示例#1
0
        /// <summary>
        /// Auto accepts/completes quests.
        /// </summary>
        /// <returns></returns>
        private bool ExecuteAutoAcceptQuests()
        {
            // Auto accept quest
            if (JournalAccept.IsOpen)
            {
                JournalAccept.Accept();
                return(true);
            }

            // Auto complete quest
            if (JournalResult.IsOpen)
            {
                if (!JournalResult.ButtonClickable)
                {
                    JournalResult.SelectSlot(0);
                }

                if (JournalResult.ButtonClickable)
                {
                    JournalResult.Complete();
                    return(true);
                }
            }

            return(false);
        }
            /// <summary>
            /// Clicks Accept Quest once available.
            /// </summary>
            private static async Task <bool> HandleJournalAccept()
            {
                if (!JournalAccept.IsOpen)
                {
                    return(false);
                }

                while (JournalAccept.IsOpen)
                {
                    JournalAccept.Accept();
                    await Common.Sleep(50);

                    if (!JournalAccept.IsOpen)
                    {
                        break;
                    }
                }

                return(true);
            }
示例#3
0
        private static async Task <bool> HelpersMethod()
        {
            if (MainSettingsModel.Instance.UseAutoCutscene)
            {
                if (QuestLogManager.InCutscene)
                {
                    if (AgentCutScene.Instance.CanSkip && !SelectString.IsOpen)
                    {
                        AgentCutScene.Instance.PromptSkip();
                        if (await Coroutine.Wait(600, () => SelectString.IsOpen))
                        {
                            SelectString.ClickSlot(0);
                            await Coroutine.Sleep(1000);
                        }
                    }
                }
            }

            if (MainSettingsModel.Instance.AutoSprint && ActionManager.IsSprintReady && MovementManager.IsMoving)
            {
                ActionManager.Sprint();
            }

            if (MainSettingsModel.Instance.UseAutoTalk)
            {
                if (Core.Me.IsAlive)
                {
                    if (SelectYesno.IsOpen)
                    {
                        SelectYesno.ClickYes();
                    }
                }

                if (Talk.DialogOpen)
                {
                    Talk.Next();
                }

                //if (Request.IsOpen)
                //{
                //    Logger.ATBLog("Handing over any item(s) in your Key Items.");
                //    foreach (var s in InventoryManager.GetBagByInventoryBagId(InventoryBagId.KeyItems))
                //    {
                //        s.Handover();
                //        Logger.ATBLog(s.EnglishName);
                //        await Coroutine.Wait(250, () => Request.HandOverButtonClickable);
                //        if (Request.HandOverButtonClickable) { break; }
                //    }
                //
                //    Logger.ATBLog("Handing over any item(s) in your Inventory.");
                //    foreach (var s in InventoryManager.FilledSlots)
                //    {
                //        s.Handover();
                //        Logger.ATBLog(s.EnglishName);
                //        await Coroutine.Wait(250, () => Request.HandOverButtonClickable);
                //        if (Request.HandOverButtonClickable) { break; }
                //    }
                //
                //    if (Request.HandOverButtonClickable) { Request.HandOver(); }
                //
                //    Logger.ATBLog("Handing over any item(s) in your Armory.");
                //    foreach (var s in InventoryManager.FilledArmorySlots)
                //    {
                //        s.Handover();
                //        Logger.ATBLog(s.EnglishName);
                //        await Coroutine.Wait(250, () => Request.HandOverButtonClickable);
                //        if (Request.HandOverButtonClickable) { break; }
                //    }
                //
                //    if (Request.HandOverButtonClickable) { Request.HandOver(); }
                //    else { await Coroutine.Wait(3000, () => !Request.IsOpen); }
                //}
            }

            if (MainSettingsModel.Instance.UseAutoQuest)
            {
                if (JournalAccept.IsOpen)
                {
                    JournalAccept.Accept();
                }

                if (JournalResult.IsOpen)
                {
                    JournalResult.Complete();
                }
            }
            return(false);
        }
示例#4
0
        private async Task <bool> HandleWindows()
        {
            while (WindowsOpen())
            {
                if (SelectString.IsOpen)
                {
                    if (DialogOption > -1)
                    {
                        SelectString.ClickSlot((uint)DialogOption);
                    }

                    SelectString.ClickLineEquals(QuestName);
                    await Coroutine.Sleep(100);
                }

                if (SelectIconString.IsOpen)
                {
                    if (DialogOption > -1)
                    {
                        SelectIconString.ClickSlot((uint)DialogOption);
                    }

                    SelectIconString.ClickLineEquals(QuestName);
                    await Coroutine.Sleep(100);
                }

                if (SelectYesno.IsOpen)
                {
                    SelectYesno.ClickYes();
                    await Coroutine.Sleep(100);
                }

                if (Request.IsOpen)
                {
                    var items = InventoryManager.FilledInventoryAndArmory.ToArray();
                    for (int i = 0; i < ItemIds.Length; i++)
                    {
                        BagSlot item;
                        if (RequiresHq[i])
                        {
                            item = items.FirstOrDefault(z => z.RawItemId == ItemIds[i] && z.IsHighQuality && !usedSlots.Contains(z));
                        }
                        else
                        {
                            item = items.FirstOrDefault(z => z.RawItemId == ItemIds[i] && !usedSlots.Contains(z));
                        }

                        item.Handover();
                        usedSlots.Add(item);
                    }
                    usedSlots.Clear();
                    Request.HandOver();
                    await Coroutine.Sleep(100);
                }

                if (JournalResult.IsOpen)
                {
                    if (JournalResult.ButtonClickable)
                    {
                        JournalResult.Complete();
                    }

                    if (hasRewards)
                    {
                        JournalResult.SelectSlot(RewardSlot);
                    }

                    await Coroutine.Sleep(100);
                }

                if (JournalAccept.IsOpen)
                {
                    JournalAccept.Accept();
                    await Coroutine.Sleep(100);
                }

                if (Talk.DialogOpen)
                {
                    Talk.Next();
                    await Coroutine.Sleep(100);
                }

                if (QuestLogManager.InCutscene)
                {
                    if (AgentCutScene.Instance.CanSkip && !SelectString.IsOpen)
                    {
                        AgentCutScene.Instance.PromptSkip();
                        if (await Coroutine.Wait(600, () => SelectString.IsOpen))
                        {
                            SelectString.ClickSlot(0);
                            await Coroutine.Sleep(1000);
                        }
                    }
                }

                await Coroutine.Yield();
            }

            return(QuestLogManager.InCutscene || Core.Player.HasTarget);
        }