public MissionState(MissionState other, JournalMissionCompleted m) { Mission = other.Mission; sys = other.sys; body = other.body; Completed = m; State = StateTypes.Completed; }
public MissionState(MissionState other, JournalMissionCompleted m) // completed mission { Mission = other.Mission; Completed = m; State = StateTypes.Completed; MissionEndTime = m.EventTimeUTC; sys = other.sys; body = other.body; }
static public JToken setCommanderMissionCompleted(JournalMissionCompleted mission) { JObject eventData = new JObject(); eventData["missionGameID"] = mission.MissionId; if (mission.Donation != null) { eventData["donationCredits"] = mission.Donation.Value; } if (mission.Reward != null) { eventData["rewardCredits"] = mission.Reward.Value; } if (mission.PermitsAwarded != null && mission.PermitsAwarded.Length > 0) { JArray ent = new JArray(); foreach (var p in mission.PermitsAwarded) { JObject o = new JObject(); o["starSystemName"] = p; ent.Add(o); } eventData["rewardPermits"] = ent; } if (mission.CommodityReward != null && mission.CommodityReward.Length > 0) { JArray ent = new JArray(); foreach (var p in mission.CommodityReward) { JObject o = new JObject(); o["itemName"] = p.Name; o["itemCount"] = p.Count; ent.Add(o); } eventData["rewardCommodities"] = ent; } if (mission.MaterialsReward != null && mission.MaterialsReward.Length > 0) { JArray ent = new JArray(); foreach (var p in mission.MaterialsReward) { JObject o = new JObject(); o["itemName"] = p.Name; o["itemCount"] = p.Count; ent.Add(o); } eventData["rewardMaterials"] = ent; } return(Event("setCommanderMissionCompleted", mission.EventTimeUTC, eventData)); }
public void Completed(JournalMissionCompleted m) { if (missionlist.Missions.ContainsKey(MissionList.Key(m))) // make sure not repeating, ignore if so { missionlist = new MissionList(missionlist); // shallow copy missionlist.Completed(m); } else { System.Diagnostics.Debug.WriteLine("Missions: Unknown " + MissionList.Key(m)); } }
public MissionState(MissionState other, JournalMissionCompleted m) // completed mission { Mission = other.Mission; Completed = m; // full set.. Redirected = other.Redirected; CargoDepot = other.CargoDepot; State = StateTypes.Completed; MissionEndTime = m.EventTimeUTC; sys = other.sys; body = other.body; }
public void Completed(JournalMissionCompleted c) { string key = Key(c); MissionState m = history.GetLast(key); // we must have a last entry to add if (m != null) { history.AddGeneration(key, new MissionState(m, c)); } else { System.Diagnostics.Debug.WriteLine("Missions: Unknown " + key); } }
public static string Key(JournalMissionCompleted m) { return(m.MissionId.ToStringInvariant() + ":" + m.Name); }
public void Completed(JournalMissionCompleted c) { Missions[Key(c)] = new MissionState(Missions[Key(c)], c); // copy previous mission state, add completed }