//确定谁是地主 public static void ConfirmLandlord(this JoyLdsRoom joyLdsRoom) { JoyLdsPlayer ldsPlayer = joyLdsRoom.pJoyLdsPlayerDic[joyLdsRoom.SelectCallOrRobLandlordSeatIndex]; //要成为地主的玩家 ldsPlayer.TurnLandlord(joyLdsRoom.LdsThreeCard); //玩家成为地主 joyLdsRoom.ConfirmCampBroadcast(joyLdsRoom.SelectCallOrRobLandlordSeatIndex, ldsPlayer.pHnads, joyLdsRoom.LdsThreeCard); //直接广播确定地主的消息 joyLdsRoom.CanPlayCardBroadcast(joyLdsRoom.LandlordSeatIndex, true); //确定完地主后马上就广播可以出牌的消息 }