示例#1
0
    Dictionary <string, AttributeSingleData> baseAndEquipAttData = new Dictionary <string, AttributeSingleData>(); //装备+基础,为了某些BUFF可以影响到装备和基础

    //初始化所有属性,单位的属性从文件中读取后写入这里
    public AttributeData(UnitData unitData)
    {
        AttributeKeys attkeys = JsonFileDeal <AttributeKeys> .ReadJsonFile("AttributeKey");

        if (attkeys == null)
        {
            Debug.LogError("没读取到AttributeKey文件");
            return;
        }
        for (int i = 0; i < attkeys.singleKeys.Count; i++)
        {
            CreateDic(unitAttData, attkeys.singleKeys[i]);
            CreateDic(equipAttData, attkeys.singleKeys[i]);
            CreateDic(buffAttData, attkeys.singleKeys[i]);
            CreateDic(baseAttData, attkeys.singleKeys[i]);
            CreateDic(baseAndEquipAttData, attkeys.singleKeys[i]);
        }
        //加载基础属性(未实现,需读取文件)


        //Debug.Log(baseAttData.Count);
        //foreach(var item in baseAttData)
        //{
        //    Debug.Log(item.Value.attName + "   " + item.Value.maxValue);
        //}
    }
示例#2
0
    public Keyboard()
    {
        SkillKeycodeKey loadedKeys = JsonFileDeal <SkillKeycodeKey> .ReadJsonFile("SkillKeycodeKey");

        if (loadedKeys == null)
        {
            CreateDefaultKey();
        }
        else
        {
            for (int i = 0; i < loadedKeys.skillKeys.Count; i++)
            {
                CreateKeyBoardData(loadedKeys.skillKeys[i].skillID, loadedKeys.skillKeys[i].keyCode, loadedKeys.skillKeys[i].keyCodeType);
            }
        }
    }