>();

        LevelNameToggleData.Clear();

        for (int i = 0; i < levelNamesData.LevelNames.Count; i++)
        {
            MazeLevelNameData levelNameData = levelNamesData.LevelNames[i];

            GameObject levelNameToggleGO = Instantiate(PlayableLevelNameTogglePrefab, PlayableLevelListContainer);

            PlayableMazeLevelNameToggle playableLevelNameToggle = levelNameToggleGO.GetComponent <PlayableMazeLevelNameToggle>();
            playableLevelNameToggle.Initialise(levelNameData);

            LevelNameToggleData.Add(playableLevelNameToggle, levelNameData);
        }

        IsOpen = true;
    }
示例#5
0
    public static MazeLevelNamesData GetAllMazeLevelNamesData()
    {
        MazeLevelNamesData levelNamesData = new JsonMazeLevelListFileReader().ReadData <MazeLevelNamesData>();

        return(levelNamesData);
    }