public void CheckForNewControllers() { CleanUp(); // move all code for initializing devices here and well as the initial code from Start() bool isLeft = false; IntPtr ptr = HIDapi.hid_enumerate(vendor_id, 0x0); //IntPtr top_ptr = ptr; hid_device_info enumerate; // Add device to list bool foundNew = false; while (ptr != IntPtr.Zero) { enumerate = (hid_device_info)Marshal.PtrToStructure(ptr, typeof(hid_device_info)); if (enumerate.serial_number == null) { ptr = enumerate.next; // can't believe it took me this long to figure out why USB connections used up so much CPU. // it was getting stuck in an inf loop here! continue; } if (mActivity.nonOriginal) { enumerate.product_id = product_pro; } bool validController = (enumerate.product_id == product_l || enumerate.product_id == product_r || enumerate.product_id == product_pro || enumerate.product_id == product_snes); if (validController && !ControllerAlreadyAdded(enumerate.path)) { switch (enumerate.product_id) { case product_l: isLeft = true; mActivity.AppendTextBox("Left Joy-Con connected.\r\n"); break; case product_r: isLeft = false; mActivity.AppendTextBox("Right Joy-Con connected.\r\n"); break; case product_pro: isLeft = true; mActivity.AppendTextBox("Pro controller connected.\r\n"); break; case product_snes: isLeft = true; mActivity.AppendTextBox("SNES controller connected.\r\n"); break; default: mActivity.AppendTextBox("Non Joy-Con Nintendo input device skipped.\r\n"); break; } IntPtr handle = HIDapi.hid_open_path(enumerate.path); try { HIDapi.hid_set_nonblocking(handle, 1); } catch { mActivity.AppendTextBox("Unable to open path to device - are you using the correct (64 vs 32-bit) version for your PC?\r\n"); break; } bool isPro = enumerate.product_id == product_pro; bool isSnes = enumerate.product_id == product_snes; j.Add(new Joycon(handle, EnableIMU, EnableLocalize & EnableIMU, 0.05f, isLeft, enumerate.path, enumerate.serial_number, j.Count, isPro, isSnes)); foundNew = true; j.Last().mActivity = mActivity; if (j.Count < 5) { int ii = -1; foreach (Button v in mActivity.con) { ii++; if (!v.Enabled) { int temp; switch (enumerate.product_id) { case (product_l): temp = Resource.Drawable.jc_left_s; break; case (product_r): temp = Resource.Drawable.jc_right_s; break; case (product_pro): temp = Resource.Drawable.pro; break; case (product_snes): temp = Resource.Drawable.snes; break; default: temp = Resource.Drawable.cross; break; } v.Tag = j.Last(); // assign controller to button v.Enabled = true; v.Click += new EventHandler(mActivity.conBtnClick); v.SetBackgroundResource(temp); mActivity.loc[ii].Tag = v; mActivity.loc[ii].Click += new EventHandler(mActivity.locBtnClick); break; } } } byte[] mac = new byte[6]; Console.WriteLine(string.Format("mac address => {0}", enumerate.serial_number)); //onsole.WriteLine("mac address => {0} , len => {1}",, enumerate.serial_number.Length); for (int n = 0; n < 6; n++) { mac[n] = byte.Parse(enumerate.serial_number.Substring(n * 2, 2), System.Globalization.NumberStyles.HexNumber); //TODO } j[j.Count - 1].PadMacAddress = new PhysicalAddress(mac); } ptr = enumerate.next; } if (foundNew) { // attempt to auto join-up joycons on connection Joycon temp = null; foreach (Joycon v in j) { if (!v.isPro) { if (temp == null) { temp = v; } else if (temp.isLeft != v.isLeft && v.other == null) { temp.other = v; v.other = temp; //Set both Joycon LEDs to the one with the lowest ID byte led = temp.LED <= v.LED ? temp.LED : v.LED; temp.LED = led; v.LED = led; temp.SetPlayerLED(led); v.SetPlayerLED(led); /* * if (temp.xin != null) * { * try * { * temp.xin.Disconnect(); * } * catch (Exception e) * { * // it wasn't connected in the first place, go figure * } * } * if (temp.ds4 != null) * { * try * { * temp.ds4.Disconnect(); * } * catch (Exception e) * { * // it wasn't connected in the first place, go figure * } * } * temp.xin = null; * temp.ds4 = null; */ foreach (Button b in mActivity.con) { if (b.Tag == (Object)v || b.Tag == (Object)temp) { Joycon tt = (b.Tag == (Object)v) ? v : (b.Tag == (Object)temp) ? temp : v; //b.BackgroundImage = tt.isLeft ? Properties.Resources.jc_left : Properties.Resources.jc_right; b.SetBackgroundResource(tt.isLeft ? Resource.Drawable.jc_left : Resource.Drawable.jc_right); } } temp = null; // repeat } } } } HIDapi.hid_free_enumeration(ptr); foreach (Joycon jc in j) { // Connect device straight away if (jc.state == Joycon.state_.NOT_ATTACHED) { /* * if (jc.xin != null) * jc.xin.Connect(); * if (jc.ds4 != null) * jc.ds4.Connect(); */ jc.Attach(leds_: jc.LED); bool on = ConfigurationManager.AppSettings["HomeLEDOn"].ToLower() == "true"; //TODO foreach (Joycon j in Program.mgr.j) { j.SetHomeLight(on); } jc.Begin(); if (mActivity.nonOriginal) { jc.getActiveData(); } } } }
public void conBtnClick(object sender, EventArgs e) { Button button = sender as Button; if (button.Tag.GetType() == typeof(Joycon)) { Joycon v = (Joycon)button.Tag; if (v.other == null && !v.isPro) { // needs connecting to other joycon (so messy omg) bool succ = false; if (Program.mgr.j.Count == 1) { // when want to have a single joycon in vertical mode v.other = v; // hacky; implement check in Joycon.cs to account for this succ = true; } else { foreach (Joycon jc in Program.mgr.j) { if (!jc.isPro && jc.isLeft != v.isLeft && jc != v && jc.other == null) { v.other = jc; jc.other = v; //Set both Joycon LEDs to the one with the lowest ID byte led = jc.LED <= v.LED ? jc.LED : v.LED; jc.LED = led; v.LED = led; jc.SetPlayerLED(led); v.SetPlayerLED(led); //v.xin.Disconnect(); //v.xin = null; // setting the other joycon's button image foreach (Button b in con) { if (b.Tag == (Object)jc) { //b.BackgroundImage = jc.isLeft ? Properties.Resources.jc_left : Properties.Resources.jc_right; b.SetBackgroundResource(jc.isLeft ? Resource.Drawable.jc_left : Resource.Drawable.jc_right); } } succ = true; break; } } } if (succ) { foreach (Button b in con) { if (b.Tag == (Object)v) { //b.BackgroundImage = v.isLeft ? Properties.Resources.jc_left : Properties.Resources.jc_right; b.SetBackgroundResource(v.isLeft ? Resource.Drawable.jc_left : Resource.Drawable.jc_right); } } } } else if (v.other != null && !v.isPro) { // needs disconnecting from other joycon /* * if (v.xin == null) * { * ReenableXinput(v); * v.xin.Connect(); * } * * if (v.other.xin == null) * { * ReenableXinput(v.other); * v.other.xin.Connect(); * } */ //button.BackgroundImage = v.isLeft ? Properties.Resources.jc_left_s : Properties.Resources.jc_right_s; button.SetBackgroundResource(v.isLeft ? Resource.Drawable.jc_left_s : Resource.Drawable.jc_right_s); foreach (Button b in con) { if (b.Tag == (Object)v.other) { //b.BackgroundImage = v.other.isLeft ? Properties.Resources.jc_left_s : Properties.Resources.jc_right_s; b.SetBackgroundResource(v.other.isLeft ? Resource.Drawable.jc_left_s : Resource.Drawable.jc_right_s); } } //Set original Joycon LEDs v.other.LED = (byte)(0x1 << v.other.PadId); v.LED = (byte)(0x1 << v.PadId); v.other.SetPlayerLED(v.other.LED); v.SetPlayerLED(v.LED); v.other.other = null; v.other = null; } } }